[data]
life=1000
power=1000
attack=100
defence=100
fall.defence_up=50
liedown.time=60
airjuggle=0
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=50
floatpersistindex=30

[size]
xscale=1
yscale=1
ground.front=13
ground.back=13
air.front=12
air.back=12
height=40
attack.dist=100
proj.attack.dist=100
proj.doscale=0
head.pos=0,-60
mid.pos=0,-40
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=3.5
walk.back=-3.5
run.fwd=8.0,-8.0
run.back=-8.0,-8.0
jump.neu=0.0,-8.5
jump.fwd=3.5
jump.back=-3.5
runjump.fwd=7.0
runjump.back=-7.0
airjump.neu=0.0,-8.5
airjump.fwd=3.5
airjump.back=-3.5

[movement]
airjump.num=0
airjump.height=25
yaccel=.42
stand.friction=.85
crouch.friction=.80



;
;ޕswp[LqB
;

[statedef 1100000]
anim=40000
movetype=i
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1



;WB
[state ]
type=bindtoroot
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
trigger1=1
pos=0,0
time=-1
ignorehitpause=1



;tFCY\֘AϐB
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(1)=floor((root,sysvar(2)%1000000)/10000)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(2)=floor(var(1)/10)
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(3)=var(1)%10
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(4)=random
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=1
var(5)=random
ignorehitpause=1

;tFCY\́wphasexB
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=70380
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=70390
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=70380
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=70390
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=70380
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=70390
scale=0.15,0.15
pos=160*(teamside-1)+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;tFCY\̐B
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=10380+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=10390+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=10380+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=1&&var(0)<=3
trigger1=numpartner=0
anim=10390+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=10380+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=10390+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=10380+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)>=2&&var(0)<=3
trigger1=numpartner=1
trigger1=id<partner,id
anim=10390+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=10380+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=10390+var(2)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*0+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=10380+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=ifelse(!ishelper,0,ishelper(1100000)&&floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6)
triggerall=var(0)=3
trigger1=numpartner=1
trigger1=id>partner,id
anim=10390+var(3)
scale=0.135,0.135
pos=160*(teamside-1)+27+10*1+var(4)%2,ifelse(root,id<partner,id,0,15)+50+var(5)%2
postype=left
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ownpal=1
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1



;
;R⏕
;

[statedef 40]
type=s
physics=s
ctrl=0
sprpriority=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=40
value=40
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=animelemtime(1)=0
anim=10460
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=41
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=41
value=41
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
var(51)=0
ignorehitpause=1
[state ]
type=varset
trigger1=command="holdfwd"
var(51)=1
ignorehitpause=1
[state ]
type=varset
trigger1=command="holdback"
var(51)=-1
ignorehitpause=1
[state ]
type=velset
trigger1=animtime=0
x=ifelse(var(51)=0,const(velocity.jump.neu.x),ifelse(var(51)=1,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
y=const(velocity.jump.y)
ignorehitpause=1
[state ]
type=velset
trigger1=animtime=0
trigger1=prevstateno=100
trigger1=var(51)=1
x=const(velocity.runjump.fwd.x)
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
persistent=256
ignorehitpause=1

[statedef 41]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=5
value=40
ignorehitpause=1



[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=1
anim=10034
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=5
value=stateno
persistent=256
ignorehitpause=1

[statedef 50]
type=a
physics=a
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=varset
trigger1=time=0
var(51)=0
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=41
trigger1=anim!=42
trigger1=anim!=43
trigger1=anim!=44
trigger1=anim!=45
trigger1=anim!=46
value=ifelse((vel x)=0,41,ifelse((vel x)>0,42,43))
ignorehitpause=1
[state ]
type=changeanim
trigger1=vel y>-2
trigger1=selfanimexist(anim+3)
persistent=0
value=anim+3
ignorehitpause=1

[statedef 52]
type=s
physics=s
ctrl=0
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=47
value=47
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,19
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=animelemtime(1)=0
anim=10460
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=53
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=53
value=53
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=3
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 53]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=5
value=52
ignorehitpause=1



[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=1
anim=10034
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=5
value=stateno
persistent=256
ignorehitpause=1

[statedef 100]
type=a
physics=a
ctrl=0
sprpriority=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=100
value=100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,20
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=animelemtime(1)=0
anim=10460
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=101
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=101
value=101
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
x=const(velocity.run.fwd.x)
y=const(velocity.run.fwd.y)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=6
value=1
ignorehitpause=1

[statedef 101]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=100
ignorehitpause=1



[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=1
anim=10034
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

[statedef 105]
type=a
physics=a
ctrl=0
sprpriority=1
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=100
value=100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,20
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=animelemtime(1)=0
anim=10460
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=107
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=107
value=107
ignorehitpause=1
[state ]
type=velset
triggerall=floor((sysvar(2)%1000000)/10000)<1
trigger1=animelemtime(1)=0
x=const(velocity.run.back.x)
y=const(velocity.run.back.y)
ignorehitpause=1
[state ]
type=velset
triggerall=floor((sysvar(2)%1000000)/10000)>=1
trigger1=animelemtime(1)=0
x=1.2*const(velocity.run.back.x)
y=0.8*const(velocity.run.back.y)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=animelemtime(1)=6
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=vel y>0
trigger1=pos y>=0
value=106
ignorehitpause=1

[statedef 106]
type=s
physics=s
ctrl=0
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=106
value=106
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,19
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=animelemtime(1)=0
anim=10310
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=animelemtime(1)=0
anim=10460
scale=0.4,0.1
pos=0,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=0
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=108
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=108
value=108
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1
[state ]
type=makedust
trigger1=animelemtime(1)=2
pos=-5,-2
spacing=1
ignorehitpause=1
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 107]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=105
persistent=256
ignorehitpause=1



[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=1
anim=10034
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

[statedef 108]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=106
ignorehitpause=1



[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)<=5
trigger1=1
anim=10024
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=floor((sysvar(2)%1000000)/10000)>5
trigger1=1
anim=10034
scale=0.6,0.6
pos=0,0
vel=3*cos(random)*cos(sysvar(3)),-3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

;o낤{PB
[statedef 180]
type=s
ctrl=0
velset=0,0
sprpriority=5
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=180
value=180
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s204,9
freqmul=0.4
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s204,9
freqmul=0.4
volume=255
ignorehitpause=1



;ʐB
[state ]
type=assertspecial
trigger1=animelemtime(1)<=269
flag=roundnotover
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(1)-10)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=139
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=140&&animelemtime(1)<=209
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/70)*(animelemtime(1)-140)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
time=2
freq=180
ampl=24*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=10&&animelemtime(1)<=109
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=110&&animelemtime(1)<=209
time=2
freq=180
ampl=1*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;gX
[state ]
type=trans
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
trans=addalpha
alpha=floor(256*cos((pi/2/10)*animelemtime(1))),floor(256*sin((pi/2/30)*animelemtime(1)))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(1)-10)))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=30&&animelemtime(1)<=59
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=60&&animelemtime(1)<=129
trans=addalpha
alpha=0,floor(256*sin((pi/2/70)*(animelemtime(1)-60)))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=130
trans=addalpha
alpha=0,256
ignorehitpause=1



;V̌̒eB
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
anim=10060
scale=0.123*(2.4*sin((pi/2/20)*(animelemtime(1)-10))+0.05*2.4*sin((pi/2/20)*(animelemtime(1)-10))*cos(random)),0.123*(2.4*sin((pi/2/20)*(animelemtime(1)-10))+0.05*2.4*sin((pi/2/20)*(animelemtime(1)-10))*cos(random))
pos=17,floor(-screenpos y-135)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=59
anim=10060
scale=0.123*(2.4+0.01*(animelemtime(1)-30)+0.05*(2.4+0.01*(animelemtime(1)-30))*cos(random)),0.123*(2.4+0.01*(animelemtime(1)-30)+0.05*(2.4+0.01*(animelemtime(1)-30))*cos(random))
pos=17,floor(-screenpos y-135)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=159
anim=10060
scale=0.123*(2.7*cos((pi/2/100)*(animelemtime(1)-60))+0.05*2.7*cos((pi/2/100)*(animelemtime(1)-60))*cos(random)),0.123*(2.7*cos((pi/2/100)*(animelemtime(1)-60))+0.05*2.7*cos((pi/2/100)*(animelemtime(1)-60))*cos(random))
pos=17,floor(-screenpos y-135)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;_Iɔj]E̋ԁB
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=29
anim=10060
scale=0.123*0.8*sin((pi/2/20)*(animelemtime(1)-10)),0.123*0.4*(animelemtime(1)-10)
pos=17,0
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=59
anim=10060
scale=0.123*(0.8+0.002*(animelemtime(1)-30)),0.123*1000
pos=17,0
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=159
anim=10060
scale=0.123*0.86*cos((pi/2/100)*(animelemtime(1)-60)),0.123*1000
pos=17,0
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;Ԃ萁oŁB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=84
anim=10034
scale=0.6,0.6
pos=4,-40
vel=8*cos(random)*cos(sysvar(3)),5*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=139
anim=10024
scale=0.6,0.6
pos=floor(100*cos(sysvar(3))),floor(100*sin(sysvar(3)))
postype=back
vel=4+4*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;CgB
[statedef 190]
type=s
ctrl=0
velset=0,0
sprpriority=5
[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=190
value=190
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
value=s100,25
freqmul=0.3+0.02*animelemtime(1)
volume=255
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(1)=50
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=50
value=s100,25
volume=255
freqmul=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=50
value=s100,25
volume=255
freqmul=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=100
trigger2=animelemtime(1)=125
trigger3=animelemtime(1)=150
value=s206,7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=100
trigger2=animelemtime(1)=125
trigger3=animelemtime(1)=150
value=s100,26
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
trigger2=animelemtime(1)=285
value=s100,27
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s100,30
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s206,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=175
value=s10000,0
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=265
value=s206,18
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=285
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=455
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=455
value=s100,30
freqmul=1.2
ignorehitpause=1



;ʐB
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(4)<=-1
flag=intro
ignorehitpause=1
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(1)<=354
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=354
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/100)*(animelemtime(1)-355)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
time=2
freq=180
ampl=3*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=50&&animelemtime(1)<=53
time=2
freq=180
ampl=20*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=100&&animelemtime(1)<=174
time=2
freq=180
ampl=floor(sin((pi/2/75)*(animelemtime(1)-100))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=175&&animelemtime(1)<=178
time=2
freq=180
ampl=60*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=179&&animelemtime(1)<=264
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=265&&animelemtime(1)<=274
time=2
freq=180
ampl=60*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=295&&animelemtime(1)<=304
time=2
freq=180
ampl=90*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=305&&animelemtime(1)<=354
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
time=2
freq=180
ampl=floor(sin((pi/2/100)*(animelemtime(1)-355))*ifelse(animelemtime(1)%2=1,1,-1))
phase=90
ignorehitpause=1



;gX
[state ]
type=trans
trigger1=animelemtime(1)>=0&&animelemtime(1)<=324
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=325&&animelemtime(1)<=354
trans=addalpha
alpha=0,floor(256*cos((pi/2/30)*(animelemtime(1)-325)))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=355&&animelemtime(1)<=404
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=405&&animelemtime(1)<=454
trans=addalpha
alpha=floor(256*sin((pi/2/50)*(animelemtime(1)-405))),0
ignorehitpause=1



;E̎ɐԂ̒eƐ̒e܂B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10004
scale=0.6,0.6
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10014
scale=0.6,0.6
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;Ԃ̒eƐ̒e邵Ȃ牺̕ցBB
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10004
scale=0.6,0.6
pos=floor(-18-9*(animelemtime(1)-50)+0.1872*(animelemtime(1)-50)*(animelemtime(1)-50)),floor(-52+1.04*(animelemtime(1)-50))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10004
scale=0.4,0.4
pos=floor(-18-9*(animelemtime(1)-50)+0.1872*(animelemtime(1)-50)*(animelemtime(1)-50)),floor(-52+1.04*(animelemtime(1)-50))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10014
scale=0.6,0.6
pos=floor(23+9*(animelemtime(1)-50)-0.1892*(animelemtime(1)-50)*(animelemtime(1)-50)),floor(-52+1.04*(animelemtime(1)-50))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=99
anim=10014
scale=0.4,0.4
pos=floor(23+9*(animelemtime(1)-50)-0.1892*(animelemtime(1)-50)*(animelemtime(1)-50)),floor(-52+1.04*(animelemtime(1)-50))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;Ԃ̒eƐ̒eLLȂ㏸
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10004
scale=0.6,0.6
pos=floor(60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15)),floor(60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10004
scale=0.4,0.4
pos=floor(60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15)),floor(60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10014
scale=0.6,0.6
pos=floor(-60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15)),floor(-60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=100&&animelemtime(1)<=149
anim=10014
scale=0.4,0.4
pos=floor(-60*sin((2*pi/50)*(animelemtime(1)-100))*cos(pi/15)),floor(-60*sin((2*pi/50)*(animelemtime(1)-100))*sin(pi/15)-2*(animelemtime(1)-100))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;̂œ̒eՓ˂Ãp[gPB
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.6,0.6
pos=floor(130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15)),floor(-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.4,0.4
pos=floor(130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15)),floor(-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.6,0.6
pos=floor(-130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15)),floor(-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.4,0.4
pos=floor(-130*sin((2*pi/50)*(animelemtime(1)-150))*cos(-pi/15)),floor(-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin(-pi/15)-2*(animelemtime(1)-150))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;̂œ̒eՓ˂Ãp[gQB
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.6,0.6
pos=floor(130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2)),floor(-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10004
scale=0.4,0.4
pos=floor(130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2)),floor(-100+130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.6,0.6
pos=floor(-130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2)),floor(-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=150&&animelemtime(1)<=174
anim=10014
scale=0.4,0.4
pos=floor(-130*sin((2*pi/50)*(animelemtime(1)-150))*cos((-pi/15)+pi/2)),floor(-100-130*sin((2*pi/50)*(animelemtime(1)-100))*sin((-pi/15)+pi/2)-2*(animelemtime(1)-150))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;̂œ̒eՓ˂ȀՌgB
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=214
anim=10101
scale=0.11*0.18*(animelemtime(1)-175),0.11*0.18*(animelemtime(1)-175)
pos=0,-150
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=224
anim=10101
scale=0.11*0.18*(animelemtime(1)-185),0.11*0.18*(animelemtime(1)-185)
pos=0,-150
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;Ռɂč̂A}[^F̌eɁB
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=194
anim=10060
scale=0.123*(sin((pi/2/20)*(animelemtime(1)-175))+0.1*sin((pi/2/20)*(animelemtime(1)-175))*cos(random)),0.123*(sin((pi/2/20)*(animelemtime(1)-175))+0.1*sin((pi/2/20)*(animelemtime(1)-175))*cos(random))
pos=0,-150
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=195&&animelemtime(1)<=264
anim=10060
scale=0.123*(1+0.02*(animelemtime(1)-195)+0.05*(1+0.02*(animelemtime(1)-195))*cos(random)),0.123*(1+0.02*(animelemtime(1)-195)+0.05*(1+0.02*(animelemtime(1)-195))*cos(random))
pos=0,floor(-150-1.8*(animelemtime(1)-195))
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=354
anim=10060
scale=0.123*(1+0.02*(265-195)+0.05*(1+0.02*(265-195))*cos(random)),0.123*(1+0.02*(265-195)+0.05*(1+0.02*(265-195))*cos(random))
pos=0,floor(-150-1.8*(265-195))
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=10060
scale=0.123*(2.4*cos((pi/2/100)*(animelemtime(1)-355))+0.05*(1+1.4*cos((pi/2/100)*(animelemtime(1)-355)))*cos(random)),0.123*(2.4*cos((pi/2/100)*(animelemtime(1)-355))+0.05*(1+1.4*cos((pi/2/100)*(animelemtime(1)-355)))*cos(random))
pos=0,floor(-150-1.8*(265-195))
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;Ƌɔ}[^F̏ՌgB
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=304
anim=10101
scale=0.11*0.18*(animelemtime(1)-265),0.11*0.18*(animelemtime(1)-265)
pos=0,floor(-150-1.8*(265-195))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=285&&animelemtime(1)<=324
anim=10101
scale=0.11*0.18*(animelemtime(1)-285),0.11*0.18*(animelemtime(1)-285)
pos=0,floor(-screenpos y+240+100)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(1)<=444
anim=10024
scale=0.6,0.6
pos=floor(0+100*cos(sysvar(3))),floor(-150+100*sin(sysvar(3)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;}[^F̒AˏoB
[state ]
type=explod
trigger1=animelemtime(1)>=265&&animelemtime(1)<=324
anim=10060
scale=0.123*1,0.123*0.5*(animelemtime(1)-265)
pos=0,floor(-150-1.8*(265-195))
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=325&&animelemtime(1)<=354
anim=10060
scale=0.123*1,0.123*1000
pos=0,floor(-150-1.8*(265-195))
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=355&&animelemtime(1)<=454
anim=10060
scale=0.123*cos((pi/2/100)*(animelemtime(1)-355)),0.123*1000
pos=0,floor(-150-1.8*(265-195))
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;}[^F̎̕B
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10024
scale=0.6,0.6
pos=0,-44
vel=(5+5*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10034
scale=0.6,0.6
pos=0,-44
vel=(5+5*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;SĂ͎Aɕ܂B
[state ]
type=explod
trigger1=animelemtime(1)>=455&&animelemtime(1)<=494
anim=10350
scale=0.11*0.3*(animelemtime(1)-455),0.11*0.3*(animelemtime(1)-455)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=465&&animelemtime(1)<=504
anim=10350
scale=0.11*0.3*(animelemtime(1)-465),0.11*0.3*(animelemtime(1)-465)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=roundstate=2
value=0
persistent=256
ignorehitpause=1

[statedef 5999]
type=a
movetype=a
physics=n
ctrl=0

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=5999
value=5999
ignorehitpause=1
[state ]
type=statetypeset
trigger1=animelemtime(11)=0
statetype=l
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,30
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,20
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(11)=0
value=f7,1
volume=255
ignorehitpause=1



;ʐB
[state ]
type=assertspecial
trigger1=1
flag=nobardisplay
ignorehitpause=1

;ʐFC[B
[state ]
type=explod
trigger1=animelemtime(34)>=20&&animelemtime(34)<=29
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/10)*(animelemtime(34)-20))),floor(256*sin((pi/2/10)*(animelemtime(34)-20)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=floor(sin((pi/2/20)*animelemtime(1))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(11)>=0&&animelemtime(11)<=19
time=2
freq=180
ampl=floor(sin((pi/2/20)*animelemtime(11))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(34)>=-30&&animelemtime(34)<=19
time=2
freq=180
ampl=floor(cos((pi/2/50)*(animelemtime(34)+30))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;Q[WŁB
[state ];J[̂ݏ
type=powerset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=1
value=0
ignorehitpause=1

;Ct񕜁B
[state ];J[̂ݏ
type=lifeset
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=1
value=lifemax
ignorehitpause=1

;tFCYAbvB
[state ];J[̂ݏ
type=varadd
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=animtime=0
sysvar(2)=10000
ignorehitpause=1



;XyuCNB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trigger1=animelemtime(1)%3=0
anim=10310
scale=2,2
pos=0,-44
random=100,100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=0,-44
random=100,100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10370
scale=0.1,0.1
pos=0,-44
random=10,10
vel=(6+6*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=214748345
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;xB
[state ]
type=velset
trigger1=animelemtime(1)=0
x=-4
y=-12-0.025*pos y
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(1)>=0&&animelemtime(11)<=-1
y=0.6
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(11)>=0
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(11)>=0
y=0
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(11)>=0
trigger1=vel x<0
x=0.1
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(11)>=0
trigger1=vel x>0
x=0
ignorehitpause=1



;A
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=0
trigger1=animtime=0
value=3300
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=1
trigger1=animtime=0
value=3100
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=2
trigger1=animtime=0
value=3400
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=3
trigger1=animtime=0
value=3200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=4
trigger1=animtime=0
value=3000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=5
trigger1=animtime=0
value=4000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=6
trigger1=animtime=0
value=4100
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=7
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=8
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=9
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=10
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=11
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=12
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,palno>=1&&palno<=6,0)
trigger1=floor((sysvar(2)%1000000)/10000)=13
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1

[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=1
trigger1=animtime=0
value=3300
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=2
trigger1=animtime=0
value=3100
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=3
trigger1=animtime=0
value=3400
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=4
trigger1=animtime=0
value=3200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=5
trigger1=animtime=0
value=3000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=6
trigger1=animtime=0
value=4000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=7
trigger1=animtime=0
value=4100
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=8
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=9
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=10
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=11
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=12
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=13
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=floor((sysvar(2)%1000000)/10000)=14
trigger1=animtime=0
value=4200
persistent=256
ignorehitpause=1



;
;ʏŌ
;

[statedef 200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=200
value=200
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(4)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(4))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;܃GtFNgB
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54+10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=70188
scale=0.4,0.4
pos=11+30,-54-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;܂łH
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=201
value=201
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(4)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10033
scale=0.3,0.3
pos=11+30+20,-54
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=11+30+20,-54
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 201]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=8
value=200
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=7
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(11+30+(-75+25*var(0))*cos(-pi*10/180.0)+3*cos(-pi*10/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-54+(-75+25*var(0))*sin(-pi*10/180.0)+3*sin(-pi*10/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*10/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*10/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=8
value=stateno
persistent=256
ignorehitpause=1

[statedef 210]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=210
value=210
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(3))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(8)>=0&&animelemtime(8)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(8))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;ۂB
[state ]
type=posadd
trigger1=(animelemtime(3)+5)=1
trigger2=(animelemtime(8)+5)=1
x=10
ignorehitpause=1



;܃GtFNgPB
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=211
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=211
value=211
ignorehitpause=1

;܃GtFNgQB
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)=-5
anim=80180
scale=0.7,0.7
pos=45,-47-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(8)=-5
trigger1=prevstateno!=212
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(8)=-5
trigger1=prevstateno!=212
value=212
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(3)=0
trigger2=animelemtime(8)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=54,-26
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)<0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=54,-26
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=-5&&animelemtime(8)<=-5+13
anim=10033
scale=0.3,0.3
pos=83,-56
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=83,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 211]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=210
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(16+(-75+25*var(0))*cos(pi*30/180.0)+3*cos(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-48+(-75+25*var(0))*sin(pi*30/180.0)+3*sin(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*30/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 212]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=210
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(45+(-75+25*var(0))*cos(-pi*20/180.0)+3*cos(-pi*20/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-47+(-75+25*var(0))*sin(-pi*20/180.0)+3*sin(-pi*20/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*20/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*20/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 220]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=220
value=220
ignorehitpause=1



;ʗh炵ˁ[Az[N\bIIII
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,25
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,27
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(5))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;ŁAB
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(5)+5))),floor(256*sin((pi/2/20)*(animelemtime(5)+5)))
scale=0.11*0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.11*0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(5)+5))),floor(256*sin((pi/2/20)*(animelemtime(5)+5)))
scale=0.5*0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.5*0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10210
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(5)+5))),floor(256*sin((pi/2/20)*(animelemtime(5)+5)))
scale=0.5*0.6*sin((pi/2/20)*(animelemtime(5)+5)),0.5*0.6*sin((pi/2/20)*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=19
anim=10060
scale=0.123*(0.3-0.015*(animelemtime(5)+5)),0.123*(0.3-0.015*(animelemtime(5)+5))
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=14
anim=10022
scale=0.45,0.45
pos=53,4
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(5)+5)>=0&&(animelemtime(5)+5)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(5)=0
attr=s,na
hitflag=mafd
guardflag=l
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(5)>=-5&&animelemtime(5)<=-5+13
anim=10033
scale=0.3,0.3
pos=53,4
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=53,4
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 230]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=230
value=230
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(3)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(3))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;R̃X}bVGtFNgB
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30+15,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80181
scale=0.7,0.7
pos=30+30,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;܂łH
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=231
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=231
value=231
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(3)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-1,-10
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=30,-55
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=30,-55
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 231]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=230
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(30+15+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-56+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 240]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=240
value=240
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=0&&animelemtime(7)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(7))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;ܓIȉ̂PB
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61+10,-43-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80182
scale=0.7,0.7
pos=61-10,-43+10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=241
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=241
value=241
ignorehitpause=1



;ܓIȉ̂QB
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61-15,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80181
scale=0.7,0.7
pos=61+15,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-4
trigger1=prevstateno!=242
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-4
trigger1=prevstateno!=242
value=242
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=s,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=36,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-1,-10
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(7)>=-5&&animelemtime(7)<=-5+13
anim=10033
scale=0.3,0.3
pos=61,-43
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 241]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=240
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(61+(-75+25*var(0))*cos(pi*50/180.0)+3*cos(pi*50/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-43+(-75+25*var(0))*sin(pi*50/180.0)+3*sin(pi*50/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*50/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*50/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 242]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=240
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(61+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-43+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 400]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=400
value=400
ignorehitpause=1



;ʗh炵B
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(3)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(3))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;ŏՌgB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;܂łH
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=401
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=401
value=401
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(3)=0
attr=c,na
hitflag=mafd
guardflag=l
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-1,8
airguard.velocity=-1,8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=35,0
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
persistent=256
ignorehitpause=1

[statedef 401]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=400
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(35+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(0+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/15)*var(0))),0.123*1000
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/15)*var(0))),0.123*1000
pos=35,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 600]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=600
value=600
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(5))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;܃GtFNgB
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)=-5
anim=80183
scale=0.7,0.7
pos=24,-40-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;܂łH
[state ]
type=varset
trigger1=animelemtime(5)=-5
trigger1=prevstateno!=601
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)=-5
trigger1=prevstateno!=601
value=601
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(5)=0
attr=a,na
hitflag=maf
guardflag=a
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-8
guard.velocity=-8
air.velocity=-4,-2
airguard.velocity=-4,-2
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(5)>=-5&&animelemtime(5)<=-5+13
anim=10033
scale=0.3,0.3
pos=63,-10
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=63,-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
persistent=256
ignorehitpause=1

[statedef 601]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=600
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(24+(-75+25*var(0))*cos(pi*10/180.0)+3*cos(pi*10/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-40+(-75+25*var(0))*sin(pi*10/180.0)+3*sin(pi*10/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*10/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*10/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 620]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=620
value=620
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(4)=0
trigger2=animelemtime(7)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(4))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=0&&animelemtime(7)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(7))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;܃GtFNĝPB
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30-15,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)=-5
anim=80181
scale=0.7,0.7
pos=30+15,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=621
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=621
value=621
ignorehitpause=1

;܃GtFNĝQB
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45-15,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80184
scale=0.7,0.7
pos=45+15,-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=622
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=622
value=622
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(4)=0
attr=a,na
hitflag=maf
guardflag=a
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,0
guard.velocity=-4
air.velocity=-2,0
airguard.velocity=-2,0
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=a,na
hitflag=maf
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=1,10
guard.velocity=-4
air.velocity=-2,10
airguard.velocity=-2,10
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10033
scale=0.3,0.3
pos=36,-46
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)<0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=36,-46
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=-5&&animelemtime(7)<=-5+13
anim=10033
scale=0.3,0.3
pos=49,7
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=0
trigger1=movecontact=1
trigger1=hitpausetime=[1,4]
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=49,7
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
persistent=256
ignorehitpause=1

[statedef 621]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=620
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(30+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-37+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 622]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=620
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(45+(-75+25*var(0))*cos(pi*80/180.0)+3*cos(pi*80/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-40+(-75+25*var(0))*sin(pi*80/180.0)+3*sin(pi*80/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*80/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*80/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1



;
;ʏˌ
;

[statedef 300]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=300
value=300
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,15
freqmul=1
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%4=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(5))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;I
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=19
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/20)*animelemtime(5))),floor(256*sin((pi/2/20)*animelemtime(5)))
scale=0.11*0.6*sin((pi/2/20)*animelemtime(5)),0.11*2.4*sin((pi/2/20)*animelemtime(5))
pos=34+20,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
anim=10024
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=1
anim=10034
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=301
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=301
value=301
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 301]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=300
ignorehitpause=1



[state ]
type=projectile
trigger1=animelemtime(5)%2=0
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=floor(34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1)),floor(-47-6-6*sin(sysvar(3))*var(0))
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=a,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(5)%2=1
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=floor(34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1)),floor(-47-6-6*sin(sysvar(3))*var(0))
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=a,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10025+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70020-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=0
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=floor(34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1)),floor(-47-6-6*sin(sysvar(3))*var(0))
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10035+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=1
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=floor(34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1)),floor(-47-6-6*sin(sysvar(3))*var(0))
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

[statedef 302]
type=a
movetype=h
physics=n
anim=5030

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=hitvel x
y=hitvel y
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5020
persistent=256
ignorehitpause=1

[statedef 310]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=310
value=310
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,17
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=29
trigger1=animelemtime(5)%2=0
value=s100,15
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=29
trigger1=animelemtime(5)%2=0
value=s10000,14
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=30&&animtime<=-1
trigger1=animelemtime(5)%8=6
value=s10000,15
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=30&&animtime<=-1
trigger1=animelemtime(5)%8=2
value=s10000,15
channel=4
ignorehitpause=1




;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=25&&animelemtime(5)<=34
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=24
trigger1=animelemtime(5)%11=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
time=2
freq=180
ampl=3*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=15&&animelemtime(1)<=29
time=2
freq=180
ampl=floor(sin((pi/2/15)*(animelemtime(1)-15))*ifelse(animelemtime(1)%2=1,1,-1))
phase=90
ignorehitpause=1



;IȁB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10350
scale=0.11*0.3*animelemtime(1),0.11*0.3*animelemtime(1)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=0,-44
random=10,10
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;[ƈł獽o鉉oIȁB
[state ]
type=explod
trigger1=animelemtime(5)=0
trigger2=animelemtime(5)=5
trigger3=animelemtime(5)=10
trigger4=animelemtime(5)=15
trigger5=animelemtime(5)=20
trigger6=animelemtime(5)=25
anim=10310
scale=0.1,0.4
pos=40,-68
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=29
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.3,0.7
pos=40,-68
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;ѓsS@I
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=311
var(8)=0
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=311
var(9)=5
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=311
var(13)=2
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=311
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=311
value=311
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 311]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=var(9)*var(13)
value=310
ignorehitpause=1



;var(0).........[vpϐB
;var(1).........xNgB
;var(2).........AjixNgˑjB
;var(3).........m̊ԊuB
;var(4).........̔WXB
;var(5).........̔WYB
;var(6).........m̊ԊúA̎ˏox̉{H
;var(7).........̔x́Am̊Ԋủ{H
;var(8)........._u[vpϐB
;var(9).........{B
;var(10).........ct[B
;var(11).........ŃXpB
;var(12).........ŎAjXpB
;var(13).........sXpB
;var(14).........sǗB

;яop[^ijB
[state ]
type=varset
trigger1=1
var(1)=36+1-var(0)/var(13)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=40
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(5)=-68
ignorehitpause=1

;яop[^iAjB
[state ]
type=varset
triggerall=var(1)%36>=0&&var(1)%36<=9
trigger1=1
var(2)=10400+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=10&&var(1)%36<=19
trigger1=1
var(2)=70400-10+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=20&&var(1)%36<=29
trigger1=1
var(2)=80400-20+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=30&&var(1)%36<=35
trigger1=1
var(2)=90400-30+var(1)%36
ignorehitpause=1

;яop[^i萔jB
[state ]
type=varset
trigger1=1
var(3)=12
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(6)=3
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(7)=2
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(10)=30
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(11)=1
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(12)=1
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)%var(13)=0
var(14)=1
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)%var(13)!=0
var(14)=0
ignorehitpause=1



[state ]
type=projectile
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=var(4),var(5)
velocity=var(3)*var(7)*cos(pi*(var(1)%36)/18),var(3)*var(7)*sin(pi*(var(1)%36)/18)
accel=0,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=5,2
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=0
anim=var(2)+0
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=0
anim=var(2)+20
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=var(6)
anim=var(2)+10
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=var(6)
anim=var(2)+30
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=var(10)&&(animelemtime(5)-var(0))<=var(10)+var(11)*(floor(600/var(3))+1)
trigger1=((animelemtime(5)-var(0))-var(10))%(var(11)*var(12))=0
anim=10312
scale=0.1,0.1
pos=floor(var(4)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*sin(pi*(var(1)%36)/18))
vel=-3*cos(pi*(var(1)%36)/18+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*(var(1)%36)/18+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=var(10)&&(animelemtime(5)-var(0))<=var(10)+var(11)*(floor(600/var(3))+1)
trigger1=((animelemtime(5)-var(0))-var(10))%(var(11)*var(12))=0
anim=10033
scale=0.6,0.6
pos=floor(var(4)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*sin(pi*(var(1)%36)/18))
vel=-3*cos(pi*(var(1)%36)/18+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*(var(1)%36)/18+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



[state ]
type=changestate
triggerall=var(14)=1
triggerall=var(8)=0
triggerall=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8))<=500
value=312
ignorehitpause=1
[state ]
type=varset
triggerall=var(14)=1
triggerall=var(8)!=0
triggerall=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8))<=500
var(8)=0
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=var(9)*var(13)
value=stateno
persistent=256
ignorehitpause=1

[statedef 312]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(8)<=-1
trigger2=var(8)>=var(7)
value=311
ignorehitpause=1



;[܂œ͂܂ŁB
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=0
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=0
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=1
anim=var(2)+10
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=0
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=0
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=1
anim=var(2)+30
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=1
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=1
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=0
anim=var(2)+0
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=1
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=1
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=0
anim=var(2)+20
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(8)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(8)>=1&&var(8)<=var(7)
value=stateno
persistent=256
ignorehitpause=1

[statedef 320]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=320
value=320
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,17
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=0
trigger2=animelemtime(6)=10
trigger3=animelemtime(6)=20
trigger4=animelemtime(6)=30
trigger5=animelemtime(6)=40
trigger6=animelemtime(6)=50
value=s206,8
channel=1
ignorehitpause=1



;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=20&&animelemtime(1)<=34
time=2
freq=180
ampl=floor(sin((pi/2/15)*(animelemtime(1)-20))*ifelse(animelemtime(1)%2=1,1,-1))
phase=90
ignorehitpause=1



;IȁB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10350
scale=0.11*0.3*animelemtime(1),0.11*0.3*animelemtime(1)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=59
anim=10350
scale=0.11*0.3*(animelemtime(1)-10),0.11*0.3*(animelemtime(1)-10)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=0,-44
random=10,10
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;E̎ɐԂ̒eƐ̒e܂BԐegB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=10004
scale=0.6*sin((pi/2/10)*animelemtime(1)),0.6*sin((pi/2/10)*animelemtime(1))
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=10004
scale=0.4*sin((pi/2/10)*animelemtime(1)),0.4*sin((pi/2/10)*animelemtime(1))
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=10014
scale=0.6*sin((pi/2/10)*animelemtime(1)),0.6*sin((pi/2/10)*animelemtime(1))
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=10014
scale=0.4*sin((pi/2/10)*animelemtime(1)),0.4*sin((pi/2/10)*animelemtime(1))
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;E̎ɐԂ̒eƐ̒e܂B
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=10004
scale=0.6,0.6
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=10014
scale=0.6,0.6
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ԐêĎeł܂B
[state ]
type=varset
trigger1=animelemtime(1)=20+5
trigger1=prevstateno!=321
var(2)=28
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+5
trigger1=prevstateno!=321
var(3)=-48
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+5
trigger1=prevstateno!=321
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+5
trigger1=prevstateno!=321
value=321
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20))+0.01*sin((pi/2/20)*(animelemtime(1)-20))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20))+0.01*sin((pi/2/20)*(animelemtime(1)-20))*cos(random))
pos=28,-48
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(14)<=-1
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=28,-48
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0&&animelemtime(14)<=19
anim=10060
scale=0.123*0.27*cos((pi/2/20)*animelemtime(14)),0.123*0.27*cos((pi/2/20)*animelemtime(14))
pos=28,-48
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;тށB
[state ]
type=explod
trigger1=animelemtime(14)>=-20&&animelemtime(14)<=-16
anim=10240
scale=2,0.12*(animelemtime(14)+20)
pos=28,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15&&animelemtime(14)<=-11
anim=10240
scale=2,0.6+0.02*(animelemtime(14)+15)
pos=28,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10&&animelemtime(14)<=9
anim=10240
scale=2,0.7*cos((pi/2/20)*(animelemtime(14)+10))
pos=28,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;IvVB
[state ]
type=varset
trigger1=animelemtime(1)=20+10+5
trigger1=prevstateno!=321
var(2)=50
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+10+5
trigger1=prevstateno!=321
var(3)=-48+20
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+10+5
trigger1=prevstateno!=321
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+10+5
trigger1=prevstateno!=321
value=321
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20+10&&animelemtime(1)<=29+10
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-10))+0.01*sin((pi/2/20)*(animelemtime(1)-20-10))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-10))+0.01*sin((pi/2/20)*(animelemtime(1)-20-10))*cos(random))
pos=50,-48+20
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30+10&&animelemtime(14)<=-1+10
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=50,-48+20
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0+10&&animelemtime(14)<=19+10
anim=10060
scale=0.123*0.27*cos((pi/2/20)*(animelemtime(14)-10)),0.123*0.27*cos((pi/2/20)*(animelemtime(14)-10))
pos=50,-48+20
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-20+10&&animelemtime(14)<=-16+10
anim=10240
scale=2,0.07*(animelemtime(14)+20-10)
pos=50,-48+20
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15+10&&animelemtime(14)<=-11+10
anim=10240
scale=2,0.35+0.01*(animelemtime(14)+15-10)
pos=50,-48+20
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10+10&&animelemtime(14)<=9+10
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(14)+10-10))
pos=50,-48+20
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=animelemtime(1)=20+20+5
trigger1=prevstateno!=321
var(2)=-20
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+20+5
trigger1=prevstateno!=321
var(3)=-48-40
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+20+5
trigger1=prevstateno!=321
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+20+5
trigger1=prevstateno!=321
value=321
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20+20&&animelemtime(1)<=29+20
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-20))+0.01*sin((pi/2/20)*(animelemtime(1)-20-20))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-20))+0.01*sin((pi/2/20)*(animelemtime(1)-20-20))*cos(random))
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30+20&&animelemtime(14)<=-1+20
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0+20&&animelemtime(14)<=19+20
anim=10060
scale=0.123*0.27*cos((pi/2/20)*(animelemtime(14)-20)),0.123*0.27*cos((pi/2/20)*(animelemtime(14)-20))
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-20+20&&animelemtime(14)<=-16+20
anim=10240
scale=2,0.07*(animelemtime(14)+20-20)
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15+20&&animelemtime(14)<=-11+20
anim=10240
scale=2,0.35+0.01*(animelemtime(14)+15-20)
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10+20&&animelemtime(14)<=9+20
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(14)+10-20))
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=animelemtime(1)=20+30+5
trigger1=prevstateno!=321
var(2)=-50
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+30+5
trigger1=prevstateno!=321
var(3)=-48-5
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+30+5
trigger1=prevstateno!=321
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+30+5
trigger1=prevstateno!=321
value=321
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20+30&&animelemtime(1)<=29+30
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-30))+0.01*sin((pi/2/20)*(animelemtime(1)-20-30))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-30))+0.01*sin((pi/2/20)*(animelemtime(1)-20-30))*cos(random))
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30+30&&animelemtime(14)<=-1+30
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0+30&&animelemtime(14)<=19+30
anim=10060
scale=0.123*0.27*cos((pi/2/20)*(animelemtime(14)-30)),0.123*0.27*cos((pi/2/20)*(animelemtime(14)-30))
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-20+30&&animelemtime(14)<=-16+30
anim=10240
scale=2,0.07*(animelemtime(14)+20-30)
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15+30&&animelemtime(14)<=-11+30
anim=10240
scale=2,0.35+0.01*(animelemtime(14)+15-30)
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10+30&&animelemtime(14)<=9+30
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(14)+10-30))
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=animelemtime(1)=20+40+5
trigger1=prevstateno!=321
var(2)=10
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+40+5
trigger1=prevstateno!=321
var(3)=-48+50
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+40+5
trigger1=prevstateno!=321
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+40+5
trigger1=prevstateno!=321
value=321
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20+40&&animelemtime(1)<=29+40
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-40))+0.01*sin((pi/2/20)*(animelemtime(1)-20-40))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-40))+0.01*sin((pi/2/20)*(animelemtime(1)-20-40))*cos(random))
pos=10,-48+50
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30+40&&animelemtime(14)<=-1+40
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=10,-48+50
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0+40&&animelemtime(14)<=19+40
anim=10060
scale=0.123*0.27*cos((pi/2/20)*(animelemtime(14)-40)),0.123*0.27*cos((pi/2/20)*(animelemtime(14)-40))
pos=10,-48+50
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-20+40&&animelemtime(14)<=-16+40
anim=10240
scale=2,0.07*(animelemtime(14)+20-40)
pos=10,-48+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15+40&&animelemtime(14)<=-11+40
anim=10240
scale=2,0.35+0.01*(animelemtime(14)+15-40)
pos=10,-48+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10+40&&animelemtime(14)<=9+40
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(14)+10-40))
pos=10,-48+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;U{̂ɂȂ܂B
[state ]
type=projectile
trigger1=animelemtime(6)=5
projanim=40070
projremanim=-1
projscale=1,1
offset=28,-48
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-6
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=15
projanim=40070
projremanim=-1
projscale=1,1
offset=50,-48+20
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-6
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=25
projanim=40070
projremanim=-1
projscale=1,1
offset=-20,-48-40
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-6
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=35
projanim=40070
projremanim=-1
projscale=1,1
offset=-50,-48-5
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-6
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=45
projanim=40070
projremanim=-1
projscale=1,1
offset=10,-48+50
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-4
guard.velocity=-6
air.velocity=-6,-4
airguard.velocity=-6,-4
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 321]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=320
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(var(2)+25*var(0)*cos(pi*0/180.0)+3*cos(pi*0/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(var(3)+25*var(0)*sin(pi*0/180.0)+3*sin(pi*0/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*0/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*0/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 500]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=500
value=500
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(2)=0
trigger2=animelemtime(2)=5
trigger3=animelemtime(2)=10
trigger4=animelemtime(2)=15
value=s100,27
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(2)=0
trigger2=animelemtime(2)=5
trigger3=animelemtime(2)=10
trigger4=animelemtime(2)=15
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(2)>=0&&animelemtime(2)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(2))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;̂PB
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/20)*animelemtime(2))),floor(256*sin((pi/2/20)*animelemtime(2)))
scale=0.11*0.6*sin((pi/2/20)*animelemtime(2)),0.11*0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/20)*animelemtime(2))),floor(256*sin((pi/2/20)*animelemtime(2)))
scale=0.5*0.6*sin((pi/2/20)*animelemtime(2)),0.5*0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10210
trans=addalpha
alpha=floor(256*cos((pi/2/20)*animelemtime(2))),floor(256*sin((pi/2/20)*animelemtime(2)))
scale=0.5*0.6*sin((pi/2/20)*animelemtime(2)),0.5*0.6*sin((pi/2/20)*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=19
anim=10060
scale=0.123*(0.3-0.015*animelemtime(2)),0.123*(0.3-0.015*animelemtime(2))
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=14
anim=10022
scale=0.45,0.45
pos=80-50,-30
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(2)>=0&&animelemtime(2)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80-50,-30
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;̂QB
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-3))),floor(256*sin((pi/2/20)*(animelemtime(2)-3)))
scale=0.11*0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.11*0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-3))),floor(256*sin((pi/2/20)*(animelemtime(2)-3)))
scale=0.5*0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.5*0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10210
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-3))),floor(256*sin((pi/2/20)*(animelemtime(2)-3)))
scale=0.5*0.6*sin((pi/2/20)*(animelemtime(2)-3)),0.5*0.6*sin((pi/2/20)*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=19
anim=10060
scale=0.123*(0.3-0.015*(animelemtime(2)-3)),0.123*(0.3-0.015*(animelemtime(2)-3))
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=14
anim=10022
scale=0.45,0.45
pos=80+50-50,-30-100
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-3)>=0&&(animelemtime(2)-3)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50-50,-30-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;̂RB
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-6))),floor(256*sin((pi/2/20)*(animelemtime(2)-6)))
scale=0.11*0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.11*0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-6))),floor(256*sin((pi/2/20)*(animelemtime(2)-6)))
scale=0.5*0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.5*0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10210
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-6))),floor(256*sin((pi/2/20)*(animelemtime(2)-6)))
scale=0.5*0.6*sin((pi/2/20)*(animelemtime(2)-6)),0.5*0.6*sin((pi/2/20)*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=19
anim=10060
scale=0.123*(0.3-0.015*(animelemtime(2)-6)),0.123*(0.3-0.015*(animelemtime(2)-6))
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=14
anim=10022
scale=0.45,0.45
pos=80+50+100-50,-30-100+50
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-6)>=0&&(animelemtime(2)-6)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50+100-50,-30-100+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;̂SB
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-9))),floor(256*sin((pi/2/20)*(animelemtime(2)-9)))
scale=0.11*0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.11*0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-9))),floor(256*sin((pi/2/20)*(animelemtime(2)-9)))
scale=0.5*0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.5*0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10210
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(2)-9))),floor(256*sin((pi/2/20)*(animelemtime(2)-9)))
scale=0.5*0.6*sin((pi/2/20)*(animelemtime(2)-9)),0.5*0.6*sin((pi/2/20)*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=19
anim=10060
scale=0.123*(0.3-0.015*(animelemtime(2)-9)),0.123*(0.3-0.015*(animelemtime(2)-9))
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=14
anim=10022
scale=0.45,0.45
pos=80+50+100+50-50,-30-100+50-100
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(2)-9)>=0&&(animelemtime(2)-9)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.6,0.6
pos=80+50+100+50-50,-30-100+50-100
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;U{́B
[state ]
type=projectile
trigger1=animelemtime(2)=0
projanim=40090
projremanim=-1
projscale=1,1
offset=80-50,-30
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=3
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50-50,-30-100
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=6
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50+100-50,-30-100+50
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(2)=9
projanim=40090
projremanim=-1
projscale=1,1
offset=80+50+100+50-50,-30-100+50-100
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
persistent=256
ignorehitpause=1

[statedef 520]
type=c
movetype=a
physics=c
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=520
value=520
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s300,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=6
trigger3=animelemtime(4)=12
value=s300,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=6
trigger3=animelemtime(4)=12
value=s10000,2
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=3
trigger3=animelemtime(4)=6
trigger4=animelemtime(4)=9
trigger5=animelemtime(4)=12
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(4))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;wŏՌgB
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+3&&animelemtime(4)<=-5+8+3
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=96,floor(-screenpos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+6&&animelemtime(4)<=-5+8+6
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=146,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+9&&animelemtime(4)<=-5+8+9
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=196,floor(-screenpos y)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+12&&animelemtime(4)<=-5+8+12
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=246,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;qbgXp[NIȁB
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=-5+13
anim=10034
scale=0.5,0.5
pos=-4,-76
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+3&&animelemtime(4)<=-5+13+3
anim=10034
scale=0.5,0.5
pos=96,floor(-screenpos y)
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+6&&animelemtime(4)<=-5+13+6
anim=10034
scale=0.5,0.5
pos=146,floor(-screenpos y+240)
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+9&&animelemtime(4)<=-5+13+9
anim=10034
scale=0.5,0.5
pos=196,floor(-screenpos y)
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=-5+12&&animelemtime(4)<=-5+13+12
anim=10034
scale=0.5,0.5
pos=246,floor(-screenpos y+240)
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;܂łH
[state ]
type=varset
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=521
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-5
trigger1=prevstateno!=521
value=521
ignorehitpause=1



;I@III
[state ]
type=varset
trigger1=animelemtime(4)=-2
trigger1=prevstateno!=522
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=-2
trigger1=prevstateno!=522
value=522
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=1
trigger1=prevstateno!=523
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=1
trigger1=prevstateno!=523
value=523
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=4
trigger1=prevstateno!=524
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=4
trigger1=prevstateno!=524
value=524
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(4)=7
trigger1=prevstateno!=525
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)=7
trigger1=prevstateno!=525
value=525
ignorehitpause=1



;U{̂ɂȂ܂[
[state ]
type=projectile
trigger1=animelemtime(4)=0
projanim=40080
projremanim=-1
projscale=1,1
offset=-4,floor(-screenpos x+240)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=3
projanim=40080
projremanim=-1
projscale=1,1
offset=96,floor(-screenpos x+240)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=6
projanim=40080
projremanim=-1
projscale=1,1
offset=146,floor(-screenpos x+240)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=9
projanim=40080
projremanim=-1
projscale=1,1
offset=196,floor(-screenpos x+240)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(4)=12
projanim=40080
projremanim=-1
projscale=1,1
offset=246,floor(-screenpos x+240)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=c,np
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=18,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-8
guard.velocity=-4
air.velocity=-2,-8
airguard.velocity=-2,-8
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=11
ctrl=1
persistent=256
ignorehitpause=1

[statedef 521]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(-4+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-76+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/15)*var(0))),0.123*1000
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/15)*var(0))),0.123*1000
pos=-4,-76
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 522]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(96+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-screenpos y+240+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/15)*var(0))),0.123*1000
pos=96,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/15)*var(0))),0.123*1000
pos=96,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 523]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(146+(-75+25*var(0))*cos(pi*90/180.0)+3*cos(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-screenpos y+(-75+25*var(0))*sin(pi*90/180.0)+3*sin(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/15)*var(0))),0.123*1000
pos=146,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/15)*var(0))),0.123*1000
pos=146,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 524]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(196+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-screenpos y+240+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/15)*var(0))),0.123*1000
pos=196,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/15)*var(0))),0.123*1000
pos=196,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 525]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=520
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(246+(-75+25*var(0))*cos(pi*90/180.0)+3*cos(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-screenpos y+(-75+25*var(0))*sin(pi*90/180.0)+3*sin(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/15)*var(0))),0.123*1000
pos=246,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/15)*var(0))),0.123*1000
pos=246,floor(-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 700]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=700
value=700
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,15
freqmul=1
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%4=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(5))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;xł[B
[state ]
type=veladd
trigger1=animelemtime(4)=0
x=-6
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(4)>=0&&animelemtime(4)<=14
y=-1
ignorehitpause=1



;ѓ
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=19
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/20)*animelemtime(5))),floor(256*sin((pi/2/20)*animelemtime(5)))
scale=0.11*0.6*sin((pi/2/20)*animelemtime(5)),0.11*2.4*sin((pi/2/20)*animelemtime(5))
pos=34+20,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
anim=10024
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=1
anim=10034
scale=0.6,0.6
pos=34+20,-47
vel=4+4*cos(sysvar(3))*cos(random),6*sin(sysvar(3))*cos(random)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=701
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=prevstateno!=701
value=701
ignorehitpause=1

[statedef 701]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=700
ignorehitpause=1



[state ]
type=projectile
trigger1=animelemtime(5)%2=0
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=floor(34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1)),floor(-47-6-6*sin(sysvar(3))*var(0))
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=a,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(5)%2=1
trigger1=var(0)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=0.7-0.07*var(0),0.7-0.07*var(0)
offset=floor(34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1)),floor(-47-6-6*sin(sysvar(3))*var(0))
velocity=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=a,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=20,10
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10025+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70020-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=0
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=floor(34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1)),floor(-47-6-6*sin(sysvar(3))*var(0))
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=4
var(1)=10035+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=70030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)%2=1
anim=var(1)
scale=0.7-0.07*var(0),0.7-0.07*var(0)
pos=floor(34+20-(-6-6*cos(sysvar(3))-0.9*var(0))*var(0)-0.5*0.9*var(0)*(var(0)+1)),floor(-47-6-6*sin(sysvar(3))*var(0))
vel=-6-6*cos(sysvar(3))-0.9*var(0),6*sin(sysvar(3))
accel=0.9,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

[statedef 710]
type=a
movetype=a
physics=a
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=710
value=710
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=14
trigger1=animelemtime(5)%2=0
value=s100,25
freqmul=1
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=animelemtime(1)%6=0
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
time=2
freq=180
ampl=floor(sin((pi/2/18)*animelemtime(1))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;xł[B
[state ]
type=veladd
trigger1=animelemtime(4)=0
x=-6
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)>=0&&animelemtime(4)<=14
y=-1
ignorehitpause=1



;܂܂PB
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
var(0)=(72*10-(18+24+3*animelemtime(1)))%72
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=10024
scale=0.5,0.5
pos=floor(-9+71*cos(-pi*(5*var(0)+135)/180)),floor(-37+71*sin(-pi*(5*var(0)+135)/180))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;܂܂QB
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
var(0)=(72*10-(18-12+3*animelemtime(1)))%72
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=10024
scale=0.5,0.5
pos=floor(-9+71*cos(-pi*(5*var(0)+135)/180)),floor(-37+71*sin(-pi*(5*var(0)+135)/180))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iCt̂PB
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
var(0)=(72*10-(18+24+3*animelemtime(1)))%72
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=0&&var(0)<=9
var(1)=10360+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=10&&var(0)<=19
var(1)=70360-10+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=20&&var(0)<=29
var(1)=80360-20+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=30&&var(0)<=39
var(1)=90360-30+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=40&&var(0)<=49
var(1)=100360-40+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=50&&var(0)<=59
var(1)=110360-50+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=60&&var(0)<=69
var(1)=120360-60+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=70&&var(0)<=71
var(1)=130360-70+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=var(1)
scale=0.19,0.19
pos=floor(-9+71*cos(-pi*(5*var(0)+135)/180)),floor(-37+71*sin(-pi*(5*var(0)+135)/180))
vel=cos(-pi*5*var(0)/180),sin(-pi*5*var(0)/180)
accel=0.5*cos(-pi*5*var(0)/180),0.5*sin(-pi*5*var(0)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=var(1)
scale=0.19,0.19
pos=floor(-9+71*cos(-pi*(5*var(0)+135)/180)),floor(-37+71*sin(-pi*(5*var(0)+135)/180))
vel=cos(-pi*5*var(0)/180),sin(-pi*5*var(0)/180)
accel=0.5*cos(-pi*5*var(0)/180),0.5*sin(-pi*5*var(0)/180)
removetime=100
bindtime=7
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
projanim=40060
projremanim=-1
projscale=1,1
offset=floor(-9+71*cos(-pi*(5*var(0)+135)/180)),floor(-37+71*sin(-pi*(5*var(0)+135)/180))
velocity=cos(-pi*5*var(0)/180),sin(-pi*5*var(0)/180)
accel=0.5*cos(-pi*5*var(0)/180),0.5*sin(-pi*5*var(0)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=a,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

;iCt̂QB
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
var(0)=(72*10-(18-12+3*animelemtime(1)))%72
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=0&&var(0)<=9
var(1)=10360+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=10&&var(0)<=19
var(1)=70360-10+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=20&&var(0)<=29
var(1)=80360-20+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=30&&var(0)<=39
var(1)=90360-30+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=40&&var(0)<=49
var(1)=100360-40+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=50&&var(0)<=59
var(1)=110360-50+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=60&&var(0)<=69
var(1)=120360-60+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
trigger1=var(0)>=70&&var(0)<=71
var(1)=130360-70+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=var(1)
scale=0.19,0.19
pos=floor(-9+71*cos(-pi*(5*var(0)+135)/180)),floor(-37+71*sin(-pi*(5*var(0)+135)/180))
vel=cos(-pi*5*var(0)/180),sin(-pi*5*var(0)/180)
accel=0.5*cos(-pi*5*var(0)/180),0.5*sin(-pi*5*var(0)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=var(1)
scale=0.19,0.19
pos=floor(-9+71*cos(-pi*(5*var(0)+135)/180)),floor(-37+71*sin(-pi*(5*var(0)+135)/180))
vel=cos(-pi*5*var(0)/180),sin(-pi*5*var(0)/180)
accel=0.5*cos(-pi*5*var(0)/180),0.5*sin(-pi*5*var(0)/180)
removetime=100
bindtime=7
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
projanim=40060
projremanim=-1
projscale=1,1
offset=floor(-9+71*cos(-pi*(5*var(0)+135)/180)),floor(-37+71*sin(-pi*(5*var(0)+135)/180))
velocity=cos(-pi*5*var(0)/180),sin(-pi*5*var(0)/180)
accel=0.5*cos(-pi*5*var(0)/180),0.5*sin(-pi*5*var(0)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=a,np
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1



;ł[B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=-9,-37
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=10034
scale=0.6,0.6
pos=4,-40
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=17
anim=10034
scale=0.6,0.6
pos=4,-40
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[statedef 720]
type=a
movetype=a
physics=n
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=720
value=720
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,17
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=0
trigger2=animelemtime(6)=10
trigger3=animelemtime(6)=20
trigger4=animelemtime(6)=30
trigger5=animelemtime(6)=40
trigger6=animelemtime(6)=50
value=s206,8
channel=1
ignorehitpause=1



;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=20&&animelemtime(1)<=34
time=2
freq=180
ampl=floor(sin((pi/2/15)*(animelemtime(1)-20))*ifelse(animelemtime(1)%2=1,1,-1))
phase=90
ignorehitpause=1



;ԕωB
[state ]
type=statetypeset
trigger1=animelemtime(32)>=-1
physics=a
ignorehitpause=1



;xB
[state ]
type=velmul
trigger1=animelemtime(1)=0
x=0.1
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
y=-0.4
ignorehitpause=1


;IȁB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=49
anim=10350
scale=0.11*0.3*animelemtime(1),0.11*0.3*animelemtime(1)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=59
anim=10350
scale=0.11*0.3*(animelemtime(1)-10),0.11*0.3*(animelemtime(1)-10)
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=0,-44
random=10,10
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;E̎ɐԂ̒eƐ̒e܂BԐegB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=10004
scale=0.6*sin((pi/2/10)*animelemtime(1)),0.6*sin((pi/2/10)*animelemtime(1))
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=10004
scale=0.4*sin((pi/2/10)*animelemtime(1)),0.4*sin((pi/2/10)*animelemtime(1))
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=10014
scale=0.6*sin((pi/2/10)*animelemtime(1)),0.6*sin((pi/2/10)*animelemtime(1))
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=10014
scale=0.4*sin((pi/2/10)*animelemtime(1)),0.4*sin((pi/2/10)*animelemtime(1))
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;E̎ɐԂ̒eƐ̒e܂B
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=10004
scale=0.6,0.6
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=10014
scale=0.6,0.6
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ԐêĎeł܂B
[state ]
type=varset
trigger1=animelemtime(1)=20+5
trigger1=prevstateno!=721
var(2)=28
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+5
trigger1=prevstateno!=721
var(3)=-48
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+5
trigger1=prevstateno!=721
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+5
trigger1=prevstateno!=721
value=721
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20))+0.01*sin((pi/2/20)*(animelemtime(1)-20))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20))+0.01*sin((pi/2/20)*(animelemtime(1)-20))*cos(random))
pos=28,-48
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(14)<=-1
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=28,-48
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0&&animelemtime(14)<=19
anim=10060
scale=0.123*0.27*cos((pi/2/20)*animelemtime(14)),0.123*0.27*cos((pi/2/20)*animelemtime(14))
pos=28,-48
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;тށB
[state ]
type=explod
trigger1=animelemtime(14)>=-20&&animelemtime(14)<=-16
anim=10240
scale=2,0.12*(animelemtime(14)+20)
pos=28,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15&&animelemtime(14)<=-11
anim=10240
scale=2,0.6+0.02*(animelemtime(14)+15)
pos=28,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10&&animelemtime(14)<=9
anim=10240
scale=2,0.7*cos((pi/2/20)*(animelemtime(14)+10))
pos=28,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;IvVB
[state ]
type=varset
trigger1=animelemtime(1)=20+10+5
trigger1=prevstateno!=721
var(2)=50
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+10+5
trigger1=prevstateno!=721
var(3)=-48+20
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+10+5
trigger1=prevstateno!=721
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+10+5
trigger1=prevstateno!=721
value=721
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20+10&&animelemtime(1)<=29+10
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-10))+0.01*sin((pi/2/20)*(animelemtime(1)-20-10))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-10))+0.01*sin((pi/2/20)*(animelemtime(1)-20-10))*cos(random))
pos=50,-48+20
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30+10&&animelemtime(14)<=-1+10
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=50,-48+20
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0+10&&animelemtime(14)<=19+10
anim=10060
scale=0.123*0.27*cos((pi/2/20)*(animelemtime(14)-10)),0.123*0.27*cos((pi/2/20)*(animelemtime(14)-10))
pos=50,-48+20
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-20+10&&animelemtime(14)<=-16+10
anim=10240
scale=2,0.07*(animelemtime(14)+20-10)
pos=50,-48+20
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15+10&&animelemtime(14)<=-11+10
anim=10240
scale=2,0.35+0.01*(animelemtime(14)+15-10)
pos=50,-48+20
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10+10&&animelemtime(14)<=9+10
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(14)+10-10))
pos=50,-48+20
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=animelemtime(1)=20+20+5
trigger1=prevstateno!=721
var(2)=-20
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+20+5
trigger1=prevstateno!=721
var(3)=-48-40
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+20+5
trigger1=prevstateno!=721
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+20+5
trigger1=prevstateno!=721
value=721
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20+20&&animelemtime(1)<=29+20
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-20))+0.01*sin((pi/2/20)*(animelemtime(1)-20-20))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-20))+0.01*sin((pi/2/20)*(animelemtime(1)-20-20))*cos(random))
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30+20&&animelemtime(14)<=-1+20
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0+20&&animelemtime(14)<=19+20
anim=10060
scale=0.123*0.27*cos((pi/2/20)*(animelemtime(14)-20)),0.123*0.27*cos((pi/2/20)*(animelemtime(14)-20))
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-20+20&&animelemtime(14)<=-16+20
anim=10240
scale=2,0.07*(animelemtime(14)+20-20)
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15+20&&animelemtime(14)<=-11+20
anim=10240
scale=2,0.35+0.01*(animelemtime(14)+15-20)
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10+20&&animelemtime(14)<=9+20
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(14)+10-20))
pos=-20,-48-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=animelemtime(1)=20+30+5
trigger1=prevstateno!=721
var(2)=-50
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+30+5
trigger1=prevstateno!=721
var(3)=-48-5
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+30+5
trigger1=prevstateno!=721
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+30+5
trigger1=prevstateno!=721
value=721
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20+30&&animelemtime(1)<=29+30
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-30))+0.01*sin((pi/2/20)*(animelemtime(1)-20-30))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-30))+0.01*sin((pi/2/20)*(animelemtime(1)-20-30))*cos(random))
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30+30&&animelemtime(14)<=-1+30
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0+30&&animelemtime(14)<=19+30
anim=10060
scale=0.123*0.27*cos((pi/2/20)*(animelemtime(14)-30)),0.123*0.27*cos((pi/2/20)*(animelemtime(14)-30))
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-20+30&&animelemtime(14)<=-16+30
anim=10240
scale=2,0.07*(animelemtime(14)+20-30)
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15+30&&animelemtime(14)<=-11+30
anim=10240
scale=2,0.35+0.01*(animelemtime(14)+15-30)
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10+30&&animelemtime(14)<=9+30
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(14)+10-30))
pos=-50,-48-5
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=animelemtime(1)=20+40+5
trigger1=prevstateno!=721
var(2)=10
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+40+5
trigger1=prevstateno!=721
var(3)=-48+50
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)=20+40+5
trigger1=prevstateno!=721
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=20+40+5
trigger1=prevstateno!=721
value=721
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20+40&&animelemtime(1)<=29+40
anim=10060
scale=0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-40))+0.01*sin((pi/2/20)*(animelemtime(1)-20-40))*cos(random)),0.123*(0.25*sin((pi/2/20)*(animelemtime(1)-20-40))+0.01*sin((pi/2/20)*(animelemtime(1)-20-40))*cos(random))
pos=10,-48+50
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30+40&&animelemtime(14)<=-1+40
anim=10060
scale=0.123*(0.25+0.01*cos(random)),0.123*(0.25+0.01*cos(random))
pos=10,-48+50
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=0+40&&animelemtime(14)<=19+40
anim=10060
scale=0.123*0.27*cos((pi/2/20)*(animelemtime(14)-40)),0.123*0.27*cos((pi/2/20)*(animelemtime(14)-40))
pos=10,-48+50
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-20+40&&animelemtime(14)<=-16+40
anim=10240
scale=2,0.07*(animelemtime(14)+20-40)
pos=10,-48+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-15+40&&animelemtime(14)<=-11+40
anim=10240
scale=2,0.35+0.01*(animelemtime(14)+15-40)
pos=10,-48+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(14)>=-10+40&&animelemtime(14)<=9+40
anim=10240
scale=2,0.4*cos((pi/2/20)*(animelemtime(14)+10-40))
pos=10,-48+50
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;U{̂ɂȂ܂B
[state ]
type=projectile
trigger1=animelemtime(6)=5
projanim=40070
projremanim=-1
projscale=1,1
offset=28,-48
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4,-6
guard.velocity=-6
air.velocity=-4,-6
airguard.velocity=-4,-6
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=15
projanim=40070
projremanim=-1
projscale=1,1
offset=50,-48+20
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4,-6
guard.velocity=-6
air.velocity=-4,-6
airguard.velocity=-4,-6
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=25
projanim=40070
projremanim=-1
projscale=1,1
offset=-20,-48-40
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4,-6
guard.velocity=-6
air.velocity=-4,-6
airguard.velocity=-4,-6
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=35
projanim=40070
projremanim=-1
projscale=1,1
offset=-50,-48-5
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4,-6
guard.velocity=-6
air.velocity=-4,-6
airguard.velocity=-4,-6
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=45
projanim=40070
projremanim=-1
projscale=1,1
offset=10,-48+50
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,np
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4,-6
guard.velocity=-6
air.velocity=-4,-6
airguard.velocity=-4,-6
fall=1
air.fall=1
kill=1
guard.kill=1
fall.kill=1
ignorehitpause=1

[statedef 721]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=720
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(var(2)+25*var(0)*cos(pi*0/180.0)+3*cos(pi*0/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(var(3)+25*var(0)*sin(pi*0/180.0)+3*sin(pi*0/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*0/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*0/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 800]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=800
value=800
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(2)=0
attr=s,nt
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=0,0
getpower=20,10
givepower=0,5
pausetime=0,0
guard.pausetime=0,0
ground.type=high
air.type=high
ground.slidetime=0
guard.slidetime=0
ground.hittime=0
air.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.velocity=0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=0
p2facing=1
ignorehitpause=1



;܂̓^[Qbg𐴎ZB
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=1
excludeid=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=1
value=802
ignorehitpause=1
[state ]
type=changestate
triggerall=numtarget>0
trigger1=1
value=801
ignorehitpause=1

;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=240
ignorehitpause=1

[statedef 801]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=801
value=801
ignorehitpause=1



;DEATHB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
value=s206,16
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
value=s10000,7
channel=2
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(1)<=59
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=59
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=89
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/30)*(animelemtime(1)-60)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;ʒ[B
[state ]
type=width
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=floor(150*sin((pi/2/10)*animelemtime(1))),0
ignorehitpause=1
[state ]
type=width
trigger1=animelemtime(1)>=10&&animelemtime(1)<=59
value=150,0
ignorehitpause=1



;Ԃ̒eAƐ̒eB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10014
scale=0.4,0.4
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;Ԃ̒eAƐ̒eՓˁB
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10004
scale=0.4,0.4
pos=floor(-18+(150-(-18))*sin((pi/2/10)*(animelemtime(1)-30))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30)))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10014
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30)))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10004
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10014
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;̂œ̒eՓ˂ȀՌgB
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=69
anim=10200
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-40)),floor(12.8*(animelemtime(1)-40))
scale=0.5*0.215*(animelemtime(1)-40),0.5*0.215*(animelemtime(1)-40)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-14
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=45&&animelemtime(1)<=64
anim=10210
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-45)),floor(12.8*(animelemtime(1)-45))
scale=0.5*0.215*(animelemtime(1)-45),0.5*0.215*(animelemtime(1)-45)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-13
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=69
anim=10200
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-50)),floor(12.8*(animelemtime(1)-50))
scale=0.5*0.215*(animelemtime(1)-50),0.5*0.215*(animelemtime(1)-50)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-12
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=55&&animelemtime(1)<=74
anim=10210
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-55)),floor(12.8*(animelemtime(1)-55))
scale=0.5*0.215*(animelemtime(1)-55),0.5*0.215*(animelemtime(1)-55)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-60)),floor(12.8*(animelemtime(1)-60))
scale=0.11*0.215*(animelemtime(1)-60),0.11*0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10200
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-60)),floor(12.8*(animelemtime(1)-60))
scale=0.5*0.215*(animelemtime(1)-60),0.5*0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10210
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-60)),floor(12.8*(animelemtime(1)-60))
scale=0.5*0.215*(animelemtime(1)-60),0.5*0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;Ȃ񂩎̒e
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
anim=10060
scale=0.123*0.6,0.123*0.6
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10060
scale=0.123*(0.6-0.03*(animelemtime(1)-60)),0.123*(0.6-0.03*(animelemtime(1)-60))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animtime<=-1
anim=10101
scale=0.11*0.3*(animelemtime(1)-60),0.11*0.3*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=79
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=79
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;^[QbgŒA܂B
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
value=-14
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=60
value=-21
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
value=802
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=0
pos=facing*(target,screenpos x-screenpos x),target,const(size.mid.pos.y)+(target,screenpos y-screenpos y)
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=1&&animelemtime(1)<=29
pos=facing*(target,screenpos x-screenpos x)+0.1*(160-facing*(target,screenpos x-screenpos x)),(target,screenpos y-screenpos y)+0.1*(-108-(target,screenpos y-screenpos y))
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=30&&animelemtime(1)<=59
pos=150,-98
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=60
pos=150,-98-target,const(size.mid.pos.y)
ignorehitpause=1



;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 802]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=802
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=time>0
value=803
ignorehitpause=1

[statedef 803]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=-1
y=-8
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(3)>=0
y=.39
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
persistent=256
ignorehitpause=1

[statedef 1000]
type=s
movetype=a
physics=s
ctrl=0
velset=0,0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=1000
value=1000
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,17
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(12)=-10
trigger2=animelemtime(12)=0
value=s100,25
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(12)=0
value=s100,27
channel=2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(12)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(12)<=-1
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(12)>=0&&animelemtime(12)<=19
time=2
freq=180
ampl=floor(sin((pi/2/20)*animelemtime(12))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;oB
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;ڂ΁[B
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=10460
scale=0.8,0.8
pos=0,-44
vel=0,0
accel=0,0
removetime=-2
sprpriority=3
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;IȁB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10034
scale=0.7,0.7
pos=0,-44
vel=(5+4*cos(random))*cos(sysvar(3)),(5+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;B
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(1)=-17
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(2)=-39
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(3)=-18-20
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(4)=-39-100
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(5)=-18+50
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(6)=0
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(7)=10
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(8)=floor(1000*(-3*var(1)+4*var(3)-var(5))/(2.0*var(7)))
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(9)=floor(1000*(var(1)-2*var(3)+var(5))/(2.0*var(7)*var(7)))
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(10)=floor(1000*(-3*var(2)+4*var(4)-var(6))/(2.0*var(7)))
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(11)=floor(1000*(var(2)-2*var(4)+var(6))/(2.0*var(7)*var(7)))
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
anim=10034
scale=0.5,0.5
pos=floor(var(1)+0.001*(animelemtime(12)+20)*var(8)+0.001*(animelemtime(12)+20)*(animelemtime(12)+20)*var(9)),floor(var(2)+0.001*(animelemtime(12)+20)*var(10)+0.001*(animelemtime(12)+20)*(animelemtime(12)+20)*var(11))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
anim=10004
scale=0.5,0.5
pos=floor(var(1)+0.001*(animelemtime(12)+20)*var(8)+0.001*(animelemtime(12)+20)*(animelemtime(12)+20)*var(9)),floor(var(2)+0.001*(animelemtime(12)+20)*var(10)+0.001*(animelemtime(12)+20)*(animelemtime(12)+20)*var(11))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;̂QB
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(1)=-17
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(2)=-39
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(3)=-18+100
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(4)=-39-130
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(5)=-18+50
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(6)=0
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(7)=10
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(8)=floor(1000*(-3*var(1)+4*var(3)-var(5))/(2.0*var(7)))
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(9)=floor(1000*(var(1)-2*var(3)+var(5))/(2.0*var(7)*var(7)))
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(10)=floor(1000*(-3*var(2)+4*var(4)-var(6))/(2.0*var(7)))
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
var(11)=floor(1000*(var(2)-2*var(4)+var(6))/(2.0*var(7)*var(7)))
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
anim=10034
scale=0.5,0.5
pos=floor(var(1)+0.001*(animelemtime(12)+20)*var(8)+0.001*(animelemtime(12)+20)*(animelemtime(12)+20)*var(9)),floor(var(2)+0.001*(animelemtime(12)+20)*var(10)+0.001*(animelemtime(12)+20)*(animelemtime(12)+20)*var(11))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(12)+20)>=0&&(animelemtime(12)+20)<=20
anim=10014
scale=0.5,0.5
pos=floor(var(1)+0.001*(animelemtime(12)+20)*var(8)+0.001*(animelemtime(12)+20)*(animelemtime(12)+20)*var(9)),floor(var(2)+0.001*(animelemtime(12)+20)*var(10)+0.001*(animelemtime(12)+20)*(animelemtime(12)+20)*var(11))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;юU򖗁B
[state ]
type=explod
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=39
anim=10024
scale=0.4,0.4
pos=-18+50,0
vel=(7+7*cos(random))*cos(sysvar(3)),-8+3*cos(random)*sin(sysvar(3))
accel=0,0.6
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;B
[state ]
type=explod
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=29
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.6,0.6
pos=-18+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483636
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(12)+20)=20
anim=10461
scale=0.2,0.2
pos=-18+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483638
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(12)+20)=20
anim=10311
scale=0.5,0.5
pos=-18+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483639
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=34
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/15)*((animelemtime(12)+20)-20))),floor(256*sin((pi/2/15)*((animelemtime(12)+20)-20)))
scale=0.8*sin((pi/2/15)*((animelemtime(12)+20)-20)),0.8*sin((pi/2/15)*((animelemtime(12)+20)-20))
pos=-18+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483640
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(12)+20)>=30&&(animelemtime(12)+20)<=44
anim=10210
trans=addalpha
alpha=floor(256*cos((pi/2/15)*((animelemtime(12)+20)-30))),floor(256*sin((pi/2/15)*((animelemtime(12)+20)-30)))
scale=0.5*sin((pi/2/15)*((animelemtime(12)+20)-30)),0.5*sin((pi/2/15)*((animelemtime(12)+20)-30))
pos=-18+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;ˌB
[state ]
type=varset
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
var(1)=700
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90416
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10.4*0.001*var(1),-4.5*0.001*var(1)
accel=0.48*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90417
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10.4*0.001*var(1),-4.5*0.001*var(1)
accel=0.48*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=10030
projremanim=-1
projscale=0.6-0.024*((animelemtime(12)+20)-20),0.6-0.024*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10.4*0.001*var(1),-4.5*0.001*var(1)
accel=0.48*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90416
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10.2*0.001*var(1),-5.5*0.001*var(1)
accel=0.49*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90417
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10.2*0.001*var(1),-5.5*0.001*var(1)
accel=0.49*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=10030
projremanim=-1
projscale=0.6-0.024*((animelemtime(12)+20)-20),0.6-0.024*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10.2*0.001*var(1),-5.5*0.001*var(1)
accel=0.49*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90416
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10*0.001*var(1),-6.5*0.001*var(1)
accel=0.5*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90417
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10*0.001*var(1),-6.5*0.001*var(1)
accel=0.5*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=10030
projremanim=-1
projscale=0.6-0.024*((animelemtime(12)+20)-20),0.6-0.024*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-10*0.001*var(1),-6.5*0.001*var(1)
accel=0.5*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90416
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-9.8*0.001*var(1),-7.5*0.001*var(1)
accel=0.51*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90417
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-9.8*0.001*var(1),-7.5*0.001*var(1)
accel=0.51*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=10030
projremanim=-1
projscale=0.6-0.024*((animelemtime(12)+20)-20),0.6-0.024*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-9.8*0.001*var(1),-7.5*0.001*var(1)
accel=0.51*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90416
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-9.6*0.001*var(1),-8.5*0.001*var(1)
accel=0.52*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=90417
projremanim=-1
projscale=0.15-0.006*((animelemtime(12)+20)-20),0.15-0.006*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-9.6*0.001*var(1),-8.5*0.001*var(1)
accel=0.52*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)>=20&&(animelemtime(12)+20)<=44
projanim=10030
projremanim=-1
projscale=0.6-0.024*((animelemtime(12)+20)-20),0.6-0.024*((animelemtime(12)+20)-20)
offset=-18+50,0
velocity=-9.6*0.001*var(1),-8.5*0.001*var(1)
accel=0.52*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;܂Ă[I
[state ]
type=projectile
trigger1=(animelemtime(12)+20)=20
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=-18+50,0
velocity=-10.4*0.001*var(1),-4.5*0.001*var(1)
accel=0.48*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=90
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)=20
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=-18+50,0
velocity=-10.2*0.001*var(1),-5.5*0.001*var(1)
accel=0.49*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=90
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)=20
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=-18+50,0
velocity=-10*0.001*var(1),-6.5*0.001*var(1)
accel=0.5*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=90
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)=20
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=-18+50,0
velocity=-9.8*0.001*var(1),-7.5*0.001*var(1)
accel=0.51*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=90
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(12)+20)=20
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=-18+50,0
velocity=-9.6*0.001*var(1),-8.5*0.001*var(1)
accel=0.52*0.000001*var(1)*var(1),0.2*0.000001*var(1)*var(1)
projremove=1
projremovetime=90
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 1100]
type=s
movetype=a
physics=s
ctrl=0
velset=0,0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=1100
value=1100
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s10000,12
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
trigger2=animelemtime(5)=5
trigger3=animelemtime(5)=10
trigger4=animelemtime(5)=15
trigger5=animelemtime(5)=20
value=s10000,18
channel=1
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)=0
trigger2=animelemtime(5)=10
trigger3=animelemtime(5)=20
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(3)<=-1
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=24
time=2
freq=180
ampl=floor(sin((pi/2/25)*animelemtime(3))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;oB
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.6,0.3
pos=106-50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/30)*animelemtime(1))),floor(256*sin((pi/2/30)*animelemtime(1)))
scale=0.5*sin((pi/2/30)*animelemtime(1)),0.5*sin((pi/2/30)*animelemtime(1))
pos=106-50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=90303
scale=0.05*animelemtime(1),0.05*animelemtime(1)
pos=106-50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=19
anim=90303
scale=0.5-0.05*(animelemtime(1)-10),0.5
pos=106-50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=explod
trigger1=(animelemtime(1)-5)>=0&&(animelemtime(1)-5)<=14
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.6,0.3
pos=106-25,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-5)>=0&&(animelemtime(1)-5)<=29
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(1)-5))),floor(256*sin((pi/2/30)*(animelemtime(1)-5)))
scale=0.5*sin((pi/2/30)*(animelemtime(1)-5)),0.5*sin((pi/2/30)*(animelemtime(1)-5))
pos=106-25,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-5)>=0&&(animelemtime(1)-5)<=9
anim=90303
scale=0.5+0.01*(animelemtime(1)-5),0.5+0.01*(animelemtime(1)-5)
pos=106-25,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-5)>=10&&(animelemtime(1)-5)<=19
anim=90303
scale=0.5-0.05*((animelemtime(1)-5)-10),0.5
pos=106-25,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=explod
trigger1=(animelemtime(1)-10)>=0&&(animelemtime(1)-10)<=14
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.6,0.3
pos=106,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-10)>=0&&(animelemtime(1)-10)<=29
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(1)-10))),floor(256*sin((pi/2/30)*(animelemtime(1)-10)))
scale=0.5*sin((pi/2/30)*(animelemtime(1)-10)),0.5*sin((pi/2/30)*(animelemtime(1)-10))
pos=106,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-10)>=0&&(animelemtime(1)-10)<=9
anim=90303
scale=0.5+0.01*(animelemtime(1)-10),0.5+0.01*(animelemtime(1)-10)
pos=106,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-10)>=10&&(animelemtime(1)-10)<=19
anim=90303
scale=0.5-0.05*((animelemtime(1)-10)-10),0.5
pos=106,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=explod
trigger1=(animelemtime(1)-15)>=0&&(animelemtime(1)-15)<=14
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.6,0.3
pos=106+25,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-15)>=0&&(animelemtime(1)-15)<=29
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(1)-15))),floor(256*sin((pi/2/30)*(animelemtime(1)-15)))
scale=0.5*sin((pi/2/30)*(animelemtime(1)-15)),0.5*sin((pi/2/30)*(animelemtime(1)-15))
pos=106+25,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-15)>=0&&(animelemtime(1)-15)<=9
anim=90303
scale=0.5+0.01*(animelemtime(1)-15),0.5+0.01*(animelemtime(1)-15)
pos=106+25,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-15)>=10&&(animelemtime(1)-15)<=19
anim=90303
scale=0.5-0.05*((animelemtime(1)-15)-10),0.5
pos=106+25,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=explod
trigger1=(animelemtime(1)-20)>=0&&(animelemtime(1)-20)<=14
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.6,0.3
pos=106+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=0&&(animelemtime(1)-20)<=29
anim=10200
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(1)-20))),floor(256*sin((pi/2/30)*(animelemtime(1)-20)))
scale=0.5*sin((pi/2/30)*(animelemtime(1)-20)),0.5*sin((pi/2/30)*(animelemtime(1)-20))
pos=106+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483642
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=0&&(animelemtime(1)-20)<=9
anim=90303
scale=0.5+0.01*(animelemtime(1)-20),0.5+0.01*(animelemtime(1)-20)
pos=106+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=10&&(animelemtime(1)-20)<=19
anim=90303
scale=0.5-0.05*((animelemtime(1)-20)-10),0.5
pos=106+50,0
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483641
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;ˌB
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=24
projanim=90416
projremanim=-1
projscale=0.15-0.006*animelemtime(1),0.15-0.006*animelemtime(1)
offset=106-50,0
velocity=-12,-0.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=24
projanim=90417
projremanim=-1
projscale=0.15-0.006*animelemtime(1),0.15-0.006*animelemtime(1)
offset=106-50,0
velocity=-12,-0.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)>=0&&animelemtime(1)<=24
projanim=10030
projremanim=-1
projscale=0.6-0.024*animelemtime(1),0.6-0.024*animelemtime(1)
offset=106-50,0
velocity=-12,-0.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ˌB
[state ]
type=projectile
trigger1=(animelemtime(1)-5)>=0&&(animelemtime(1)-5)<=24
projanim=90416
projremanim=-1
projscale=0.15-0.006*(animelemtime(1)-5),0.15-0.006*(animelemtime(1)-5)
offset=106-25,0
velocity=-13,-1
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(1)-5)>=0&&(animelemtime(1)-5)<=24
projanim=90417
projremanim=-1
projscale=0.15-0.006*(animelemtime(1)-5),0.15-0.006*(animelemtime(1)-5)
offset=106-25,0
velocity=-13,-1
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(1)-5)>=0&&(animelemtime(1)-5)<=24
projanim=10030
projremanim=-1
projscale=0.6-0.024*(animelemtime(1)-5),0.6-0.024*(animelemtime(1)-5)
offset=106-25,0
velocity=-13,-1
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ˌB
[state ]
type=projectile
trigger1=(animelemtime(1)-10)>=0&&(animelemtime(1)-10)<=24
projanim=90416
projremanim=-1
projscale=0.15-0.006*(animelemtime(1)-10),0.15-0.006*(animelemtime(1)-10)
offset=106,0
velocity=-14,-1.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(1)-10)>=0&&(animelemtime(1)-10)<=24
projanim=90417
projremanim=-1
projscale=0.15-0.006*(animelemtime(1)-10),0.15-0.006*(animelemtime(1)-10)
offset=106,0
velocity=-14,-1.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(1)-10)>=0&&(animelemtime(1)-10)<=24
projanim=10030
projremanim=-1
projscale=0.6-0.024*(animelemtime(1)-10),0.6-0.024*(animelemtime(1)-10)
offset=106,0
velocity=-14,-1.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ˌB
[state ]
type=projectile
trigger1=(animelemtime(1)-15)>=0&&(animelemtime(1)-15)<=24
projanim=90416
projremanim=-1
projscale=0.15-0.006*(animelemtime(1)-15),0.15-0.006*(animelemtime(1)-15)
offset=106+25,0
velocity=-15,-2
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(1)-15)>=0&&(animelemtime(1)-15)<=24
projanim=90417
projremanim=-1
projscale=0.15-0.006*(animelemtime(1)-15),0.15-0.006*(animelemtime(1)-15)
offset=106+25,0
velocity=-15,-2
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(1)-15)>=0&&(animelemtime(1)-15)<=24
projanim=10030
projremanim=-1
projscale=0.6-0.024*(animelemtime(1)-15),0.6-0.024*(animelemtime(1)-15)
offset=106+25,0
velocity=-15,-2
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ˌB
[state ]
type=projectile
trigger1=(animelemtime(1)-20)>=0&&(animelemtime(1)-20)<=24
projanim=90416
projremanim=-1
projscale=0.15-0.006*(animelemtime(1)-20),0.15-0.006*(animelemtime(1)-20)
offset=106+50,0
velocity=-16,-2.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(1)-20)>=0&&(animelemtime(1)-20)<=24
projanim=90417
projremanim=-1
projscale=0.15-0.006*(animelemtime(1)-20),0.15-0.006*(animelemtime(1)-20)
offset=106+50,0
velocity=-16,-2.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(1)-20)>=0&&(animelemtime(1)-20)<=24
projanim=10030
projremanim=-1
projscale=0.6-0.024*(animelemtime(1)-20),0.6-0.024*(animelemtime(1)-20)
offset=106+50,0
velocity=-16,-2.5
accel=0.5,0
projremove=1
projremovetime=100
projsprpriority=2147483645
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;܃GtFB
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=70189
scale=0.7,0.7
pos=16,-48-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=1101
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=1101
value=1101
ignorehitpause=1



;܂Ă[I
[state ]
type=projectile
trigger1=animelemtime(1)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=106,0
velocity=-12,0
accel=0.5,0
projremove=1
projremovetime=80
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=5
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=106,0
velocity=-13,-0.6
accel=0.5,0
projremove=1
projremovetime=80
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=10
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=106,0
velocity=-14,-1.2
accel=0.5,0
projremove=1
projremovetime=80
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=15
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=106,0
velocity=-15,-1.8
accel=0.5,0
projremove=1
projremovetime=80
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=20
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=106,0
velocity=-16,-2.4
accel=0.5,0
projremove=1
projremovetime=80
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=22,4
getpower=20,10
givepower=0,5
hitsound=s10000,7
guardsound=s10000,7
pausetime=0,2
guard.pausetime=0,2
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-6,-3.5
guard.velocity=-4
air.velocity=-6,-3.5
airguard.velocity=-6,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
envshake.time=8
envshake.freq=180
envshake.ampl=4
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 1101]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=1100
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(16+(-75+25*var(0))*cos(pi*30/180.0)+3*cos(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-48+(-75+25*var(0))*sin(pi*30/180.0)+3*sin(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*30/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 1200]
type=s
movetype=a
physics=s
ctrl=0
velset=0,0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=1200
value=1200
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=10
value=s100,22
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s207,2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
time=2
freq=180
ampl=floor(sin((pi/2/15)*animelemtime(1))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;悭goQ[gB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.25,1
pos=41,-39-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=5
trigger3=animelemtime(1)=10
trigger4=animelemtime(1)=15
trigger5=animelemtime(1)=20
anim=10310
scale=0.1,0.4
pos=41,-39-40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10023
scale=0.6,0.6
pos=41,-39-40
vel=6+6*cos(random)*cos(sysvar(3)),7*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.25,1
pos=41,-39+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=5
trigger3=animelemtime(1)=10
trigger4=animelemtime(1)=15
trigger5=animelemtime(1)=20
anim=10310
scale=0.1,0.4
pos=41,-39+40
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10023
scale=0.6,0.6
pos=41,-39+40
vel=6+6*cos(random)*cos(sysvar(3)),7*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;EF[u
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=1201
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=1201
value=1201
ignorehitpause=1



;܂Ă[I
[state ]
type=projectile
trigger1=animelemtime(1)=0
projanim=40090
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=41,-39
velocity=20,0
accel=0,0
projremove=1
projremovetime=20
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafdp
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,20
numhits=7
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2facing=1
p2stateno=1202
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 1201]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=51
value=1200
ignorehitpause=1



;gB
[state ]
type=projectile
trigger1=1
projanim=40000
projremanim=10370
projscale=0.05,0.05
offset=41+6*var(0),floor(-39+40*cos((2*pi/30)*var(0)))
velocity=0,0
accel=0,0
projremove=1
projremovetime=floor(0.25*var(0))
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projanim=40000
projremanim=10371
projscale=0.045,0.045
offset=41+6*var(0),floor(-39+40*cos((2*pi/30)*var(0)))
velocity=0,0
accel=0,0
projremove=1
projremovetime=floor(0.25*var(0))+3
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=projectile
trigger1=1
projanim=40000
projremanim=10370
projscale=0.05,0.05
offset=41+6*var(0),floor(-39-40*cos((2*pi/30)*var(0)))
velocity=0,0
accel=0,0
projremove=1
projremovetime=floor(0.45*var(0))
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projanim=40000
projremanim=10371
projscale=0.045,0.045
offset=41+6*var(0),floor(-39-40*cos((2*pi/30)*var(0)))
velocity=0,0
accel=0,0
projremove=1
projremovetime=floor(0.45*var(0))+3
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=51
value=stateno
persistent=256
ignorehitpause=1

[statedef 1202]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=1
value=3101
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=width
trigger1=1
edge=0,-99999
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-20
ignorehitpause=1
[state ]
type=changestate
trigger1=backedgedist<0
value=1203
persistent=256
ignorehitpause=1

[statedef 1203]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-99999
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=explod
trigger1=time=0
anim=f72
trans=sub
pos=const(size.mid.pos.x),0
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=changestate
trigger1=time>=20
value=1204
persistent=256
ignorehitpause=1

[statedef 1204]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=turn
trigger1=time=0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=-3.2
y=-10+0.02*(-screenpos y+120-const(size.mid.pos.y))
ignorehitpause=1
[state ]
type=veladd
trigger1=time>=0
y=.4
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
persistent=256
ignorehitpause=1

[statedef 1300]
type=s
movetype=a
physics=s
ctrl=0
velset=0,0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=1300
value=1300
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=10
value=s100,22
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s207,2
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
time=2
freq=180
ampl=floor(sin((pi/2/15)*animelemtime(1))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;悭goQ[gB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.25,1
pos=floor(41*cos(-20*pi/180)-(-39-40)*sin(-20*pi/180)),floor((-39-40)*cos(-20*pi/180)+41*sin(-20*pi/180))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=5
trigger3=animelemtime(1)=10
trigger4=animelemtime(1)=15
trigger5=animelemtime(1)=20
anim=10310
scale=0.1,0.4
pos=floor(41*cos(-20*pi/180)-(-39-40)*sin(-20*pi/180)),floor((-39-40)*cos(-20*pi/180)+41*sin(-20*pi/180))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10023
scale=0.6,0.6
pos=floor(41*cos(-20*pi/180)-(-39-40)*sin(-20*pi/180)),floor((-39-40)*cos(-20*pi/180)+41*sin(-20*pi/180))
vel=(6+6*cos(random)*cos(sysvar(3)))*cos(-20*pi/180)-7*cos(random)*sin(sysvar(3))*sin(-20*pi/180),7*cos(random)*sin(sysvar(3))*cos(-20*pi/180)+(6+6*cos(random)*cos(sysvar(3)))*sin(-20*pi/180)
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.25,1
pos=floor(41*cos(-20*pi/180)-(-39+40)*sin(-20*pi/180)),floor((-39+40)*cos(-20*pi/180)+41*sin(-20*pi/180))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=5
trigger3=animelemtime(1)=10
trigger4=animelemtime(1)=15
trigger5=animelemtime(1)=20
anim=10310
scale=0.1,0.4
pos=floor(41*cos(-20*pi/180)-(-39+40)*sin(-20*pi/180)),floor((-39+40)*cos(-20*pi/180)+41*sin(-20*pi/180))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10023
scale=0.6,0.6
pos=floor(41*cos(-20*pi/180)-(-39+40)*sin(-20*pi/180)),floor((-39+40)*cos(-20*pi/180)+41*sin(-20*pi/180))
vel=(6+6*cos(random)*cos(sysvar(3)))*cos(-20*pi/180)-7*cos(random)*sin(sysvar(3))*sin(-20*pi/180),7*cos(random)*sin(sysvar(3))*cos(-20*pi/180)+(6+6*cos(random)*cos(sysvar(3)))*sin(-20*pi/180)
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;EF[u
[state ]
type=varset
trigger1=animelemtime(1)=0
trigger1=prevstateno!=1301
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(1)=0
trigger1=prevstateno!=1301
value=1301
ignorehitpause=1



;܂Ă[I
[state ]
type=projectile
trigger1=animelemtime(1)=0
projanim=40090
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=41,-39
velocity=20*cos(-20*pi/180),20*sin(-20*pi/180)
accel=0,0
projremove=1
projremovetime=20
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafdp
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,20
numhits=7
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2facing=1
p2stateno=1302
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 1301]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=51
value=1300
ignorehitpause=1



;gB
[state ]
type=projectile
trigger1=1
projanim=40000
projremanim=10370
projscale=0.05,0.05
offset=floor((41+6*var(0))*cos(-20*pi/180)-(-39+40*cos((2*pi/30)*var(0)))*sin(-20*pi/180)),floor((-39+40*cos((2*pi/30)*var(0)))*cos(-20*pi/180)+(41+6*var(0))*sin(-20*pi/180))
velocity=0,0
accel=0,0
projremove=1
projremovetime=floor(0.25*var(0))
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projanim=40000
projremanim=10371
projscale=0.045,0.045
offset=floor((41+6*var(0))*cos(-20*pi/180)-(-39+40*cos((2*pi/30)*var(0)))*sin(-20*pi/180)),floor((-39+40*cos((2*pi/30)*var(0)))*cos(-20*pi/180)+(41+6*var(0))*sin(-20*pi/180))
velocity=0,0
accel=0,0
projremove=1
projremovetime=floor(0.25*var(0))+3
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=projectile
trigger1=1
projanim=40000
projremanim=10370
projscale=0.05,0.05
offset=floor((41+6*var(0))*cos(-20*pi/180)-(-39-40*cos((2*pi/30)*var(0)))*sin(-20*pi/180)),floor((-39-40*cos((2*pi/30)*var(0)))*cos(-20*pi/180)+(41+6*var(0))*sin(-20*pi/180))
velocity=0,0
accel=0,0
projremove=1
projremovetime=floor(0.45*var(0))
projsprpriority=2147483647
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=1
projanim=40000
projremanim=10371
projscale=0.045,0.045
offset=floor((41+6*var(0))*cos(-20*pi/180)-(-39-40*cos((2*pi/30)*var(0)))*sin(-20*pi/180)),floor((-39-40*cos((2*pi/30)*var(0)))*cos(-20*pi/180)+(41+6*var(0))*sin(-20*pi/180))
velocity=0,0
accel=0,0
projremove=1
projremovetime=floor(0.45*var(0))+3
projsprpriority=2147483646
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=51
value=stateno
persistent=256
ignorehitpause=1

[statedef 1302]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=1
value=3101
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=width
trigger1=1
edge=0,-99999
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=20*cos(200*pi/180)
y=20*sin(200*pi/180)
ignorehitpause=1
[state ]
type=changestate
trigger1=backedgedist<0
value=1203
persistent=256
ignorehitpause=1

[statedef 1400]
type=s
movetype=a
physics=s
ctrl=0
velset=0,0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=1400
value=1400
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s10000,15
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=3
trigger3=animelemtime(4)=6
trigger4=animelemtime(4)=9
value=s10000,19
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=4
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(4)<=-1
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=19
time=2
freq=180
ampl=floor(sin((pi/2/20)*animelemtime(4))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;኱
[state ]
type=posadd
trigger1=animelemtime(4)>=0&&animtime<=-5
x=-5
ignorehitpause=1



;{o[I
[state ]
type=explod
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=0
anim=10310
scale=0.25,0.25
pos=93-45+sysvar(3)%91,-48-45+(sysvar(3)**2)%91
vel=2.4,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=4
anim=10460
scale=0.25,0.25
pos=93-45+sysvar(3)%91,-48-45+(sysvar(3)**2)%91
vel=2.4,0
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;e[B
[state ]
type=varset
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=0
trigger1=prevstateno!=1401
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=0
trigger1=prevstateno!=1401
value=1401
ignorehitpause=1

[state ]
type=varset
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=4
trigger1=prevstateno!=1402
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=4
trigger1=prevstateno!=1402
value=1402
ignorehitpause=1



;܂Ă[I
[state ]
type=projectile
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%3=0
projanim=40140
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=93,-48
velocity=0,0
accel=0,0
projremove=1
projremovetime=2
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=5,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 1401]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=1400
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=9
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(2)=random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=random
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor((93-45+sysvar(3)%91)-var(0)*(4+4*cos(var(3)))*cos(var(2))),floor((-48-45+(sysvar(3)**2)%91)-var(0)*(4+4*cos(var(3)**2))*sin(var(2)))
vel=(4+4*cos(var(3)))*cos(var(2)),(4+4*cos(var(3)**2))*sin(var(2))
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

[statedef 1402]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=1400
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10033
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=4
var(1)=70036-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=80030-5+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(2)=random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=random
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor((93-45+sysvar(3)%91)-var(0)*(4+4*cos(var(3)))*cos(var(2))),floor((-48-45+(sysvar(3)**2)%91)-var(0)*(4+4*cos(var(3)**2))*sin(var(2)))
vel=(4+4*cos(var(3)))*cos(var(2)),(4+4*cos(var(3)**2))*sin(var(2))
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

[statedef 1500]
type=s
movetype=a
physics=s
ctrl=0
velset=0,0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=1500
value=1500
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s10000,15
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=3
trigger3=animelemtime(4)=6
trigger4=animelemtime(4)=9
value=s10000,19
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(4)=0
trigger2=animelemtime(4)=4
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(4)<=-1
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=19
time=2
freq=180
ampl=floor(sin((pi/2/20)*animelemtime(4))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;኱
[state ]
type=posadd
trigger1=animelemtime(4)>=0&&animtime<=-5
x=-5
ignorehitpause=1



;{o[I
[state ]
type=explod
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=0
anim=10310
scale=0.25,0.25
pos=60-45+sysvar(3)%91,-100-45+(sysvar(3)**2)%91
vel=2.4*cos(-pi/4),2.4*sin(-pi/4)
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=4
anim=10460
scale=0.25,0.25
pos=60-45+sysvar(3)%91,-100-45+(sysvar(3)**2)%91
vel=2.4*cos(-pi/4),2.4*sin(-pi/4)
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;e[B
[state ]
type=varset
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=0
trigger1=prevstateno!=1501
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=0
trigger1=prevstateno!=1501
value=1501
ignorehitpause=1

[state ]
type=varset
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=4
trigger1=prevstateno!=1502
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%8=4
trigger1=prevstateno!=1502
value=1502
ignorehitpause=1



;܂Ă[I
[state ]
type=projectile
trigger1=animelemtime(4)>=0&&animelemtime(4)<=23
trigger1=animelemtime(4)%3=0
projanim=40140
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=60,-100
velocity=0,0
accel=0,0
projremove=1
projremovetime=2
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=5,2
getpower=20,10
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 1501]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=1500
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=9
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(2)=random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=random
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor((60-45+sysvar(3)%91)-var(0)*(4+4*cos(var(3)))*cos(var(2))),floor((-100-45+(sysvar(3)**2)%91)-var(0)*(4+4*cos(var(3)**2))*sin(var(2)))
vel=(4+4*cos(var(3)))*cos(var(2)),(4+4*cos(var(3)**2))*sin(var(2))
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

[statedef 1502]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=10
value=1500
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10033
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=4
var(1)=70036-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=9
var(1)=80030-5+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(2)=random
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=random
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor((60-45+sysvar(3)%91)-var(0)*(4+4*cos(var(3)))*cos(var(2))),floor((-100-45+(sysvar(3)**2)%91)-var(0)*(4+4*cos(var(3)**2))*sin(var(2)))
vel=(4+4*cos(var(3)))*cos(var(2)),(4+4*cos(var(3)**2))*sin(var(2))
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=10
value=stateno
persistent=256
ignorehitpause=1

[statedef 1600]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=1600
value=1600
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s10000,10
freqmul=0.8
volume=-200
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=0
value=s10000,10
freqmul=1.2
volume=-200
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=0&&animelemtime(7)<=29
time=2
freq=180
ampl=floor(sin((pi/2/30)*animelemtime(7))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;ۂB
[state ]
type=posadd
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
x=12*cos((pi/2/20)*animelemtime(7))
ignorehitpause=1



;ܓIȉ̂PB
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80193
scale=0.7,0.7
pos=61+10,-43-10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80193
scale=0.7,0.7
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-5
anim=80193
scale=0.7,0.7
pos=61-10,-43+10
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=1601
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-5
trigger1=prevstateno!=1601
value=1601
ignorehitpause=1

;܂ɒǏ]ăiCtB
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
var(1)=(0+8*(animelemtime(7)+5))%72
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=0&&var(1)<=9
var(2)=10360+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=10&&var(1)<=19
var(2)=70360-10+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=20&&var(1)<=29
var(2)=80360-20+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=30&&var(1)<=39
var(2)=90360-30+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=40&&var(1)<=49
var(2)=100360-40+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=50&&var(1)<=59
var(2)=110360-50+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=60&&var(1)<=69
var(2)=120360-60+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=70&&var(1)<=71
var(2)=130360-70+var(1)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
anim=var(2)
scale=0.19,0.19
pos=floor(61-10+(-180+24*(animelemtime(7)+5))*cos(pi*50/180.0)),floor(-43+10+(-180+24*(animelemtime(7)+5))*sin(pi*50/180.0))
vel=0,0
accel=0.3*cos(-pi*5*var(1)/180),0.3*sin(-pi*5*var(1)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=floor(61-10+(-180+24*(animelemtime(7)+5))*cos(pi*50/180.0)),floor(-43+10+(-180+24*(animelemtime(7)+5))*sin(pi*50/180.0))
velocity=0,0
accel=0.3*cos(-pi*5*var(1)/180),0.3*sin(-pi*5*var(1)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
var(3)=(2+8*(animelemtime(7)+5))%72
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=0&&var(3)<=9
var(4)=10360+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=10&&var(3)<=19
var(4)=70360-10+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=20&&var(3)<=29
var(4)=80360-20+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=30&&var(3)<=39
var(4)=90360-30+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=40&&var(3)<=49
var(4)=100360-40+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=50&&var(3)<=59
var(4)=110360-50+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=60&&var(3)<=69
var(4)=120360-60+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=70&&var(3)<=71
var(4)=130360-70+var(3)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
anim=var(4)
scale=0.19,0.19
pos=floor(61-10+(-180+6+24*(animelemtime(7)+5))*cos(pi*50/180.0)),floor(-43+10+(-180+6+24*(animelemtime(7)+5))*sin(pi*50/180.0))
vel=0,0
accel=0.3*cos(-pi*5*var(3)/180),0.3*sin(-pi*5*var(3)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=floor(61-10+(-180+6+24*(animelemtime(7)+5))*cos(pi*50/180.0)),floor(-43+10+(-180+6+24*(animelemtime(7)+5))*sin(pi*50/180.0))
velocity=0,0
accel=0.3*cos(-pi*5*var(3)/180),0.3*sin(-pi*5*var(3)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
var(5)=(4+8*(animelemtime(7)+5))%72
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=0&&var(5)<=9
var(6)=10360+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=10&&var(5)<=19
var(6)=70360-10+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=20&&var(5)<=29
var(6)=80360-20+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=30&&var(5)<=39
var(6)=90360-30+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=40&&var(5)<=49
var(6)=100360-40+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=50&&var(5)<=59
var(6)=110360-50+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=60&&var(5)<=69
var(6)=120360-60+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=70&&var(5)<=71
var(6)=130360-70+var(5)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
anim=var(6)
scale=0.19,0.19
pos=floor(61-10+(-180+12+24*(animelemtime(7)+5))*cos(pi*50/180.0)),floor(-43+10+(-180+12+24*(animelemtime(7)+5))*sin(pi*50/180.0))
vel=0,0
accel=0.3*cos(-pi*5*var(5)/180),0.3*sin(-pi*5*var(5)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=floor(61-10+(-180+12+24*(animelemtime(7)+5))*cos(pi*50/180.0)),floor(-43+10+(-180+12+24*(animelemtime(7)+5))*sin(pi*50/180.0))
velocity=0,0
accel=0.3*cos(-pi*5*var(5)/180),0.3*sin(-pi*5*var(5)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
var(7)=(6+8*(animelemtime(7)+5))%72
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=0&&var(7)<=9
var(8)=10360+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=10&&var(7)<=19
var(8)=70360-10+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=20&&var(7)<=29
var(8)=80360-20+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=30&&var(7)<=39
var(8)=90360-30+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=40&&var(7)<=49
var(8)=100360-40+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=50&&var(7)<=59
var(8)=110360-50+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=60&&var(7)<=69
var(8)=120360-60+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=70&&var(7)<=71
var(8)=130360-70+var(7)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
anim=var(8)
scale=0.19,0.19
pos=floor(61-10+(-180+18+24*(animelemtime(7)+5))*cos(pi*50/180.0)),floor(-43+10+(-180+18+24*(animelemtime(7)+5))*sin(pi*50/180.0))
vel=0,0
accel=0.3*cos(-pi*5*var(7)/180),0.3*sin(-pi*5*var(7)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=floor(61-10+(-180+18+24*(animelemtime(7)+5))*cos(pi*50/180.0)),floor(-43+10+(-180+18+24*(animelemtime(7)+5))*sin(pi*50/180.0))
velocity=0,0
accel=0.3*cos(-pi*5*var(7)/180),0.3*sin(-pi*5*var(7)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1



;ܓIȉ̂QB
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80198
scale=0.7,0.7
pos=61-15,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80198
scale=0.7,0.7
pos=61,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=-4
anim=80198
scale=0.7,0.7
pos=61+15,-43
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)=-4
trigger1=prevstateno!=1602
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(7)=-4
trigger1=prevstateno!=1602
value=1602
ignorehitpause=1

;܂ɒǏ]ăiCtB
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
var(1)=(0+8*(animelemtime(7)+5))%72
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=0&&var(1)<=9
var(2)=10360+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=10&&var(1)<=19
var(2)=70360-10+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=20&&var(1)<=29
var(2)=80360-20+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=30&&var(1)<=39
var(2)=90360-30+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=40&&var(1)<=49
var(2)=100360-40+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=50&&var(1)<=59
var(2)=110360-50+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=60&&var(1)<=69
var(2)=120360-60+var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(1)>=70&&var(1)<=71
var(2)=130360-70+var(1)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
anim=var(2)
scale=0.19,0.19
pos=floor(61+15+(-180+24*(animelemtime(7)+5))*cos(-pi*70/180.0)),floor(-43+(-180+24*(animelemtime(7)+5))*sin(-pi*70/180.0))
vel=0,0
accel=0.3*cos(-pi*5*var(1)/180),0.3*sin(-pi*5*var(1)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=floor(61+15+(-180+24*(animelemtime(7)+5))*cos(-pi*70/180.0)),floor(-43+(-180+24*(animelemtime(7)+5))*sin(-pi*70/180.0))
velocity=0,0
accel=0.3*cos(-pi*5*var(1)/180),0.3*sin(-pi*5*var(1)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
var(3)=(2+8*(animelemtime(7)+5))%72
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=0&&var(3)<=9
var(4)=10360+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=10&&var(3)<=19
var(4)=70360-10+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=20&&var(3)<=29
var(4)=80360-20+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=30&&var(3)<=39
var(4)=90360-30+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=40&&var(3)<=49
var(4)=100360-40+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=50&&var(3)<=59
var(4)=110360-50+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=60&&var(3)<=69
var(4)=120360-60+var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(3)>=70&&var(3)<=71
var(4)=130360-70+var(3)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
anim=var(4)
scale=0.19,0.19
pos=floor(61+15+(-180+6+24*(animelemtime(7)+5))*cos(-pi*70/180.0)),floor(-43+(-180+6+24*(animelemtime(7)+5))*sin(-pi*70/180.0))
vel=0,0
accel=0.3*cos(-pi*5*var(3)/180),0.3*sin(-pi*5*var(3)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=floor(61+15+(-180+6+24*(animelemtime(7)+5))*cos(-pi*70/180.0)),floor(-43+(-180+6+24*(animelemtime(7)+5))*sin(-pi*70/180.0))
velocity=0,0
accel=0.3*cos(-pi*5*var(3)/180),0.3*sin(-pi*5*var(3)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
var(5)=(4+8*(animelemtime(7)+5))%72
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=0&&var(5)<=9
var(6)=10360+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=10&&var(5)<=19
var(6)=70360-10+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=20&&var(5)<=29
var(6)=80360-20+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=30&&var(5)<=39
var(6)=90360-30+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=40&&var(5)<=49
var(6)=100360-40+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=50&&var(5)<=59
var(6)=110360-50+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=60&&var(5)<=69
var(6)=120360-60+var(5)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(5)>=70&&var(5)<=71
var(6)=130360-70+var(5)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
anim=var(6)
scale=0.19,0.19
pos=floor(61+15+(-180+12+24*(animelemtime(7)+5))*cos(-pi*70/180.0)),floor(-43+(-180+12+24*(animelemtime(7)+5))*sin(-pi*70/180.0))
vel=0,0
accel=0.3*cos(-pi*5*var(5)/180),0.3*sin(-pi*5*var(5)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=floor(61+15+(-180+12+24*(animelemtime(7)+5))*cos(-pi*70/180.0)),floor(-43+(-180+12+24*(animelemtime(7)+5))*sin(-pi*70/180.0))
velocity=0,0
accel=0.3*cos(-pi*5*var(5)/180),0.3*sin(-pi*5*var(5)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1

[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
var(7)=(6+8*(animelemtime(7)+5))%72
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=0&&var(7)<=9
var(8)=10360+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=10&&var(7)<=19
var(8)=70360-10+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=20&&var(7)<=29
var(8)=80360-20+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=30&&var(7)<=39
var(8)=90360-30+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=40&&var(7)<=49
var(8)=100360-40+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=50&&var(7)<=59
var(8)=110360-50+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=60&&var(7)<=69
var(8)=120360-60+var(7)
ignorehitpause=1
[state ]
type=varset
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
trigger1=var(7)>=70&&var(7)<=71
var(8)=130360-70+var(7)
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
anim=var(8)
scale=0.19,0.19
pos=floor(61+15+(-180+18+24*(animelemtime(7)+5))*cos(-pi*70/180.0)),floor(-43+(-180+18+24*(animelemtime(7)+5))*sin(-pi*70/180.0))
vel=0,0
accel=0.3*cos(-pi*5*var(7)/180),0.3*sin(-pi*5*var(7)/180)
removetime=100
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=projectile
trigger1=(animelemtime(7)+5)>=0&&(animelemtime(7)+5)<=14
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
projremanim=-1
projscale=0.7,0.7
offset=floor(61+15+(-180+18+24*(animelemtime(7)+5))*cos(-pi*70/180.0)),floor(-43+(-180+18+24*(animelemtime(7)+5))*sin(-pi*70/180.0))
velocity=0,0
accel=0.3*cos(-pi*5*var(7)/180),0.3*sin(-pi*5*var(7)/180)
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,sp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=4,2
getpower=2,1
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1



;ł[B
[state ]
type=explod
trigger1=animelemtime(7)=-10
trigger2=animelemtime(7)=0
anim=10460
scale=2.8,2.8
pos=-9,-37
vel=0,0
accel=0,0
removetime=-2
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(13)<=-1
anim=10034
scale=0.6,0.6
pos=4,-40
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(13)<=-1
anim=10034
scale=0.6,0.6
pos=4,-40
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 1601]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=1600
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(61+(-75+25*var(0))*cos(pi*50/180.0)+3*cos(pi*50/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-43+(-75+25*var(0))*sin(pi*50/180.0)+3*sin(pi*50/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*50/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*50/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 1602]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=1600
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(61+(-75+25*var(0))*cos(-pi*70/180.0)+3*cos(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-43+(-75+25*var(0))*sin(-pi*70/180.0)+3*sin(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*70/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*70/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1



;
;^KEZ
;

[statedef 13000]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=13000
value=13000
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s206,9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,20
ignorehitpause=1



;xB
[state ]
type=velset
trigger1=animelemtime(5)=0
x=60
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=s,ha
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=0,0
getpower=0,0
givepower=0,5
pausetime=0,0
guard.pausetime=0,0
ground.type=high
air.type=high
ground.slidetime=0
guard.slidetime=0
ground.hittime=0
air.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.velocity=0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=0
p2facing=1
ignorehitpause=1



;܂̓^[Qbg𐴎ZB
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=1
excludeid=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=1
value=802
ignorehitpause=1
[state ]
type=changestate
triggerall=numtarget>0
trigger1=1
value=13001
ignorehitpause=1

;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
persistent=256
ignorehitpause=1

[statedef 13001]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=13001
value=13001
ignorehitpause=1



;DEATHB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
trigger6=animelemtime(1)=65
trigger7=animelemtime(1)=70
trigger8=animelemtime(1)=75
trigger9=animelemtime(1)=80
trigger10=animelemtime(1)=85
value=s206,16
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
trigger6=animelemtime(1)=65
trigger7=animelemtime(1)=70
trigger8=animelemtime(1)=75
trigger9=animelemtime(1)=80
trigger10=animelemtime(1)=85
value=s10000,7
channel=2
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(1)<=84
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/20)*animelemtime(1))),floor(256*cos((pi/2/20)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=84
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=114
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(1)-85))),floor(256*sin((pi/2/30)*(animelemtime(1)-85)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
trigger6=animelemtime(1)=65
trigger7=animelemtime(1)=70
trigger8=animelemtime(1)=75
trigger9=animelemtime(1)=80
trigger10=animelemtime(1)=85
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=40&&animelemtime(1)<=84
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;ʒ[B
[state ]
type=width
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=floor(200*sin((pi/2/10)*animelemtime(1))),0
ignorehitpause=1
[state ]
type=width
trigger1=animelemtime(1)>=10&&animelemtime(1)<=84
value=200,0
ignorehitpause=1



;Ԃ̒eAƐ̒eB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10474
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10484
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10474
scale=0.4,0.4
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=10484
scale=0.4,0.4
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;Ԃ̒eAƐ̒eՓˁB
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10474
scale=0.4,0.4
pos=floor(-18+(150-(-18))*sin((pi/2/10)*(animelemtime(1)-30))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30)))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10484
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30)))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10474
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=39
anim=10484
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-30))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-30)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

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[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-40)),floor(12.8*(animelemtime(1)-40))
scale=0.11*0.215*(animelemtime(1)-40),0.11*0.215*(animelemtime(1)-40)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-29
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=59
anim=10500
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-40)),floor(12.8*(animelemtime(1)-40))
scale=0.5*0.215*(animelemtime(1)-40),0.5*0.215*(animelemtime(1)-40)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-28
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=45&&animelemtime(1)<=64
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-45)),floor(12.8*(animelemtime(1)-45))
scale=0.11*0.215*(animelemtime(1)-45),0.11*0.215*(animelemtime(1)-45)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-27
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=45&&animelemtime(1)<=64
anim=10510
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-45)),floor(12.8*(animelemtime(1)-45))
scale=0.5*0.215*(animelemtime(1)-45),0.5*0.215*(animelemtime(1)-45)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-26
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=69
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-50)),floor(12.8*(animelemtime(1)-50))
scale=0.11*0.215*(animelemtime(1)-50),0.11*0.215*(animelemtime(1)-50)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-25
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=50&&animelemtime(1)<=69
anim=10500
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-50)),floor(12.8*(animelemtime(1)-50))
scale=0.5*0.215*(animelemtime(1)-50),0.5*0.215*(animelemtime(1)-50)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-24
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=55&&animelemtime(1)<=74
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-55)),floor(12.8*(animelemtime(1)-55))
scale=0.11*0.215*(animelemtime(1)-55),0.11*0.215*(animelemtime(1)-55)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-23
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=55&&animelemtime(1)<=74
anim=10510
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-55)),floor(12.8*(animelemtime(1)-55))
scale=0.5*0.215*(animelemtime(1)-55),0.5*0.215*(animelemtime(1)-55)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-22
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-60)),floor(12.8*(animelemtime(1)-60))
scale=0.11*0.215*(animelemtime(1)-60),0.11*0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-21
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10500
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-60)),floor(12.8*(animelemtime(1)-60))
scale=0.5*0.215*(animelemtime(1)-60),0.5*0.215*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-20
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=65&&animelemtime(1)<=84
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-65)),floor(12.8*(animelemtime(1)-65))
scale=0.11*0.215*(animelemtime(1)-65),0.11*0.215*(animelemtime(1)-65)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-19
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=65&&animelemtime(1)<=84
anim=10510
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-65)),floor(12.8*(animelemtime(1)-65))
scale=0.5*0.215*(animelemtime(1)-65),0.5*0.215*(animelemtime(1)-65)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-18
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=89
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-70)),floor(12.8*(animelemtime(1)-70))
scale=0.11*0.215*(animelemtime(1)-70),0.11*0.215*(animelemtime(1)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-17
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=89
anim=10500
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-70)),floor(12.8*(animelemtime(1)-70))
scale=0.5*0.215*(animelemtime(1)-70),0.5*0.215*(animelemtime(1)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-16
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=75&&animelemtime(1)<=94
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-75)),floor(12.8*(animelemtime(1)-75))
scale=0.11*0.215*(animelemtime(1)-75),0.11*0.215*(animelemtime(1)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-15
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=75&&animelemtime(1)<=94
anim=10510
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-75)),floor(12.8*(animelemtime(1)-75))
scale=0.5*0.215*(animelemtime(1)-75),0.5*0.215*(animelemtime(1)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-14
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=99
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-80)),floor(12.8*(animelemtime(1)-80))
scale=0.11*0.215*(animelemtime(1)-80),0.11*0.215*(animelemtime(1)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-13
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=99
anim=10500
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-80)),floor(12.8*(animelemtime(1)-80))
scale=0.5*0.215*(animelemtime(1)-80),0.5*0.215*(animelemtime(1)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-12
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104
anim=10130
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-85)),floor(12.8*(animelemtime(1)-85))
scale=0.11*0.215*(animelemtime(1)-85),0.11*0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104
anim=10500
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-85)),floor(12.8*(animelemtime(1)-85))
scale=0.5*0.215*(animelemtime(1)-85),0.5*0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104
anim=10510
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-85)),floor(12.8*(animelemtime(1)-85))
scale=0.5*0.215*(animelemtime(1)-85),0.5*0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



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[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=84
anim=10070
scale=0.123*0.6,0.123*0.6
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104
anim=10070
scale=0.123*(0.6-0.03*(animelemtime(1)-85)),0.123*(0.6-0.03*(animelemtime(1)-85))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animtime<=-1
anim=10490
scale=0.11*0.3*(animelemtime(1)-60),0.11*0.3*(animelemtime(1)-60)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=79
anim=10034
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=40&&animelemtime(1)<=79
anim=10034
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



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[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=40
trigger2=animelemtime(1)=45
trigger3=animelemtime(1)=50
trigger4=animelemtime(1)=55
trigger5=animelemtime(1)=60
trigger6=animelemtime(1)=65
trigger7=animelemtime(1)=70
trigger8=animelemtime(1)=75
trigger9=animelemtime(1)=80
value=-14
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=85
value=-21
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(1)>=0&&animelemtime(1)<=84
value=802
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=0
pos=facing*(target,screenpos x-screenpos x),target,const(size.mid.pos.y)+(target,screenpos y-screenpos y)
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=1&&animelemtime(1)<=29
pos=facing*(target,screenpos x-screenpos x)+0.1*(160-facing*(target,screenpos x-screenpos x)),(target,screenpos y-screenpos y)+0.1*(-108-(target,screenpos y-screenpos y))
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=30&&animelemtime(1)<=84
pos=150,-98
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=60
pos=150,-98-target,const(size.mid.pos.y)
ignorehitpause=1



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[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 13100]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=13100
value=13100
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s10000,1
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=15&&animelemtime(6)<=-1
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/15)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(6)<=-1
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=23
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/24)*animelemtime(6)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=19
time=2
freq=180
ampl=3*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;܂ܔ򗈁B
[state ]
type=explod
trigger1=animelemtime(4)>=-5&&animelemtime(4)<=34
anim=10370
scale=0.4,0.4
pos=floor(39-400*cos(-pi*20/180.0)+40*cos(-pi*20/180.0)*(animelemtime(4)+5)),floor(-45-400*sin(-pi*20/180.0)+40*sin(-pi*20/180.0)*(animelemtime(4)+5))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=explod
trigger1=animelemtime(4)>=0&&animelemtime(6)<=89
anim=10024
scale=0.6,0.6
pos=floor(80*cos(sysvar(3))),floor(240-20+80*sin(sysvar(3)))
postype=back
vel=8+8*cos(random)*cos(sysvar(3)),-4-4*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;U{̂ɂȂ܂B
[state ]
type=projectile
trigger1=animelemtime(4)=-5
projanim=40140
projremanim=-1
projscale=1,1
offset=floor(39-400*cos(-pi*20/180.0)),floor(-45-400*sin(-pi*20/180.0))
velocity=40*cos(-pi*20/180.0),40*sin(-pi*20/180.0)
accel=0,0
projremove=1
projremovetime=40
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafdp
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=101,25
numhits=7
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2facing=1
p2stateno=3101
ignorehitpause=1



;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 13200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=13200
value=13200
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=0
value=s206,7
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(8)=10
trigger2=animelemtime(8)=15
trigger3=animelemtime(8)=20
trigger4=animelemtime(8)=25
trigger5=animelemtime(8)=30
trigger6=animelemtime(8)=35
trigger7=animelemtime(8)=40
value=s100,27
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(8)=10
trigger2=animelemtime(8)=15
trigger3=animelemtime(8)=20
trigger4=animelemtime(8)=25
trigger5=animelemtime(8)=30
trigger6=animelemtime(8)=35
trigger7=animelemtime(8)=40
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(8)=10
trigger2=animelemtime(8)=15
trigger3=animelemtime(8)=20
trigger4=animelemtime(8)=25
trigger5=animelemtime(8)=30
trigger6=animelemtime(8)=35
trigger7=animelemtime(8)=40
value=s10000,12
channel=3
ignorehitpause=1


;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=15&&animelemtime(9)<=-1
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/15)*animelemtime(1))),floor(256*cos((pi/2/15)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(9)<=-1
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(9)>=0&&animelemtime(9)<=24
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/25)*animelemtime(9))),floor(256*sin((pi/2/25)*animelemtime(9)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(8)=10
trigger2=animelemtime(8)=15
trigger3=animelemtime(8)=20
trigger4=animelemtime(8)=25
trigger5=animelemtime(8)=30
trigger6=animelemtime(8)=35
trigger7=animelemtime(8)=40
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(8)>=10&&animelemtime(8)<=39
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;WłB
[state ]
type=posadd
trigger1=animelemtime(8)=0
x=80
ignorehitpause=1
[state ]
type=posadd
trigger1=animelemtime(9)=0
x=80
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(11)=0
x=20
ignorehitpause=1



;܃GtFNgŁB
[state ]
type=varset
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
var(4)=50-random%101
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
var(4)=0
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
var(5)=50-random%101
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
var(5)=0
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
sysvar(3)=36+40-animelemtime(8)+5+2-random%5
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
sysvar(3)=36+40-animelemtime(8)+5
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(3)%18>=0&&sysvar(3)%18<=1
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
trigger7=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
var(1)=70198+sysvar(3)%18
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(3)%18>=2&&sysvar(3)%18<=11
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
trigger7=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
var(1)=80190-2+sysvar(3)%18
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(3)%18>=12&&sysvar(3)%18<=17
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
trigger7=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
var(1)=90190-12+sysvar(3)%18
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
trigger7=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
anim=var(1)
scale=0.7,0.7
pos=floor(13+15*cos(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(4)),floor(-102+15*sin(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(5))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
trigger7=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
anim=var(1)
scale=0.7,0.7
pos=13+var(4),-102+var(5)
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
trigger7=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
anim=var(1)
scale=0.7,0.7
pos=floor(13-15*cos(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(4)),floor(-102-15*sin(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(5))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13201
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
trigger7=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
var(0)=0
ignorehitpause=1
[state ]
type=changestate
triggerall=prevstateno!=13201
trigger1=animelemtime(8)>=-2+10&&animelemtime(8)<=-1+10
trigger2=animelemtime(8)>=-2+15&&animelemtime(8)<=-1+15
trigger3=animelemtime(8)>=-2+20&&animelemtime(8)<=-1+20
trigger4=animelemtime(8)>=-2+25&&animelemtime(8)<=-1+25
trigger5=animelemtime(8)>=-2+30&&animelemtime(8)<=-1+30
trigger6=animelemtime(8)>=-2+35&&animelemtime(8)<=-1+35
trigger7=animelemtime(8)>=-2+40&&animelemtime(8)<=-1+40
value=13201
ignorehitpause=1



;UIȉB
[state ]
type=hitdef
trigger1=animelemtime(8)=10
trigger2=animelemtime(8)=15
trigger3=animelemtime(8)=20
trigger4=animelemtime(8)=25
trigger5=animelemtime(8)=30
trigger6=animelemtime(8)=35
attr=s,ha
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=15,4
getpower=0,0
givepower=0,5
hitsound=s300,1
guardsound=s300,1
pausetime=0,10
guard.pausetime=0,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=0,0
airguard.velocity=-0,0
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2facing=-1
p2stateno=13202
ignorehitpause=1



;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 13201]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=12
value=13200
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(2)=10033
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=4
var(2)=70036-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=11
var(2)=80030-5+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=floor(13+(-75+25*var(0))*cos(pi*10*(sysvar(3)%18)/180.0)+3*cos(pi*10*(sysvar(3)%18)/180.0+(-(var(3)%61)+30)/180.0)*var(0)+var(4))
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=floor(-102+(-75+25*var(0))*sin(pi*10*(sysvar(3)%18)/180.0)+3*sin(pi*10*(sysvar(3)%18)/180.0+(-(var(3)%61)+30)/180.0)*var(0)+var(5))
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(2)
scale=0.4,0.4
pos=var(3),var(4)
vel=-3*cos(pi*10*(sysvar(3)%18)/180.0+(-(var(3)%61)+30)/180.0),-3*sin(pi*10*(sysvar(3)%18)/180.0+(-((var(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=3
anim=ifelse(var(3)%18>=0&&var(3)%18<=9,10190+var(3)%18,70190-10+var(3)%18)
scale=1,1
pos=floor(13-15*cos(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(4)),floor(-102-15*sin(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(5))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
var(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=12
value=stateno
persistent=256
ignorehitpause=1

[statedef 13202]
type=a
movetype=h
physics=n
anim=5030

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=changestate
trigger1=hitshakeover
value=1202
persistent=256
ignorehitpause=1

[statedef 13300]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=13300
value=13300
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,16
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(12)=0
value=s300,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(12)=0
trigger2=animelemtime(12)=6
trigger3=animelemtime(12)=12
trigger4=animelemtime(12)=18
trigger5=animelemtime(12)=24
trigger6=animelemtime(12)=30
trigger7=animelemtime(12)=36
trigger8=animelemtime(12)=42
trigger9=animelemtime(12)=48
trigger10=animelemtime(12)=54
value=s300,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(12)=0
trigger2=animelemtime(12)=6
trigger3=animelemtime(12)=12
trigger4=animelemtime(12)=18
trigger5=animelemtime(12)=24
trigger6=animelemtime(12)=30
trigger7=animelemtime(12)=36
trigger8=animelemtime(12)=42
trigger9=animelemtime(12)=48
trigger10=animelemtime(12)=54
value=s10000,2
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(12)=0
trigger2=animelemtime(12)=6
trigger3=animelemtime(12)=12
trigger4=animelemtime(12)=18
trigger5=animelemtime(12)=24
trigger6=animelemtime(12)=30
trigger7=animelemtime(12)=36
trigger8=animelemtime(12)=42
trigger9=animelemtime(12)=48
trigger10=animelemtime(12)=54
value=s10000,4
channel=3
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animtime<=-21
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/20)*animelemtime(1))),floor(256*cos((pi/2/20)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animtime<=-21
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animtime>=-20&&animtime<=-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animtime+20))),floor(256*sin((pi/2/20)*(animtime+20)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(12)=0
trigger2=animelemtime(12)=6
trigger3=animelemtime(12)=12
trigger4=animelemtime(12)=18
trigger5=animelemtime(12)=24
trigger6=animelemtime(12)=30
trigger7=animelemtime(12)=36
trigger8=animelemtime(12)=42
trigger9=animelemtime(12)=48
trigger10=animelemtime(12)=54
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(12)>=0&&animelemtime(12)<=19
time=2
freq=180
ampl=20*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(12)>=20&&animelemtime(12)<=64
time=2
freq=180
ampl=floor(sin((pi/2/45)*(animelemtime(12)-20))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;wŏՌgB
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*0-5&&animelemtime(12)<=0+6*0-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=-3,-92
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*1-5&&animelemtime(12)<=0+6*1-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*2-5&&animelemtime(12)<=0+6*2-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*8,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*3-5&&animelemtime(12)<=0+6*3-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*2,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*4-5&&animelemtime(12)<=0+6*4-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*6,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*5-5&&animelemtime(12)<=0+6*5-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*3,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*6-5&&animelemtime(12)<=0+6*6-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*5,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*7-5&&animelemtime(12)<=0+6*7-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*4,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*8-5&&animelemtime(12)<=0+6*8-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*1,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*9-5&&animelemtime(12)<=0+6*9-5+18
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.5,0.5
pos=40*7,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;qbgXp[NIȁB
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*0-5&&animelemtime(12)<=0+6*0-5+18
anim=10024
scale=0.5,0.5
pos=-3,-92
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*1-5&&animelemtime(12)<=0+6*1-5+18
anim=10024
scale=0.5,0.5
pos=40*0,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*2-5&&animelemtime(12)<=0+6*2-5+18
anim=10024
scale=0.5,0.5
pos=40*8,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*3-5&&animelemtime(12)<=0+6*3-5+18
anim=10024
scale=0.5,0.5
pos=40*2,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*4-5&&animelemtime(12)<=0+6*4-5+18
anim=10024
scale=0.5,0.5
pos=40*6,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*5-5&&animelemtime(12)<=0+6*5-5+18
anim=10024
scale=0.5,0.5
pos=40*3,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*6-5&&animelemtime(12)<=0+6*6-5+18
anim=10024
scale=0.5,0.5
pos=40*5,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*7-5&&animelemtime(12)<=0+6*7-5+18
anim=10024
scale=0.5,0.5
pos=40*4,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*8-5&&animelemtime(12)<=0+6*8-5+18
anim=10024
scale=0.5,0.5
pos=40*1,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0+6*9-5&&animelemtime(12)<=0+6*9-5+18
anim=10024
scale=0.5,0.5
pos=40*7,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;[ȃGtFNgH
[state ]
type=explod
trigger1=animelemtime(12)=0+6*0
anim=10460
scale=0.13,1000
pos=-3,-92
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*1
anim=10460
scale=0.13,1000
pos=40*0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*2
anim=10460
scale=0.13,1000
pos=40*8,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*3
anim=10460
scale=0.13,1000
pos=40*2,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*4
anim=10460
scale=0.13,1000
pos=40*6,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*5
anim=10460
scale=0.13,1000
pos=40*3,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*6
anim=10460
scale=0.13,1000
pos=40*5,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*7
anim=10460
scale=0.13,1000
pos=40*4,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*8
anim=10460
scale=0.13,1000
pos=40*1,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)=0+6*9
anim=10460
scale=0.13,1000
pos=40*7,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;܂łH
[state ]
type=varset
trigger1=animelemtime(12)=6*0-5
trigger1=prevstateno!=13301
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(12)=6*0-5
trigger1=prevstateno!=13301
value=13301
ignorehitpause=1

;APtBAłB
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*1-5
var(2)=40*0
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*2-5
var(2)=40*8
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*3-5
var(2)=40*2
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*4-5
var(2)=40*6
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*5-5
var(2)=40*3
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*6-5
var(2)=40*5
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*7-5
var(2)=40*4
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*8-5
var(2)=40*1
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*9-5
var(2)=40*7
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*1-5
trigger2=animelemtime(12)=6*2-5
trigger3=animelemtime(12)=6*3-5
trigger4=animelemtime(12)=6*4-5
trigger5=animelemtime(12)=6*5-5
trigger6=animelemtime(12)=6*6-5
trigger7=animelemtime(12)=6*7-5
trigger8=animelemtime(12)=6*8-5
trigger9=animelemtime(12)=6*9-5
var(0)=0
ignorehitpause=1
[state ]
type=changestate
triggerall=prevstateno!=13302
trigger1=animelemtime(12)=6*1-5
trigger2=animelemtime(12)=6*2-5
trigger3=animelemtime(12)=6*3-5
trigger4=animelemtime(12)=6*4-5
trigger5=animelemtime(12)=6*5-5
trigger6=animelemtime(12)=6*6-5
trigger7=animelemtime(12)=6*7-5
trigger8=animelemtime(12)=6*8-5
trigger9=animelemtime(12)=6*9-5
value=13302
ignorehitpause=1



;U{̂ɂȂ܂B
[state ]
type=projectile
trigger1=animelemtime(12)=6*0
projanim=40080
projremanim=-1
projscale=1,1
offset=-3,-92
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=78,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*1
projanim=40080
projremanim=-1
projscale=1,1
offset=40*0,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*2
projanim=40080
projremanim=-1
projscale=1,1
offset=40*8,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*3
projanim=40080
projremanim=-1
projscale=1,1
offset=40*2,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*4
projanim=40080
projremanim=-1
projscale=1,1
offset=40*6,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*5
projanim=40080
projremanim=-1
projscale=1,1
offset=40*3,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*6
projanim=40080
projremanim=-1
projscale=1,1
offset=40*5,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*7
projanim=40080
projremanim=-1
projscale=1,1
offset=40*4,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*8
projanim=40080
projremanim=-1
projscale=1,1
offset=40*1,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(12)=6*9
projanim=40080
projremanim=-1
projscale=1,1
offset=40*7,240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;Xe[g߂B
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 13301]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=35
value=13300
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10033
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=4
var(1)=70036-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=14
var(1)=80030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(-3+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-92+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=17
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=18&&var(0)<=27
var(1)=80070-18+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=28&&var(0)<=34
var(1)=90070-28+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=34
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/35)*var(0))),0.123*1000
pos=-3,-92
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=17
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=18&&var(0)<=27
var(1)=80060-18+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=28&&var(0)<=34
var(1)=90060-28+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=34
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/35)*var(0))),0.123*1000
pos=-3,-92
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=35
value=stateno
persistent=256
ignorehitpause=1

[statedef 13302]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=35
value=13300
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10033
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=4
var(1)=70036-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=14
var(1)=80030-5+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(var(2)+(-75+25*var(0))*cos(pi*90/180.0)+3*cos(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor((-75+25*var(0))*sin(pi*90/180.0)+3*sin(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
postype=back
vel=-3*cos(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=17
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=18&&var(0)<=27
var(1)=80070-18+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=28&&var(0)<=34
var(1)=90070-28+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=34
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/35)*var(0))),0.123*1000
pos=var(2),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=17
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=18&&var(0)<=27
var(1)=80060-18+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=28&&var(0)<=34
var(1)=90060-28+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=34
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/35)*var(0))),0.123*1000
pos=var(2),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=35
value=stateno
persistent=256
ignorehitpause=1

[statedef 13400]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=13400
value=13400
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=29
trigger1=animelemtime(5)%2=0
value=s100,15
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=29
trigger1=animelemtime(5)%2=0
value=s10000,14
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=30&&animelemtime(5)<=59
trigger1=animelemtime(5)%7=2
value=s10000,15
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=30&&animelemtime(5)<=59
trigger1=animelemtime(5)%7=2
value=s10000,15
channel=4
ignorehitpause=1



;ʐB
[state ]
type=assertspecial
trigger1=animelemtime(1)>=35&&animtime<=-41
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=34
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/35)*animelemtime(1))),floor(256*cos((pi/2/35)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=35&&animtime<=-41
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animtime>=-40&&animtime<=-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/40)*(animtime+40))),floor(256*sin((pi/2/40)*(animtime+40)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=29
trigger1=animelemtime(5)%7=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=30&&animtime<=-1
trigger1=animelemtime(5)%3=2
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animtime<=-1
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;ѓłB
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=13401
var(8)=0
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=13401
var(9)=7
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=13401
var(13)=1
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=13401
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animtime<=-1
trigger1=prevstateno!=13401
value=13401
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 13401]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=var(9)*var(13)
value=13400
ignorehitpause=1



;var(0).........[vpϐB
;var(1).........xNgB
;var(2).........AjixNgˑjB
;var(3).........m̊ԊuB
;var(4).........̔WXB
;var(5).........̔WYB
;var(6).........m̊ԊúA̎ˏox̉{H
;var(7).........̔x́Am̊Ԋủ{H
;var(8)........._u[vpϐB
;var(9).........{B
;var(10).........ct[B
;var(11).........ŃXpB
;var(12).........ŎAjXpB
;var(13).........sXpB
;var(14).........sǗB

;яop[^ijB
[state ]
type=varset
trigger1=1
var(1)=36-2+floor(0.5*var(0)/var(13))
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=floor(ifelse(facing=1,-screenpos x,screenpos x-320))
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(5)=70-43*var(0)/var(13)
ignorehitpause=1

;яop[^i萔jB
[state ]
type=varset
trigger1=1
var(3)=12
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(6)=2
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(7)=1
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(10)=30
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(11)=1
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(12)=1
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)%var(13)=0
var(14)=1
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)%var(13)!=0
var(14)=0
ignorehitpause=1

;яop[^iAjB
[state ]
type=varset
triggerall=var(1)%36>=0&&var(1)%36<=9
trigger1=1
var(2)=10400+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=10&&var(1)%36<=19
trigger1=1
var(2)=70400-10+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=20&&var(1)%36<=29
trigger1=1
var(2)=80400-20+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=30&&var(1)%36<=35
trigger1=1
var(2)=90400-30+var(1)%36
ignorehitpause=1



[state ]
type=projectile
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=var(4),var(5)
velocity=var(3)*var(7)*cos(pi*(var(1)%36)/18),var(3)*var(7)*sin(pi*(var(1)%36)/18)
accel=0,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=5,2
getpower=0,0
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=0
anim=var(2)+20
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=var(6)
anim=var(2)+30
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=var(10)&&(animelemtime(5)-var(0))<=var(10)+var(11)*(floor(600/var(3))+1)
trigger1=((animelemtime(5)-var(0))-var(10))%(var(11)*var(12))=0
anim=10312
scale=0.1,0.1
pos=floor(var(4)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*sin(pi*(var(1)%36)/18))
vel=-3*cos(pi*(var(1)%36)/18+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*(var(1)%36)/18+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=var(10)&&(animelemtime(5)-var(0))<=var(10)+var(11)*(floor(600/var(3))+1)
trigger1=((animelemtime(5)-var(0))-var(10))%(var(11)*var(12))=0
anim=10033
scale=0.6,0.6
pos=floor(var(4)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*sin(pi*(var(1)%36)/18))
vel=-3*cos(pi*(var(1)%36)/18+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*(var(1)%36)/18+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=changestate
triggerall=var(14)=1
triggerall=var(8)=0
triggerall=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8))<=500
value=13402
ignorehitpause=1
[state ]
type=varset
triggerall=var(14)=1
triggerall=var(8)!=0
triggerall=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8))<=500
var(8)=0
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=var(9)*var(13)
value=stateno
persistent=256
ignorehitpause=1

[statedef 13402]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(8)<=-1
trigger2=var(8)>=var(7)
value=13401
ignorehitpause=1



;[܂œ͂܂ŁB
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=0
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=0
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=1
anim=var(2)+30
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=1
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=1
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=0
anim=var(2)+20
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(8)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(8)>=1&&var(8)<=var(7)
value=stateno
persistent=256
ignorehitpause=1

[statedef 14000]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=14000
value=14000
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)>=0&&animelemtime(4)<=49
trigger1=animelemtime(4)%5=0
value=s10000,4
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)>=0&&animelemtime(4)<=49
trigger1=animelemtime(4)%5=0
value=s10000,11
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=100
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(4)=100
value=s100,30
freqmul=1.2
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=28&&animtime<=-31
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=10
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/11)*animelemtime(1))),floor(256*cos((pi/2/11)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=11&&animtime<=-31
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animtime>=-30&&animtime<=-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animtime+30))),floor(256*sin((pi/2/30)*(animtime+30)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=28&&animtime<=-31
trigger1=animelemtime(1)%5=3
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*((animelemtime(4)+70)-70))),floor(256*sin((pi/2/20)*((animelemtime(4)+70)-70)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(4)>=0&&animelemtime(4)<=49
time=2
freq=180
ampl=22*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;
[state ]
type=trans
trigger1=animelemtime(1)>=0&&animelemtime(1)<=10
trans=addalpha
alpha=floor(256*cos((pi/2/11)*animelemtime(1))),0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=11&&animtime<=-31
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animtime>=-30&&animtime<=-1
trans=addalpha
alpha=floor(256*sin((pi/2/30)*(animtime+30))),0
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+0-10+0+0)&&animelemtime(4)<=(9+0-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+0-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+0-10+0+0)&&animelemtime(4)<=(19+0-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+0-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+0-10+0+0))))
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+0-10+0+0)&&animelemtime(4)<=(29+0-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+0-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+0-10+0+0)))
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+0-10+0+0)&&animelemtime(4)<=(29+0-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+0-10+0+0))),2
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+0-10+0+0)&&animelemtime(4)<=(29+0-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+0-10+0+0))),floor(12.8*(animelemtime(4)-(10+0-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+0-10+0+0)),0.11*0.04*(animelemtime(4)-(10+0-10+0+0))
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+0-10+0+0)&&animelemtime(4)<=(9+0-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+0-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+0-10+0+0)&&animelemtime(4)<=(9+0-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+0-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+0-10+0+0)&&animelemtime(4)<=(9+0-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+0-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+5-10+0+0)&&animelemtime(4)<=(9+5-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+24*(animelemtime(4)-(0+5-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+5-10+0+0)&&animelemtime(4)<=(19+5-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+5-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+5-10+0+0))))
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+5-10+0+0)&&animelemtime(4)<=(29+5-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+5-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+5-10+0+0)))
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+5-10+0+0)&&animelemtime(4)<=(29+5-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+5-10+0+0))),2
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+5-10+0+0)&&animelemtime(4)<=(29+5-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+5-10+0+0))),floor(12.8*(animelemtime(4)-(10+5-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+5-10+0+0)),0.11*0.04*(animelemtime(4)-(10+5-10+0+0))
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+5-10+0+0)&&animelemtime(4)<=(9+5-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+24*(animelemtime(4)-(0+5-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+5-10+0+0)&&animelemtime(4)<=(9+5-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+24*(animelemtime(4)-(0+5-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+5-10+0+0)&&animelemtime(4)<=(9+5-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+24*(animelemtime(4)-(0+5-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+10-10+0+0)&&animelemtime(4)<=(9+10-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+24*(animelemtime(4)-(0+10-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+10-10+0+0)&&animelemtime(4)<=(19+10-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+10-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+10-10+0+0))))
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+10-10+0+0)&&animelemtime(4)<=(29+10-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+10-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+10-10+0+0)))
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+10-10+0+0)&&animelemtime(4)<=(29+10-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+10-10+0+0))),2
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+10-10+0+0)&&animelemtime(4)<=(29+10-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+10-10+0+0))),floor(12.8*(animelemtime(4)-(10+10-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+10-10+0+0)),0.11*0.04*(animelemtime(4)-(10+10-10+0+0))
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+10-10+0+0)&&animelemtime(4)<=(9+10-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+24*(animelemtime(4)-(0+10-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+10-10+0+0)&&animelemtime(4)<=(9+10-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+24*(animelemtime(4)-(0+10-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+10-10+0+0)&&animelemtime(4)<=(9+10-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+24*(animelemtime(4)-(0+10-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+15-10+0+0)&&animelemtime(4)<=(9+15-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+15-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+15-10+0+0)&&animelemtime(4)<=(19+15-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+15-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+15-10+0+0))))
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+15-10+0+0)&&animelemtime(4)<=(29+15-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+15-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+15-10+0+0)))
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+15-10+0+0)&&animelemtime(4)<=(29+15-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+15-10+0+0))),2
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+15-10+0+0)&&animelemtime(4)<=(29+15-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+15-10+0+0))),floor(12.8*(animelemtime(4)-(10+15-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+15-10+0+0)),0.11*0.04*(animelemtime(4)-(10+15-10+0+0))
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+15-10+0+0)&&animelemtime(4)<=(9+15-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+15-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+15-10+0+0)&&animelemtime(4)<=(9+15-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+15-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+15-10+0+0)&&animelemtime(4)<=(9+15-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+15-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+20-10+0+0)&&animelemtime(4)<=(9+20-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+24*(animelemtime(4)-(0+20-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+20-10+0+0)&&animelemtime(4)<=(19+20-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+20-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+20-10+0+0))))
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+20-10+0+0)&&animelemtime(4)<=(29+20-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+20-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+20-10+0+0)))
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+20-10+0+0)&&animelemtime(4)<=(29+20-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+20-10+0+0))),2
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+20-10+0+0)&&animelemtime(4)<=(29+20-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+20-10+0+0))),floor(12.8*(animelemtime(4)-(10+20-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+20-10+0+0)),0.11*0.04*(animelemtime(4)-(10+20-10+0+0))
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+20-10+0+0)&&animelemtime(4)<=(9+20-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+24*(animelemtime(4)-(0+20-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+20-10+0+0)&&animelemtime(4)<=(9+20-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+24*(animelemtime(4)-(0+20-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+20-10+0+0)&&animelemtime(4)<=(9+20-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+24*(animelemtime(4)-(0+20-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+25-10+0+0)&&animelemtime(4)<=(9+25-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+25-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+25-10+0+0)&&animelemtime(4)<=(19+25-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+25-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+25-10+0+0))))
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+25-10+0+0)&&animelemtime(4)<=(29+25-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+25-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+25-10+0+0)))
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+25-10+0+0)&&animelemtime(4)<=(29+25-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+25-10+0+0))),2
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+25-10+0+0)&&animelemtime(4)<=(29+25-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+25-10+0+0))),floor(12.8*(animelemtime(4)-(10+25-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+25-10+0+0)),0.11*0.04*(animelemtime(4)-(10+25-10+0+0))
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+25-10+0+0)&&animelemtime(4)<=(9+25-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+25-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+25-10+0+0)&&animelemtime(4)<=(9+25-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+25-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+25-10+0+0)&&animelemtime(4)<=(9+25-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+24*(animelemtime(4)-(0+25-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+30-10+0+0)&&animelemtime(4)<=(9+30-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*2),floor(40-30-screenpos y+24*(animelemtime(4)-(0+30-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+30-10+0+0)&&animelemtime(4)<=(19+30-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+30-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+30-10+0+0))))
pos=floor(-facing*pos x-160+20*2),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+30-10+0+0)&&animelemtime(4)<=(29+30-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+30-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+30-10+0+0)))
pos=floor(-facing*pos x-160+20*2),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+30-10+0+0)&&animelemtime(4)<=(29+30-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+30-10+0+0))),2
pos=floor(-facing*pos x-160+20*2),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+30-10+0+0)&&animelemtime(4)<=(29+30-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+30-10+0+0))),floor(12.8*(animelemtime(4)-(10+30-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+30-10+0+0)),0.11*0.04*(animelemtime(4)-(10+30-10+0+0))
pos=floor(-facing*pos x-160+20*2),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+30-10+0+0)&&animelemtime(4)<=(9+30-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*2),floor(40-30-screenpos y+24*(animelemtime(4)-(0+30-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+30-10+0+0)&&animelemtime(4)<=(9+30-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*2),floor(40-30-screenpos y+24*(animelemtime(4)-(0+30-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+30-10+0+0)&&animelemtime(4)<=(9+30-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*2),floor(40-30-screenpos y+24*(animelemtime(4)-(0+30-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+35-10+0+0)&&animelemtime(4)<=(9+35-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*4),floor(10-30-screenpos y+24*(animelemtime(4)-(0+35-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+35-10+0+0)&&animelemtime(4)<=(19+35-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+35-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+35-10+0+0))))
pos=floor(-facing*pos x-160+20*4),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+35-10+0+0)&&animelemtime(4)<=(29+35-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+35-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+35-10+0+0)))
pos=floor(-facing*pos x-160+20*4),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+35-10+0+0)&&animelemtime(4)<=(29+35-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+35-10+0+0))),2
pos=floor(-facing*pos x-160+20*4),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+35-10+0+0)&&animelemtime(4)<=(29+35-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+35-10+0+0))),floor(12.8*(animelemtime(4)-(10+35-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+35-10+0+0)),0.11*0.04*(animelemtime(4)-(10+35-10+0+0))
pos=floor(-facing*pos x-160+20*4),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+35-10+0+0)&&animelemtime(4)<=(9+35-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(10-30-screenpos y+24*(animelemtime(4)-(0+35-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+35-10+0+0)&&animelemtime(4)<=(9+35-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(10-30-screenpos y+24*(animelemtime(4)-(0+35-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+35-10+0+0)&&animelemtime(4)<=(9+35-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(10-30-screenpos y+24*(animelemtime(4)-(0+35-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+40-10+0+0)&&animelemtime(4)<=(9+40-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+24*(animelemtime(4)-(0+40-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+40-10+0+0)&&animelemtime(4)<=(19+40-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+40-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+40-10+0+0))))
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+40-10+0+0)&&animelemtime(4)<=(29+40-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+40-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+40-10+0+0)))
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+40-10+0+0)&&animelemtime(4)<=(29+40-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+40-10+0+0))),2
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+40-10+0+0)&&animelemtime(4)<=(29+40-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+40-10+0+0))),floor(12.8*(animelemtime(4)-(10+40-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+40-10+0+0)),0.11*0.04*(animelemtime(4)-(10+40-10+0+0))
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+40-10+0+0)&&animelemtime(4)<=(9+40-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+24*(animelemtime(4)-(0+40-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+40-10+0+0)&&animelemtime(4)<=(9+40-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+24*(animelemtime(4)-(0+40-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+40-10+0+0)&&animelemtime(4)<=(9+40-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+24*(animelemtime(4)-(0+40-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+45-10+0+0)&&animelemtime(4)<=(9+45-10+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*8),floor(20-30-screenpos y+24*(animelemtime(4)-(0+45-10+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+45-10+0+0)&&animelemtime(4)<=(19+45-10+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(4)-(10+45-10+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(4)-(10+45-10+0+0))))
pos=floor(-facing*pos x-160+20*8),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(4)>=(10+45-10+0+0)&&animelemtime(4)<=(29+45-10+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(4)-(10+45-10+0+0))),0.123*(0.3-0.015*(animelemtime(4)-(10+45-10+0+0)))
pos=floor(-facing*pos x-160+20*8),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(10+45-10+0+0)&&animelemtime(4)<=(29+45-10+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(4)-(10+45-10+0+0))),2
pos=floor(-facing*pos x-160+20*8),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(4)>=(10+45-10+0+0)&&animelemtime(4)<=(29+45-10+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(4)-(10+45-10+0+0))),floor(12.8*(animelemtime(4)-(10+45-10+0+0)))
scale=0.11*0.16*(animelemtime(4)-(10+45-10+0+0)),0.11*0.04*(animelemtime(4)-(10+45-10+0+0))
pos=floor(-facing*pos x-160+20*8),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(4)>=(0+45-10+0+0)&&animelemtime(4)<=(9+45-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(20-30-screenpos y+24*(animelemtime(4)-(0+45-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+45-10+0+0)&&animelemtime(4)<=(9+45-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(20-30-screenpos y+24*(animelemtime(4)-(0+45-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=(0+45-10+0+0)&&animelemtime(4)<=(9+45-10+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(20-30-screenpos y+24*(animelemtime(4)-(0+45-10+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(4)>=0&&animelemtime(4)<=49
trigger1=animelemtime(4)%5=0
projanim=40010
projremanim=-1
projscale=1,1
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,4
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,-4
guard.velocity=-4
air.velocity=0,-4
airguard.velocity=0,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 14100]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=14100
value=14100
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=12&&animtime<=-31
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=11
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/12)*animelemtime(1))),floor(256*cos((pi/2/12)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=12&&animtime<=-31
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animtime>=-30&&animtime<=-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animtime+30))),floor(256*sin((pi/2/30)*(animtime+30)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=12&&animelemtime(1)<=31
time=2
freq=180
ampl=floor(sin((pi/2/35)*(animelemtime(1)-12))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;
[state ]
type=trans
trigger1=animelemtime(1)>=0&&animelemtime(1)<=11
trans=addalpha
alpha=floor(256*cos((pi/2/12)*animelemtime(1))),0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=12&&animtime<=-31
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animtime>=-30&&animtime<=-1
trans=addalpha
alpha=floor(256*sin((pi/2/30)*(animtime+30))),0
ignorehitpause=1



;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=explod
trigger1=animelemtime(1)>=12&&animtime<=-1
anim=10034
scale=0.6,0.6
pos=floor(-facing*pos x-160+100*cos(sysvar(3))),floor(-screenpos y+100*sin(sysvar(3)))
vel=5+5*cos(random)*cos(sysvar(3)),3.75+3.75*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;}[^F́A܂B
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(3)<=11
anim=10070
scale=0.123*(1.8*sin((pi/2/12)*animelemtime(3))+0.09*sin((pi/2/12)*animelemtime(3))*cos(random)),0.123*(1.8*sin((pi/2/12)*animelemtime(3))+0.09*sin((pi/2/12)*animelemtime(3))*cos(random))
pos=floor(-facing*pos x-220),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)>=12&&animelemtime(3)<=31
anim=10070
scale=0.123*(1.8*cos((pi/2/20)*(animelemtime(3)-12))+0.09*sin((pi/2/20)*(animelemtime(3)-12))*cos(random)),0.123*(1.8*cos((pi/2/20)*(animelemtime(3)-12))+0.09*sin((pi/2/20)*(animelemtime(3)-12))*cos(random))
pos=floor(-facing*pos x-220),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;}[^F̒AˏoB
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(3)<=33
anim=10070
scale=0.123*2*animelemtime(3),0.123*(1.2-1.2*sin((pi/2/34)*animelemtime(3)))
pos=floor(-facing*pos x-240),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(5)=0
projanim=40140
projremanim=-1
projscale=1,1
offset=floor(39-400*cos(-pi*20/180.0)),floor(-45-400*sin(-pi*20/180.0))
velocity=40*cos(-pi*20/180.0),40*sin(-pi*20/180.0)
accel=0,0
projremove=1
projremovetime=24
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafdp
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=148,25
numhits=7
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2facing=1
p2stateno=14101
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 14101]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=1
value=3101
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=width
trigger1=1
edge=0,-99999
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-20
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=backedgedist<0
value=14102
persistent=256
ignorehitpause=1

[statedef 14102]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-99999
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=explod
trigger1=time=0
anim=f72
pos=const(size.mid.pos.x),0
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=changestate
trigger1=time>=5
value=14103
persistent=256
ignorehitpause=1

[statedef 14103]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=turn
trigger1=time=0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=-0.4
y=-10
ignorehitpause=1
[state ]
type=veladd
trigger1=time>=1
y=.39
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
persistent=256
ignorehitpause=1

[statedef 14200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=14200
value=14200
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s206,9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s10000,5
freqmul=0.9
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)>=20&&animelemtime(1)<=49
trigger1=animelemtime(1)%3=2
value=s300,1
channel=1
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(1)<=79
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=79
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=79
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/60)*(animelemtime(1)-20)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=3*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=20&&animelemtime(1)<=79
time=2
freq=180
ampl=10*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=80&&animelemtime(1)<=129
time=2
freq=180
ampl=floor(sin((pi/2/50)*(animelemtime(1)-80))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;gX
[state ]
type=trans
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
trans=addalpha
alpha=floor(256*cos((pi/2/20)*animelemtime(1))),0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=20&&animelemtime(1)<=79
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=80&&animelemtime(1)<=129
trans=addalpha
alpha=floor(256*sin((pi/2/50)*(animelemtime(1)-80))),0
ignorehitpause=1



;W
[state ]
type=posset
trigger1=animelemtime(1)=80
x=-facing*50
ignorehitpause=1



;̃][B
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=10060
scale=0.123*5*sin((pi/2/20)*animelemtime(1)),0.123*1000
pos=0,-150
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=4
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;B
[state ]
type=explod
trigger1=animelemtime(1)>=10&&animelemtime(1)<=49
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/40)*(animelemtime(1)-10))),floor(256*sin((pi/2/40)*(animelemtime(1)-10)))
scale=0.11*5*sin((pi/2/40)*(animelemtime(1)-10)),0.11*5*sin((pi/2/40)*(animelemtime(1)-10))
pos=0,-300
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=59
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/40)*(animelemtime(1)-20))),floor(256*sin((pi/2/40)*(animelemtime(1)-20)))
scale=0.11*5*sin((pi/2/40)*(animelemtime(1)-20)),0.11*5*sin((pi/2/40)*(animelemtime(1)-20))
pos=0,-300
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1

;܁B
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=10070
scale=0.123*1.6*sin((pi/2/10)*(animelemtime(1)-20)),0.123*1.6*sin((pi/2/10)*(animelemtime(1)-20))
pos=0,-250
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(1)<=59
anim=10070
scale=0.123*(1.6+0.02*(animelemtime(1)-30)),0.123*(1.6+0.02*(animelemtime(1)-30))
pos=0,-250
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=79
anim=10070
scale=0.123*2.2*cos((pi/2/100)*(animelemtime(1)-60)),0.123*2.2*cos((pi/2/100)*(animelemtime(1)-60))
pos=0,-250
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;_
[state ]
type=varset
trigger1=animelemtime(1)>=20&&animelemtime(1)<=49
trigger1=animelemtime(1)%6=2
trigger1=animelemtime(1)!=20
trigger1=animelemtime(1)!=26
trigger1=animelemtime(1)!=47
sysvar(3)=random%27
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=20&&animelemtime(1)<=49
trigger1=animelemtime(1)%6=5
trigger1=animelemtime(1)!=20
trigger1=animelemtime(1)!=26
trigger1=animelemtime(1)!=47
sysvar(3)=6+random%27
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=20&&animelemtime(1)<=49
trigger1=animelemtime(1)%3=0
trigger1=animelemtime(1)!=20
trigger1=animelemtime(1)!=26
trigger1=animelemtime(1)!=47
trigger1=sysvar(3)%33>=0&&sysvar(3)%33<=9
var(0)=10300+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=20&&animelemtime(1)<=49
trigger1=animelemtime(1)%3=0
trigger1=animelemtime(1)!=20
trigger1=animelemtime(1)!=26
trigger1=animelemtime(1)!=47
trigger1=sysvar(3)%33>=10&&sysvar(3)%33<=19
var(0)=70300-10+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=20&&animelemtime(1)<=49
trigger1=animelemtime(1)%3=0
trigger1=animelemtime(1)!=20
trigger1=animelemtime(1)!=26
trigger1=animelemtime(1)!=47
trigger1=sysvar(3)%33>=20&&sysvar(3)%33<=29
var(0)=80300-20+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(1)>=20&&animelemtime(1)<=49
trigger1=animelemtime(1)%3=0
trigger1=animelemtime(1)!=20
trigger1=animelemtime(1)!=26
trigger1=animelemtime(1)!=47
trigger1=sysvar(3)%33>=30&&sysvar(3)%33<=32
var(0)=90300-30+sysvar(3)%33
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=49
trigger1=animelemtime(1)%3=0
trigger1=animelemtime(1)!=20
trigger1=animelemtime(1)!=26
trigger1=animelemtime(1)!=47
anim=var(0)
scale=0.7,0.5
pos=-60+4*(animelemtime(1)-20),floor(-screenpos y)
vel=0,0
accel=0,0
removetime=80-animelemtime(1)
bindtime=-1
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=20
anim=10303
scale=0.7,0.5
pos=-60+4*(animelemtime(1)-20),floor(-screenpos y)
vel=0,0
accel=0,0
removetime=80-animelemtime(1)
bindtime=-1
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=26
anim=70302
scale=0.7,0.5
pos=-60+4*(animelemtime(1)-20),floor(-screenpos y)
vel=0,0
accel=0,0
removetime=80-animelemtime(1)
bindtime=-1
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=47
anim=90302
scale=0.7,0.5
pos=-60+4*(animelemtime(1)-20),floor(-screenpos y)
vel=0,0
accel=0,0
removetime=80-animelemtime(1)
bindtime=-1
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;}[^F̂[B
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(7)<=129
trigger1=animelemtime(1)%2=0
anim=10024
scale=0.6,0.6
pos=floor(-facing*pos x+200*cos(sysvar(3))),floor(-screenpos y+200+40*sin(sysvar(3)))
vel=3+3*cos(random)*cos(sysvar(3)),-3-3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(7)<=129
trigger1=animelemtime(1)%2=1
anim=10034
scale=0.6,0.6
pos=floor(-facing*pos x+200*cos(sysvar(3))),floor(-screenpos y+200+40*sin(sysvar(3)))
vel=3+3*cos(random)*cos(sysvar(3)),-3-3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;eB
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=129
anim=10070
scale=0.123*5*cos((pi/2/50)*(animelemtime(1)-80)),0.123*5*cos((pi/2/50)*(animelemtime(1)-80))
pos=0,floor(-screenpos y)
vel=0,0
accel=0,0
removetime=2
bindtime=-1
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(1)>=20&&animelemtime(1)<=79
projanim=40120
projremanim=-1
projscale=1,1
offset=0,floor(-screenpos y+120)
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=8,0
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=1
p2stateno=4201
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(1)=80
projanim=40010
projremanim=-1
projscale=1,1
offset=-facing*pos x,floor(-screenpos y+120)
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=170,25
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=14201
p2facing=1
ignorehitpause=1



;Xe[g߂B
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 14201]
type=a
movetype=h
physics=n
anim=5110

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=posset
trigger1=1
x=-facing*50
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>40
value=5110
persistent=256
ignorehitpause=1



;
;KEZ
;

[statedef 3000]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3000
value=3000
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=ifelse(!ishelper,palno>=1&&palno<=6,0)*ifelse(floor((sysvar(2)%1000000)/10000)<5,-5000+1000*floor((sysvar(2)%1000000)/10000),0)
movetime=20
time=20
ignorehitpause=1



;tF[hAEgpʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/10)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=29
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*(animelemtime(1)-20)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;GtF[hAEgB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12002
trans=addalpha
alpha=256,128
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/30)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12010
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/30)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12020
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/30)*animelemtime(1))**0.6)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=29
anim=12002
trans=addalpha
alpha=256,128
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/30)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=29
anim=12010
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/30)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=29
anim=12020
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/30)*animelemtime(1))**0.6)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;AeB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=26
anim=12032
trans=addalpha
alpha=floor(256*cos((pi/2/27)*(animelemtime(1)-0))),floor(256*sin((pi/2/27)*(animelemtime(1)-0)))
scale=0.333,0.333;*(1+0.3*sin((pi/2/27)*(animelemtime(1)-0))),0.333*(1+0.3*sin((pi/2/27)*(animelemtime(1)-0)))
pos=floor(160+120*(-1+1.35*sin((pi/2/30)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(5)=0
value=s100,20
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(8)<=-1
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(8)<=-1
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(8)>=0&&animelemtime(8)<=7
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/8)*animelemtime(8)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;xB
[state ]
type=velset
trigger1=animelemtime(5)=0
x=60
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(7)=0
attr=s,ha
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=0,0
getpower=0,0
givepower=0,5
pausetime=0,0
guard.pausetime=0,0
ground.type=high
air.type=high
ground.slidetime=0
guard.slidetime=0
ground.hittime=0
air.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.velocity=0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=0
p2facing=1
ignorehitpause=1



;܂̓^[Qbg𐴎ZB
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=1
excludeid=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=1
value=802
ignorehitpause=1
[state ]
type=changestate
triggerall=numtarget>0
trigger1=1
value=3001
ignorehitpause=1

;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=50
ctrl=1
persistent=256
ignorehitpause=1

[statedef 3001]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3001
value=3001
ignorehitpause=1



;DEATHB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,6
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,9
freqmul=2.3
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=40
value=s10000,8
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
value=s206,16
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
value=s10000,4
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
value=s10000,7
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=185
value=s10000,10
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=242
value=s206,7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=242
value=s100,26
volume=255
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(1)<=239
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=184
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=240&&animelemtime(1)<=259
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(1)-240))),floor(256*sin((pi/2/20)*(animelemtime(1)-240)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
trigger24=animelemtime(1)=185
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=194
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/10)*(animelemtime(1)-185))),floor(256*sin((pi/2/10)*(animelemtime(1)-185)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=69
time=2
freq=180
ampl=floor(cos((pi/2/70)*animelemtime(1))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
time=2
freq=180
ampl=floor(sin((pi/2/55)*(animelemtime(1)-185))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;ʒ[B
[state ]
type=width
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=floor(200*sin((pi/2/10)*animelemtime(1))),0
ignorehitpause=1
[state ]
type=width
trigger1=animelemtime(1)>=10&&animelemtime(1)<=184
value=200,0
ignorehitpause=1



;Ƃ
[state ]
type=trans
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(1)>=240&&animelemtime(1)<=259
trans=addalpha
alpha=floor(256*sin((pi/2/20)*(animelemtime(1)-240))),0
ignorehitpause=1



;Ԃ̒eAƐ̒eB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10014
scale=0.4,0.4
pos=23,-52
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10004
scale=0.4,0.4
pos=-18,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=59
anim=10014
scale=0.4,0.4
pos=23,-52
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;Ԃ̒eAƐ̒eՓˁB
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10004
scale=0.4,0.4
pos=floor(-18+(150-(-18))*sin((pi/2/10)*(animelemtime(1)-60))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60)))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10014
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60)))
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10004
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=60&&animelemtime(1)<=69
anim=10014
scale=0.4,0.4
pos=floor(23+(150-23)*sin((pi/2/10)*(animelemtime(1)-60))),floor(-52+(-98-(-52))*sin((pi/2/10)*(animelemtime(1)-60)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;̂œ̒eՓ˂ȀՌgB
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=89
anim=10200
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-70)),floor(12.8*(animelemtime(1)-70))
scale=0.5*0.215*(animelemtime(1)-70),0.5*0.215*(animelemtime(1)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-38
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=75&&animelemtime(1)<=94
anim=10210
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-75)),floor(12.8*(animelemtime(1)-75))
scale=0.5*0.215*(animelemtime(1)-75),0.5*0.215*(animelemtime(1)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-37
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=80&&animelemtime(1)<=99
anim=10200
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-80)),floor(12.8*(animelemtime(1)-80))
scale=0.5*0.215*(animelemtime(1)-80),0.5*0.215*(animelemtime(1)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-36
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104
anim=10210
facing=-1
trans=addalpha
alpha=floor(256-12.8*(animelemtime(1)-85)),floor(12.8*(animelemtime(1)-85))
scale=0.5*0.215*(animelemtime(1)-85),0.5*0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-35
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=70&&(animelemtime(1)-20)<=89
anim=10200
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-20)-70)),floor(12.8*((animelemtime(1)-20)-70))
scale=0.5*0.215*((animelemtime(1)-20)-70),0.5*0.215*((animelemtime(1)-20)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-34
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=75&&(animelemtime(1)-20)<=94
anim=10210
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-20)-75)),floor(12.8*((animelemtime(1)-20)-75))
scale=0.5*0.215*((animelemtime(1)-20)-75),0.5*0.215*((animelemtime(1)-20)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-33
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=80&&(animelemtime(1)-20)<=99
anim=10200
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-20)-80)),floor(12.8*((animelemtime(1)-20)-80))
scale=0.5*0.215*((animelemtime(1)-20)-80),0.5*0.215*((animelemtime(1)-20)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-32
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-20)>=85&&(animelemtime(1)-20)<=104
anim=10210
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-20)-85)),floor(12.8*((animelemtime(1)-20)-85))
scale=0.5*0.215*((animelemtime(1)-20)-85),0.5*0.215*((animelemtime(1)-20)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-31
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=70&&(animelemtime(1)-40)<=89
anim=10200
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-40)-70)),floor(12.8*((animelemtime(1)-40)-70))
scale=0.5*0.215*((animelemtime(1)-40)-70),0.5*0.215*((animelemtime(1)-40)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-30
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=75&&(animelemtime(1)-40)<=94
anim=10210
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-40)-75)),floor(12.8*((animelemtime(1)-40)-75))
scale=0.5*0.215*((animelemtime(1)-40)-75),0.5*0.215*((animelemtime(1)-40)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-29
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=80&&(animelemtime(1)-40)<=99
anim=10200
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-40)-80)),floor(12.8*((animelemtime(1)-40)-80))
scale=0.5*0.215*((animelemtime(1)-40)-80),0.5*0.215*((animelemtime(1)-40)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-28
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-40)>=85&&(animelemtime(1)-40)<=104
anim=10210
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-40)-85)),floor(12.8*((animelemtime(1)-40)-85))
scale=0.5*0.215*((animelemtime(1)-40)-85),0.5*0.215*((animelemtime(1)-40)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-27
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=70&&(animelemtime(1)-60)<=89
anim=10200
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-60)-70)),floor(12.8*((animelemtime(1)-60)-70))
scale=0.5*0.215*((animelemtime(1)-60)-70),0.5*0.215*((animelemtime(1)-60)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-26
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=75&&(animelemtime(1)-60)<=94
anim=10210
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-60)-75)),floor(12.8*((animelemtime(1)-60)-75))
scale=0.5*0.215*((animelemtime(1)-60)-75),0.5*0.215*((animelemtime(1)-60)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-25
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=80&&(animelemtime(1)-60)<=99
anim=10200
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-60)-80)),floor(12.8*((animelemtime(1)-60)-80))
scale=0.5*0.215*((animelemtime(1)-60)-80),0.5*0.215*((animelemtime(1)-60)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-24
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-60)>=85&&(animelemtime(1)-60)<=104
anim=10210
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-60)-85)),floor(12.8*((animelemtime(1)-60)-85))
scale=0.5*0.215*((animelemtime(1)-60)-85),0.5*0.215*((animelemtime(1)-60)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-23
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=70&&(animelemtime(1)-80)<=89
anim=10200
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-80)-70)),floor(12.8*((animelemtime(1)-80)-70))
scale=0.5*0.215*((animelemtime(1)-80)-70),0.5*0.215*((animelemtime(1)-80)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-22
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=75&&(animelemtime(1)-80)<=94
anim=10210
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-80)-75)),floor(12.8*((animelemtime(1)-80)-75))
scale=0.5*0.215*((animelemtime(1)-80)-75),0.5*0.215*((animelemtime(1)-80)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-21
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=80&&(animelemtime(1)-80)<=99
anim=10200
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-80)-80)),floor(12.8*((animelemtime(1)-80)-80))
scale=0.5*0.215*((animelemtime(1)-80)-80),0.5*0.215*((animelemtime(1)-80)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-20
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-80)>=85&&(animelemtime(1)-80)<=104
anim=10210
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-80)-85)),floor(12.8*((animelemtime(1)-80)-85))
scale=0.5*0.215*((animelemtime(1)-80)-85),0.5*0.215*((animelemtime(1)-80)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-19
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=70&&(animelemtime(1)-100)<=89
anim=10200
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-100)-70)),floor(12.8*((animelemtime(1)-100)-70))
scale=0.5*0.215*((animelemtime(1)-100)-70),0.5*0.215*((animelemtime(1)-100)-70)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-18
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=75&&(animelemtime(1)-100)<=94
anim=10210
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-100)-75)),floor(12.8*((animelemtime(1)-100)-75))
scale=0.5*0.215*((animelemtime(1)-100)-75),0.5*0.215*((animelemtime(1)-100)-75)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-17
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=80&&(animelemtime(1)-100)<=99
anim=10200
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-100)-80)),floor(12.8*((animelemtime(1)-100)-80))
scale=0.5*0.215*((animelemtime(1)-100)-80),0.5*0.215*((animelemtime(1)-100)-80)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-16
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10100
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-100)-85)),floor(12.8*((animelemtime(1)-100)-85))
scale=0.11*0.215*((animelemtime(1)-100)-85),0.11*0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-15
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10200
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-100)-85)),floor(12.8*((animelemtime(1)-100)-85))
scale=0.5*0.215*((animelemtime(1)-100)-85),0.5*0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-14
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=(animelemtime(1)-100)>=85&&(animelemtime(1)-100)<=104
anim=10210
facing=-1
trans=addalpha
alpha=floor(256-12.8*((animelemtime(1)-100)-85)),floor(12.8*((animelemtime(1)-100)-85))
scale=0.5*0.215*((animelemtime(1)-100)-85),0.5*0.215*((animelemtime(1)-100)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-13
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;Ȃ񂩎̒e
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10060
scale=0.123*0.6,0.123*0.6
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-12
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=104+10
anim=10490
scale=0.11*0.215*(animelemtime(1)-85),0.11*0.215*(animelemtime(1)-85)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=105&&animelemtime(1)<=114+10
anim=10490
scale=0.11*0.215*(animelemtime(1)-105),0.11*0.215*(animelemtime(1)-105)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=125&&animelemtime(1)<=144+10
anim=10490
scale=0.11*0.215*(animelemtime(1)-125),0.11*0.215*(animelemtime(1)-125)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=145&&animelemtime(1)<=164+10
anim=10490
scale=0.11*0.215*(animelemtime(1)-145),0.11*0.215*(animelemtime(1)-145)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=165&&animelemtime(1)<=184+10
anim=10490
scale=0.11*0.215*(animelemtime(1)-165),0.11*0.215*(animelemtime(1)-165)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=204+10
anim=10490
scale=0.11*0.215*(animelemtime(1)-185),0.11*0.215*(animelemtime(1)-185)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=70&&animelemtime(1)<=184
anim=10024
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;̒eB
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=0.123*(0.8+0.3*sin((pi/2/35)*(animelemtime(1)-185))),0.123*(0.8+0.3*sin((pi/2/35)*(animelemtime(1)-185)))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=0.123*1.1*cos((pi/2/20)*(animelemtime(1)-220)),0.123*1.1*cos((pi/2/20)*(animelemtime(1)-220))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;̒cB
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=0.123*(0.5+0.1*sin((pi/2/35)*(animelemtime(1)-185))),0.123*1000
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=0.123*0.6*cos((pi/2/20)*(animelemtime(1)-220)),0.123*1000
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;̒B
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=219
anim=10070
scale=0.123*1000,0.123*(0.5+0.1*sin((pi/2/35)*(animelemtime(1)-185)))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=220&&animelemtime(1)<=239
anim=10070
scale=0.123*1000,0.123*0.6*cos((pi/2/20)*(animelemtime(1)-220))
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;\̒SJXB
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=10034
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=239
anim=10034
scale=0.6,0.6
pos=150,-98
vel=(12+12*cos(random))*cos(sysvar(3)),(6+6*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;Ռg
[state ]
type=explod
trigger1=animelemtime(1)>=185&&animelemtime(1)<=204+10
anim=10350
scale=0.11*0.215*(animelemtime(1)-185),0.11*0.215*(animelemtime(1)-185)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=195&&animelemtime(1)<=214+10
anim=10350
scale=0.11*0.215*(animelemtime(1)-195),0.11*0.215*(animelemtime(1)-195)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=205&&animelemtime(1)<=224+10
anim=10350
scale=0.11*0.215*(animelemtime(1)-205),0.11*0.215*(animelemtime(1)-205)
pos=150,-98
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;^[QbgŒA܂B
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=70
trigger2=animelemtime(1)=75
trigger3=animelemtime(1)=80
trigger4=animelemtime(1)=85
trigger5=animelemtime(1)=90
trigger6=animelemtime(1)=95
trigger7=animelemtime(1)=100
trigger8=animelemtime(1)=105
trigger9=animelemtime(1)=110
trigger10=animelemtime(1)=115
trigger11=animelemtime(1)=120
trigger12=animelemtime(1)=125
trigger13=animelemtime(1)=130
trigger14=animelemtime(1)=135
trigger15=animelemtime(1)=140
trigger16=animelemtime(1)=145
trigger17=animelemtime(1)=150
trigger18=animelemtime(1)=155
trigger19=animelemtime(1)=160
trigger20=animelemtime(1)=165
trigger21=animelemtime(1)=170
trigger22=animelemtime(1)=175
trigger23=animelemtime(1)=180
value=-5
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(1)=185
value=-86
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(1)>=0&&animelemtime(1)<=184
value=802
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=0
pos=facing*(target,screenpos x-screenpos x),target,const(size.mid.pos.y)+(target,screenpos y-screenpos y)
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=1&&animelemtime(1)<=29
pos=facing*(target,screenpos x-screenpos x)+0.1*(160-facing*(target,screenpos x-screenpos x)),(target,screenpos y-screenpos y)+0.1*(-108-(target,screenpos y-screenpos y))
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)>=30&&animelemtime(1)<=184
pos=150,-98
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=185
pos=150,-98-target,const(size.mid.pos.y)
ignorehitpause=1



;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 3100]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3100
value=3100
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=ifelse(!ishelper,palno>=1&&palno<=6,0)*ifelse(floor((sysvar(2)%1000000)/10000)<2,-2000+1000*floor((sysvar(2)%1000000)/10000),0)
movetime=60
time=60
ignorehitpause=1



;tF[hAEgpʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=24
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/25)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=45&&animelemtime(1)<=64
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(1)-45)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;GtF[hAEgB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=24
anim=12002
scale=0.333,0.333
pos=floor(160-120+1.2*animelemtime(1)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=24
anim=12010
scale=0.333,0.333
pos=floor(160-120+1.2*animelemtime(1)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=24
anim=12020
scale=0.333,0.333
pos=floor(160-120+1.2*animelemtime(1)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=64
anim=12002
scale=0.333*(1+2.6*sin((pi/2/40)*(animelemtime(1)-25))),0.333*(1+2.6*sin((pi/2/40)*(animelemtime(1)-25)))
pos=floor(160-120+1.2*animelemtime(1)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=64
anim=12010
scale=0.333*(1+2.6*sin((pi/2/40)*(animelemtime(1)-25))),0.333*(1+2.6*sin((pi/2/40)*(animelemtime(1)-25)))
pos=floor(160-120+1.2*animelemtime(1)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=64
anim=12020
scale=0.333*(1+2.6*sin((pi/2/40)*(animelemtime(1)-25))),0.333*(1+2.6*sin((pi/2/40)*(animelemtime(1)-25)))
pos=floor(160-120+1.2*animelemtime(1)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=20
value=s10000,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=0
value=s10000,1
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(12)<=-1
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(12)<=-1
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(12)>=0&&animtime<=-1
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/30)*(animelemtime(12))))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(3)<=-1
time=2
freq=180
ampl=3*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(6)<=-1
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(6)>=0&&animelemtime(12)<=-1
time=2
freq=180
ampl=17*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(12)>=0&&animelemtime(13)<=-1
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;܂ܔ򗈁B
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(3)<=34
anim=10370
scale=0.6*sin((pi/2/35)*animelemtime(3)),0.6*sin((pi/2/35)*animelemtime(3))
pos=0,40
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=39
anim=10370
scale=0.6,0.6
pos=0+32*animelemtime(6),20+16*animelemtime(6)
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(6)<=89
anim=10024
scale=0.6,0.6
pos=floor(80*cos(sysvar(3))),floor(20+80*sin(sysvar(3)))
postype=back
vel=8+8*cos(random)*cos(sysvar(3)),4+4*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;U{̂ɂȂ܂B
[state ]
type=projectile
trigger1=animelemtime(6)=10
projanim=40140
projremanim=-1
projscale=1,1
offset=floor(ifelse(facing=1,-screenpos x,-screenpos x+320)),floor(-screenpos y+20)
velocity=32,16
accel=0,0
projremove=1
projremovetime=40
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647
supermovetime=2147483647
attr=s,hp
hitflag=mafdp
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=201,50
numhits=7
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2facing=1
p2stateno=3101
ignorehitpause=1



;sAʏXe[gֈڍsB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 3101]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=1
value=3101
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=width
trigger1=1
edge=0,-99999
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-20
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=backedgedist<0
value=3102
persistent=256
ignorehitpause=1

[statedef 3102]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-99999
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=explod
trigger1=time=0
anim=f72
pos=const(size.mid.pos.x),0
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=changestate
trigger1=time>=20
value=3103
persistent=256
ignorehitpause=1

[statedef 3103]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=turn
trigger1=time=0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=-0.4
y=-10
ignorehitpause=1
[state ]
type=veladd
trigger1=time>=1
y=.39
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
persistent=256
ignorehitpause=1

[statedef 3200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3200
value=3200
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=ifelse(!ishelper,palno>=1&&palno<=6,0)*ifelse(floor((sysvar(2)%1000000)/10000)<4,-4000+1000*floor((sysvar(2)%1000000)/10000),0)
movetime=20
time=20
ignorehitpause=1



;tF[hAEgpʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/10)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=16&&animelemtime(1)<=25
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/10)*(animelemtime(1)-16)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;GtF[hAEgB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12002
trans=addalpha
alpha=256,128
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/26)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12010
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/26)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12020
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/26)*animelemtime(1))**0.6)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=25
anim=12002
trans=addalpha
alpha=256,128
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/26)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=25
anim=12010
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/26)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=25
anim=12020
scale=0.333,0.333
pos=floor(160+120*(-1+sin((pi/2/26)*animelemtime(1))**0.6)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;AeB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=22
anim=12032
trans=addalpha
alpha=floor(256*cos((pi/2/21)*(animelemtime(1)-0))),floor(256*sin((pi/2/21)*(animelemtime(1)-0)))
scale=0.333,0.333;*(1+0.3*sin((pi/2/21)*(animelemtime(1)-0))),0.333*(1+0.3*sin((pi/2/21)*(animelemtime(1)-0)))
pos=floor(160+120*(-1+1.35*sin((pi/2/26)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(4)<=-1
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(4)<=-1
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(4)>=0&&animelemtime(4)<=14
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/15)*animelemtime(4)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(3)=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(3)>=0&&animelemtime(3)<=13
time=2
freq=180
ampl=floor(sin((pi/2/14)*animelemtime(3))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;ۂ[ƁB
[state ]
type=velset
trigger1=animelemtime(3)=0
x=20
ignorehitpause=1



;܃GtFNgB
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80180
scale=0.7,0.7
pos=45,-47+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80180
scale=0.7,0.7
pos=45,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
anim=80180
scale=0.7,0.7
pos=45,-47-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=3201
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(3)=-5
trigger1=prevstateno!=3201
value=3201
ignorehitpause=1



;U{́B
[state ]
type=hitdef
trigger1=animelemtime(3)=0
attr=s,ht
hitflag=mafd
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=0,0
getpower=0,0
givepower=0,5
pausetime=0,0
guard.pausetime=0,0
ground.type=high
air.type=high
ground.slidetime=0
guard.slidetime=0
ground.hittime=0
air.hittime=0
guard.ctrltime=0
airguard.ctrltime=0
ground.velocity=0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=0
p2facing=1
ignorehitpause=1



;܂̓^[Qbg𐴎ZB
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=animelemtime(1)=0
ignorehitpause=1
[state ]
type=targetdrop
triggerall=numtarget>0
trigger1=1
excludeid=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=1
value=3205
ignorehitpause=1
[state ]
type=changestate
triggerall=numtarget>0
trigger1=1
value=3202
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
anim=10033
scale=0.3,0.3
pos=83,-56
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 3201]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=3200
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(45+(-75+25*var(0))*cos(-pi*20/180.0)+3*cos(-pi*20/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-47+(-75+25*var(0))*sin(-pi*20/180.0)+3*sin(-pi*20/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*20/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*20/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 3202]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3202
value=3202
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s10000,10
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(6)=0
trigger3=animelemtime(9)=0
trigger4=animelemtime(12)=0
trigger5=animelemtime(15)=0
trigger6=animelemtime(18)=0
trigger7=animelemtime(21)=0
trigger8=animelemtime(24)=0
trigger9=animelemtime(27)=0
trigger10=animelemtime(30)=0
value=s100,25
freqmul=1+0.08*cos(sysvar(3))
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(6)=0
trigger3=animelemtime(9)=0
trigger4=animelemtime(12)=0
trigger5=animelemtime(15)=0
trigger6=animelemtime(18)=0
trigger7=animelemtime(21)=0
trigger8=animelemtime(24)=0
trigger9=animelemtime(27)=0
trigger10=animelemtime(30)=0
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(3)=0
trigger2=animelemtime(6)=0
trigger3=animelemtime(9)=0
trigger4=animelemtime(12)=0
trigger5=animelemtime(15)=0
trigger6=animelemtime(18)=0
trigger7=animelemtime(21)=0
trigger8=animelemtime(24)=0
trigger9=animelemtime(27)=0
trigger10=animelemtime(30)=0
trigger11=animelemtime(30)=70
trigger12=animelemtime(30)=75
trigger13=animelemtime(30)=80
trigger14=animelemtime(30)=85
trigger15=animelemtime(30)=90
trigger16=animelemtime(30)=95
trigger17=animelemtime(30)=100
trigger18=animelemtime(30)=105
trigger19=animelemtime(30)=110
trigger20=animelemtime(30)=115
trigger21=animelemtime(30)=120
trigger22=animelemtime(30)=125
trigger23=animelemtime(30)=130
trigger24=animelemtime(30)=135
trigger25=animelemtime(30)=140
trigger26=animelemtime(30)=145
value=s10000,12
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=0
value=s10000,9
freqmul=2
volume=255
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=0
value=s10000,9
freqmul=2
volume=255
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=70
trigger2=animelemtime(30)=75
trigger3=animelemtime(30)=80
trigger4=animelemtime(30)=85
trigger5=animelemtime(30)=90
trigger6=animelemtime(30)=95
trigger7=animelemtime(30)=100
trigger8=animelemtime(30)=105
trigger9=animelemtime(30)=110
trigger10=animelemtime(30)=115
trigger11=animelemtime(30)=120
trigger12=animelemtime(30)=125
trigger13=animelemtime(30)=130
trigger14=animelemtime(30)=135
trigger15=animelemtime(30)=140
trigger16=animelemtime(30)=145
value=s100,27
freqmul=1+0.08*cos(sysvar(3))
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=70
trigger2=animelemtime(30)=75
trigger3=animelemtime(30)=80
trigger4=animelemtime(30)=85
trigger5=animelemtime(30)=90
trigger6=animelemtime(30)=95
trigger7=animelemtime(30)=100
trigger8=animelemtime(30)=105
trigger9=animelemtime(30)=110
trigger10=animelemtime(30)=115
trigger11=animelemtime(30)=120
trigger12=animelemtime(30)=125
trigger13=animelemtime(30)=130
trigger14=animelemtime(30)=135
trigger15=animelemtime(30)=140
trigger16=animelemtime(30)=145
value=s300,1
freqmul=1+0.08*cos(sysvar(3))
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=145
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=145
value=s100,30
freqmul=1.2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=145
value=s10000,10
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=205
value=s206,7
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(30)=205
value=s100,26
volume=255
ignorehitpause=1



;ʐ
[state ]
type=assertspecial
trigger1=animelemtime(1)>=95&&animelemtime(33)<=144
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=94
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/95)*animelemtime(1))),0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=95&&animelemtime(33)<=174
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=175&&animelemtime(33)<=204
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(33)-175))),floor(256*sin((pi/2/30)*(animelemtime(33)-175)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)=0
trigger2=animelemtime(3)=0
trigger3=animelemtime(6)=0
trigger4=animelemtime(9)=0
trigger5=animelemtime(12)=0
trigger6=animelemtime(15)=0
trigger7=animelemtime(18)=0
trigger8=animelemtime(21)=0
trigger9=animelemtime(24)=0
trigger10=animelemtime(27)=0
trigger11=animelemtime(30)=0
trigger12=animelemtime(30)=70
trigger13=animelemtime(30)=75
trigger14=animelemtime(30)=80
trigger15=animelemtime(30)=85
trigger16=animelemtime(30)=90
trigger17=animelemtime(30)=95
trigger18=animelemtime(30)=100
trigger19=animelemtime(30)=105
trigger20=animelemtime(30)=110
trigger21=animelemtime(30)=115
trigger22=animelemtime(30)=120
trigger23=animelemtime(30)=125
trigger24=animelemtime(30)=130
trigger25=animelemtime(30)=135
trigger26=animelemtime(30)=140
trigger27=animelemtime(30)=145
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=13
trigger2=animelemtime(3)>=0&&animelemtime(3)<=13
trigger3=animelemtime(6)>=0&&animelemtime(6)<=13
trigger4=animelemtime(9)>=0&&animelemtime(9)<=13
trigger5=animelemtime(12)>=0&&animelemtime(12)<=13
trigger6=animelemtime(15)>=0&&animelemtime(15)<=13
trigger7=animelemtime(18)>=0&&animelemtime(18)<=13
trigger8=animelemtime(21)>=0&&animelemtime(21)<=13
trigger9=animelemtime(24)>=0&&animelemtime(24)<=13
trigger10=animelemtime(27)>=0&&animelemtime(27)<=13
trigger11=animelemtime(30)>=0&&animelemtime(30)<=13
time=2
freq=180
ampl=4*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(30)>=70&&animelemtime(30)<=158
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;ۂB
[state ]
type=width
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
value=floor(100*sin((pi/2/10)*animelemtime(1))),0
ignorehitpause=1
[state ]
type=width
trigger1=animelemtime(1)>=10&&animelemtime(33)<=144
value=100,0
ignorehitpause=1
[state ]
type=turn
trigger1=animelemtime(30)=145
ignorehitpause=1
[state ]
type=posadd
trigger1=animelemtime(30)=145
x=-99999
ignorehitpause=1
[state ]
type=posadd
trigger1=(animelemtime(3)+5)=1
trigger2=(animelemtime(6)+5)=1
trigger3=(animelemtime(9)+5)=1
trigger4=(animelemtime(12)+5)=1
trigger5=(animelemtime(15)+5)=1
trigger6=(animelemtime(18)+5)=1
trigger7=(animelemtime(21)+5)=1
trigger8=(animelemtime(24)+5)=1
trigger9=(animelemtime(27)+5)=1
trigger10=(animelemtime(30)+5)=1
x=10
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)=0
x=0
ignorehitpause=1



;߁B
[state ]
type=trans
trigger1=animelemtime(33)>=-20&&animelemtime(33)<=-1
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(33)+20))),floor(256*sin((pi/2/20)*(animelemtime(33)+20)))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(33)>=0&&animelemtime(33)<=144
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(33)>=145&&animelemtime(33)<=174
trans=addalpha
alpha=0,floor(256*cos((pi/2/30)*(animelemtime(33)-145)))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(33)>=175&&animelemtime(33)<=204
trans=addalpha
alpha=floor(256*sin((pi/2/30)*(animelemtime(33)-175))),0
ignorehitpause=1



;܃GtFNgPB
[state ]
type=explod
trigger1=animelemtime(3)=-5
trigger2=animelemtime(9)=-5
trigger3=animelemtime(15)=-5
trigger4=animelemtime(21)=-5
trigger5=animelemtime(27)=-5
anim=70189
scale=0.7,0.7
pos=16,-48+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
trigger2=animelemtime(9)=-5
trigger3=animelemtime(15)=-5
trigger4=animelemtime(21)=-5
trigger5=animelemtime(27)=-5
anim=70189
scale=0.7,0.7
pos=16,-48
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)=-5
trigger2=animelemtime(9)=-5
trigger3=animelemtime(15)=-5
trigger4=animelemtime(21)=-5
trigger5=animelemtime(27)=-5
anim=70189
scale=0.7,0.7
pos=16,-48-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=3203
trigger1=animelemtime(3)=-5
trigger2=animelemtime(9)=-5
trigger3=animelemtime(15)=-5
trigger4=animelemtime(21)=-5
trigger5=animelemtime(27)=-5
var(0)=0
ignorehitpause=1
[state ]
type=changestate
triggerall=prevstateno!=3203
trigger1=animelemtime(3)=-5
trigger2=animelemtime(9)=-5
trigger3=animelemtime(15)=-5
trigger4=animelemtime(21)=-5
trigger5=animelemtime(27)=-5
value=3203
ignorehitpause=1

;܃GtFNgQB
[state ]
type=explod
trigger1=animelemtime(6)=-5
trigger2=animelemtime(12)=-5
trigger3=animelemtime(18)=-5
trigger4=animelemtime(24)=-5
trigger5=animelemtime(30)=-5
anim=80180
scale=0.7,0.7
pos=45,-47+15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)=-5
trigger2=animelemtime(12)=-5
trigger3=animelemtime(18)=-5
trigger4=animelemtime(24)=-5
trigger5=animelemtime(30)=-5
anim=80180
scale=0.7,0.7
pos=45,-47
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)=-5
trigger2=animelemtime(12)=-5
trigger3=animelemtime(18)=-5
trigger4=animelemtime(24)=-5
trigger5=animelemtime(30)=-5
anim=80180
scale=0.7,0.7
pos=45,-47-15
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=3204
trigger1=animelemtime(6)=-5
trigger2=animelemtime(12)=-5
trigger3=animelemtime(18)=-5
trigger4=animelemtime(24)=-5
trigger5=animelemtime(30)=-5
var(0)=0
ignorehitpause=1
[state ]
type=changestate
triggerall=prevstateno!=3204
trigger1=animelemtime(6)=-4
trigger2=animelemtime(12)=-4
trigger3=animelemtime(18)=-4
trigger4=animelemtime(24)=-4
trigger5=animelemtime(30)=-4
value=3204
ignorehitpause=1



;qbgXp[NB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=13
anim=10033
scale=0.3,0.3
pos=83,-56
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=4
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=11+30+20,-54
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)>=-5&&animelemtime(3)<=-5+13
trigger2=animelemtime(9)>=-5&&animelemtime(9)<=-5+13
trigger3=animelemtime(15)>=-5&&animelemtime(15)<=-5+13
trigger4=animelemtime(21)>=-5&&animelemtime(21)<=-5+13
trigger5=animelemtime(27)>=-5&&animelemtime(27)<=-5+13
anim=10033
scale=0.3,0.3
pos=54,-26
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(3)>=0&&animelemtime(3)<=3
trigger2=animelemtime(9)>=0&&animelemtime(9)<=3
trigger3=animelemtime(15)>=0&&animelemtime(15)<=3
trigger4=animelemtime(21)>=0&&animelemtime(21)<=3
trigger5=animelemtime(27)>=0&&animelemtime(27)<=3
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=54,-26
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-5&&animelemtime(6)<=-5+13
trigger2=animelemtime(12)>=-5&&animelemtime(12)<=-5+13
trigger3=animelemtime(18)>=-5&&animelemtime(18)<=-5+13
trigger4=animelemtime(24)>=-5&&animelemtime(24)<=-5+13
trigger5=animelemtime(30)>=-5&&animelemtime(30)<=-5+13
anim=10033
scale=0.3,0.3
pos=83,-56
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=0&&animelemtime(6)<=3
trigger2=animelemtime(12)>=0&&animelemtime(12)<=3
trigger3=animelemtime(18)>=0&&animelemtime(18)<=3
trigger4=animelemtime(24)>=0&&animelemtime(24)<=3
trigger5=animelemtime(30)>=0&&animelemtime(30)<=3
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=1,1
pos=83,-56
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(30)>=70&&animelemtime(30)<=153
anim=10034
scale=0.6,0.6
pos=160,120
postype=back
vel=(3+3*cos(random))*cos(sysvar(3)),(3+3*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483601
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;܃GtFNgŁB
[state ]
type=varset
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
var(4)=50-random%101
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
var(4)=0
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
var(5)=50-random%101
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
var(5)=0
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
sysvar(3)=145-animelemtime(30)+15+2-random%5
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
sysvar(3)=145-animelemtime(30)+15
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(3)%18>=0&&sysvar(3)%18<=1
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
trigger16=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
var(1)=70198+sysvar(3)%18
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(3)%18>=2&&sysvar(3)%18<=11
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
trigger16=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
var(1)=80190-2+sysvar(3)%18
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(3)%18>=12&&sysvar(3)%18<=17
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
trigger16=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
var(1)=90190-12+sysvar(3)%18
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
trigger16=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
anim=var(1)
scale=0.7,0.7
pos=floor(160+15*cos(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(4)),floor(120+15*sin(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(5))
postype=back
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
trigger16=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
anim=var(1)
scale=0.7,0.7
pos=160+var(4),120+var(5)
postype=back
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
trigger16=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
anim=var(1)
scale=0.7,0.7
pos=floor(160-15*cos(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(4)),floor(120-15*sin(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(5))
postype=back
vel=0,0
accel=0,0
removetime=-2
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=3211
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
trigger16=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
var(0)=0
ignorehitpause=1
[state ]
type=changestate
triggerall=prevstateno!=3211
trigger1=animelemtime(30)>=-2+70&&animelemtime(30)<=-1+70
trigger2=animelemtime(30)>=-2+75&&animelemtime(30)<=-1+75
trigger3=animelemtime(30)>=-2+80&&animelemtime(30)<=-1+80
trigger4=animelemtime(30)>=-2+85&&animelemtime(30)<=-1+85
trigger5=animelemtime(30)>=-2+90&&animelemtime(30)<=-1+90
trigger6=animelemtime(30)>=-2+95&&animelemtime(30)<=-1+95
trigger7=animelemtime(30)>=-2+100&&animelemtime(30)<=-1+100
trigger8=animelemtime(30)>=-2+105&&animelemtime(30)<=-1+105
trigger9=animelemtime(30)>=-2+110&&animelemtime(30)<=-1+110
trigger10=animelemtime(30)>=-2+115&&animelemtime(30)<=-1+115
trigger11=animelemtime(30)>=-2+120&&animelemtime(30)<=-1+120
trigger12=animelemtime(30)>=-2+125&&animelemtime(30)<=-1+125
trigger13=animelemtime(30)>=-2+130&&animelemtime(30)<=-1+130
trigger14=animelemtime(30)>=-2+135&&animelemtime(30)<=-1+135
trigger15=animelemtime(30)>=-2+140&&animelemtime(30)<=-1+140
trigger16=animelemtime(30)>=-2+145&&animelemtime(30)<=-1+145
value=3211
ignorehitpause=1



;^[Qbg𑀂܂B
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(1)=0
trigger2=animelemtime(3)=0
trigger3=animelemtime(6)=0
trigger4=animelemtime(9)=0
trigger5=animelemtime(12)=0
trigger6=animelemtime(15)=0
trigger7=animelemtime(18)=0
trigger8=animelemtime(21)=0
trigger9=animelemtime(24)=0
trigger10=animelemtime(27)=0
pos=100,0
time=1
ignorehitpause=1
[state ]
type=targetbind
triggerall=numtarget>0
trigger1=animelemtime(30)>=70&&animelemtime(30)<=144
pos=ifelse(facing=1,-screenpos x+160,screenpos x-320+160),-screenpos y+120-target,const(size.mid.pos.y)
time=1
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(3)=0
trigger2=animelemtime(9)=0
trigger3=animelemtime(15)=0
trigger4=animelemtime(21)=0
trigger5=animelemtime(27)=0
trigger6=animelemtime(30)=0
value=-5
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(30)=70
trigger2=animelemtime(30)=75
trigger3=animelemtime(30)=80
trigger4=animelemtime(30)=85
trigger5=animelemtime(30)=90
trigger6=animelemtime(30)=95
trigger7=animelemtime(30)=100
trigger8=animelemtime(30)=105
trigger9=animelemtime(30)=110
trigger10=animelemtime(30)=115
trigger11=animelemtime(30)=120
trigger12=animelemtime(30)=125
trigger13=animelemtime(30)=130
trigger14=animelemtime(30)=135
trigger15=animelemtime(30)=140
value=-10
kill=0
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget>0
trigger1=animelemtime(30)=150
value=-81
kill=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(3)=0
trigger2=animelemtime(9)=0
trigger3=animelemtime(15)=0
trigger4=animelemtime(21)=0
trigger5=animelemtime(27)=0
value=3206
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(6)=0
trigger2=animelemtime(12)=0
trigger3=animelemtime(18)=0
trigger4=animelemtime(24)=0
value=3207
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(30)=0
value=3208
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(30)=70
trigger2=animelemtime(30)=75
trigger3=animelemtime(30)=80
trigger4=animelemtime(30)=85
trigger5=animelemtime(30)=90
trigger6=animelemtime(30)=95
trigger7=animelemtime(30)=100
trigger8=animelemtime(30)=105
trigger9=animelemtime(30)=110
trigger10=animelemtime(30)=115
trigger11=animelemtime(30)=120
trigger12=animelemtime(30)=125
trigger13=animelemtime(30)=130
trigger14=animelemtime(30)=135
trigger15=animelemtime(30)=140
value=3212+(random%2)
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget>0
trigger1=animelemtime(30)=145
value=3214
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 3203]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=3202
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(16+(-75+25*var(0))*cos(pi*30/180.0)+3*cos(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-48+(-75+25*var(0))*sin(pi*30/180.0)+3*sin(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(pi*30/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*30/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 3204]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=11
value=3202
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=10
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(1)
scale=0.4,0.4
pos=floor(45+(-75+25*var(0))*cos(-pi*20/180.0)+3*cos(pi*0/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-47+(-75+25*var(0))*sin(pi*0/180.0)+3*sin(-pi*20/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*20/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*20/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 3205]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=3205
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>=35
value=5020
persistent=256
ignorehitpause=1

[statedef 3206]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=3206
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>=16
value=5020
persistent=256
ignorehitpause=1

[statedef 3207]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=3207
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>=16
value=5020
persistent=256
ignorehitpause=1

[statedef 3208]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=1
value=3101
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=width
trigger1=1
edge=0,-99999
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-20
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=backedgedist<0
value=3209
persistent=256
ignorehitpause=1

[statedef 3209]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-99999
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=explod
trigger1=time=0
anim=f72
trans=sub
pos=const(size.mid.pos.x),0
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=changestate
trigger1=time>=20
value=3210
persistent=256
ignorehitpause=1

[statedef 3210]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=turn
trigger1=time=0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=-3.2
y=-10+0.02*(-screenpos y+120-const(size.mid.pos.y))
ignorehitpause=1
[state ]
type=veladd
trigger1=time>=0
y=.4
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
persistent=256
ignorehitpause=1

[statedef 3211]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=12
value=3202
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(2)=10033
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=4
var(2)=70036-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=5&&var(0)<=11
var(2)=80030-5+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(3)=floor(160+(-75+25*var(0))*cos(pi*10*(sysvar(3)%18)/180.0)+3*cos(pi*10*(sysvar(3)%18)/180.0+(-(var(3)%61)+30)/180.0)*var(0)+var(4))
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=floor(120+(-75+25*var(0))*sin(pi*10*(sysvar(3)%18)/180.0)+3*sin(pi*10*(sysvar(3)%18)/180.0+(-(var(3)%61)+30)/180.0)*var(0)+var(5))
ignorehitpause=1
[state ]
type=explod
trigger1=1
anim=var(2)
scale=0.4,0.4
pos=var(3),var(4)
postype=back
vel=-3*cos(pi*10*(sysvar(3)%18)/180.0+(-(var(3)%61)+30)/180.0),-3*sin(pi*10*(sysvar(3)%18)/180.0+(-((var(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=3
anim=ifelse(var(3)%18>=0&&var(3)%18<=9,10190+var(3)%18,70190-10+var(3)%18)
scale=1,1
pos=floor(160-15*cos(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(4)),floor(120-15*sin(pi/2+pi*10*(sysvar(3)%18)/180.0)+var(5))
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483600
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
var(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=11
value=stateno
persistent=256
ignorehitpause=1

[statedef 3212]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=3206
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>=15
value=5020
persistent=256
ignorehitpause=1

[statedef 3213]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=3207
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>=15
value=5020
persistent=256
ignorehitpause=1

[statedef 3214]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=changestate
trigger1=time>=10
value=3215
persistent=256
ignorehitpause=1

[statedef 3215]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=1
value=3101
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=width
trigger1=1
edge=0,-99999
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-20
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=backedgedist<0
value=3216
persistent=256
ignorehitpause=1

[statedef 3216]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=-99999
y=0
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=explod
trigger1=time=0
anim=f72
trans=sub
pos=const(size.mid.pos.x),0
removetime=-2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=changestate
trigger1=alive
trigger1=time>=15
trigger2=alive=0
trigger2=time>=8
value=3217
persistent=256
ignorehitpause=1

[statedef 3217]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=sca
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=turn
trigger1=time=0
ignorehitpause=1
[state ]
type=velset
trigger1=time=0
x=-3.2
y=-10+0.02*(-screenpos y+120-const(size.mid.pos.y))
ignorehitpause=1
[state ]
type=veladd
trigger1=time>=0
y=.4
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
persistent=256
ignorehitpause=1

[statedef 3300]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3300
value=3300
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=ifelse(!ishelper,palno>=1&&palno<=6,0)*ifelse(floor((sysvar(2)%1000000)/10000)<1,-1000+1000*floor((sysvar(2)%1000000)/10000),0)
movetime=20
time=20
ignorehitpause=1



;tF[hAEgpʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=9
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/10)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(1)<=39
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(1)-20)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;GtF[hAEgB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12002
scale=0.333,0.333
pos=floor(160-40+1.3*animelemtime(1)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12010
scale=0.333,0.333
pos=floor(160-40+1.3*animelemtime(1)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=14
anim=12020
scale=0.333,0.333
pos=floor(160-40+1.3*animelemtime(1)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=39
anim=12002
scale=0.333,0.333
pos=floor(160-40+1.3*animelemtime(1)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=39
anim=12010
scale=0.333,0.333
pos=floor(160-40+1.3*animelemtime(1)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=15&&animelemtime(1)<=39
anim=12020
scale=0.333,0.333
pos=floor(160-40+1.3*animelemtime(1)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(6)=0
value=s300,0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=0
trigger2=animelemtime(6)=6
trigger3=animelemtime(6)=12
trigger4=animelemtime(6)=18
trigger5=animelemtime(6)=24
value=s300,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(6)=0
trigger2=animelemtime(6)=6
trigger3=animelemtime(6)=12
trigger4=animelemtime(6)=18
trigger5=animelemtime(6)=24
value=s10000,2
channel=2
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animtime<=-21
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animtime<=-21
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animtime>=-20&&animtime<=-1
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/20)*(animtime+20)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(6)=0
trigger2=animelemtime(6)=6
trigger3=animelemtime(6)=12
trigger4=animelemtime(6)=18
trigger5=animelemtime(6)=24
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗhB
[state ]
type=envshake
trigger1=animelemtime(6)>=0&&animelemtime(6)<=24+10
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;wŏՌgB
[state ]
type=explod
trigger1=animelemtime(6)>=-5&&animelemtime(6)<=-5+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=-3,-92
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-2&&animelemtime(6)<=-2+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=1&&animelemtime(6)<=1+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=40,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=4&&animelemtime(6)<=4+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=80,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=7&&animelemtime(6)<=7+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=120,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=10&&animelemtime(6)<=10+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=160,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=13&&animelemtime(6)<=13+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=200,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=16&&animelemtime(6)<=16+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=240,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=19&&animelemtime(6)<=19+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=280,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=22&&animelemtime(6)<=22+8
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10180+sysvar(3)%18,70180-10+sysvar(3)%18)
scale=0.5,0.5
pos=320,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;qbgXp[NIȁB
[state ]
type=explod
trigger1=animelemtime(6)>=-5&&animelemtime(6)<=-5+13
anim=10034
scale=0.5,0.5
pos=-3,-92
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=-2&&animelemtime(6)<=-2+13
anim=10034
scale=0.5,0.5
pos=0,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=1&&animelemtime(6)<=1+13
anim=10034
scale=0.5,0.5
pos=40,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=4&&animelemtime(6)<=4+13
anim=10034
scale=0.5,0.5
pos=80,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=7&&animelemtime(6)<=7+13
anim=10034
scale=0.5,0.5
pos=120,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=10&&animelemtime(6)<=10+13
anim=10034
scale=0.5,0.5
pos=160,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=13&&animelemtime(6)<=13+13
anim=10034
scale=0.5,0.5
pos=200,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=16&&animelemtime(6)<=16+13
anim=10034
scale=0.5,0.5
pos=240,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=19&&animelemtime(6)<=19+13
anim=10034
scale=0.5,0.5
pos=280,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(6)>=22&&animelemtime(6)<=22+13
anim=10034
scale=0.5,0.5
pos=320,0
postype=back
vel=(4+4*cos(random))*cos(sysvar(3)),(4+4*cos(random))*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;܂łH
[state ]
type=varset
trigger1=animelemtime(6)=-5
trigger1=prevstateno!=3301
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(6)=-5
trigger1=prevstateno!=3301
value=3301
ignorehitpause=1

;APtBAłB
[state ]
type=varset
triggerall=prevstateno!=3302
trigger1=animelemtime(6)=-2
trigger2=animelemtime(6)=1
trigger3=animelemtime(6)=4
trigger4=animelemtime(6)=7
trigger5=animelemtime(6)=10
trigger6=animelemtime(6)=13
trigger7=animelemtime(6)=16
trigger8=animelemtime(6)=19
trigger9=animelemtime(6)=22
var(2)=floor((40/3.0)*(animelemtime(6)+2))
ignorehitpause=1
[state ]
type=varset
triggerall=prevstateno!=3302
trigger1=animelemtime(6)=-2
trigger2=animelemtime(6)=1
trigger3=animelemtime(6)=4
trigger4=animelemtime(6)=7
trigger5=animelemtime(6)=10
trigger6=animelemtime(6)=13
trigger7=animelemtime(6)=16
trigger8=animelemtime(6)=19
trigger9=animelemtime(6)=22
var(0)=0
ignorehitpause=1
[state ]
type=changestate
triggerall=prevstateno!=3302
trigger1=animelemtime(6)=-2
trigger2=animelemtime(6)=1
trigger3=animelemtime(6)=4
trigger4=animelemtime(6)=7
trigger5=animelemtime(6)=10
trigger6=animelemtime(6)=13
trigger7=animelemtime(6)=16
trigger8=animelemtime(6)=19
trigger9=animelemtime(6)=22
value=3302
ignorehitpause=1



;U{̂ɂȂ܂B
[state ]
type=projectile
trigger1=animelemtime(6)=0
projanim=40080
projremanim=-1
projscale=1,1
offset=-3,-92
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mad
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=78,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(6)=3
trigger2=animelemtime(6)=6
trigger3=animelemtime(6)=9
trigger4=animelemtime(6)=12
trigger5=animelemtime(6)=15
trigger6=animelemtime(6)=18
trigger7=animelemtime(6)=21
trigger8=animelemtime(6)=24
trigger9=animelemtime(6)=27
projanim=40080
projremanim=-1
projscale=1,1
offset=floor((40/3.0)*(animelemtime(6)-3)),240
postype=back
velocity=0,0
accel=0,0
projremove=1
projremovetime=10
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=51,12
getpower=0,0
givepower=0,5
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-2,-7
guard.velocity=-2
air.velocity=-2,-7
airguard.velocity=-2,-7
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
ignorehitpause=1



;Xe[g߂B
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 3301]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=3300
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(-3+(-75+25*var(0))*cos(-pi*90/180.0)+3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor(-92+(-75+25*var(0))*sin(-pi*90/180.0)+3*sin(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
vel=-3*cos(-pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(-pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/15)*var(0))),0.123*1000
pos=-3,-92
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/15)*var(0))),0.123*1000
pos=-3,-92
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 3302]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=15
value=3300
ignorehitpause=1



[state ]
type=varset
trigger1=var(0)=0
var(1)=10023
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=1&&var(0)<=5
var(1)=70025-1+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=6&&var(0)<=14
var(1)=80020-6+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.4,0.4
pos=floor(var(2)+(-75+25*var(0))*cos(pi*90/180.0)+3*cos(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0)),floor((-75+25*var(0))*sin(pi*90/180.0)+3*sin(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0)*var(0))
postype=back
vel=-3*cos(pi*90/180.0+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*90/180.0+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10062+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70060-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.16-0.16*sin((pi/2/15)*var(0))),0.123*1000
pos=var(2),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

[state ]
type=varset
trigger1=var(0)>=0&&var(0)<=7
var(1)=10072+var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)>=8&&var(0)<=14
var(1)=70070-8+var(0)
ignorehitpause=1
[state ]
type=explod
trigger1=var(0)>=0&&var(0)<=14
anim=var(1)
scale=0.123*(0.016-0.016*sin((pi/2/15)*var(0))),0.123*1000
pos=var(2),0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=15
value=stateno
persistent=256
ignorehitpause=1

[statedef 3400]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=3400
value=3400
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=ifelse(!ishelper,palno>=1&&palno<=6,0)*ifelse(floor((sysvar(2)%1000000)/10000)<3,-3000+1000*floor((sysvar(2)%1000000)/10000),0)
movetime=60
time=60
ignorehitpause=1



;tF[hAEgpʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=64&&animelemtime(1)<=83
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/20)*(animelemtime(1)-64))),floor(256*cos((pi/2/20)*(animelemtime(1)-64)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;GtF[hAEgB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=83
anim=12002
scale=0.333,0.333
pos=floor(-50+160+80*(-1+sin((pi/2/84)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=83
anim=12010
scale=0.333,0.333
pos=floor(-50+160+80*(-1+sin((pi/2/84)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=83
anim=12020
scale=0.333,0.333
pos=floor(-50+160+80*(-1+sin((pi/2/84)*animelemtime(1))**0.6)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;AeB
[state ]
type=explod
trigger1=animelemtime(1)>=25&&animelemtime(1)<=64
anim=12032
trans=addalpha
alpha=floor(256*sin((pi/2/60)*(animelemtime(1)-25))),floor(256*cos((pi/2/60)*(animelemtime(1)-25)))
scale=0.333,0.333
pos=floor(-50+160+80*(-1+sin((pi/2/84)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=65&&animelemtime(1)<=84
anim=12032
trans=addalpha
alpha=floor(256*sin((pi/2/60)*(animelemtime(1)-25))),floor(256*cos((pi/2/60)*(animelemtime(1)-25)))
scale=0.333*(1+1.2*sin((pi/2/45)*(animelemtime(1)-65))),0.333*(1+1.2*sin((pi/2/45)*(animelemtime(1)-65)))
pos=floor(-50+160+80*(-1+sin((pi/2/84)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=85&&animelemtime(1)<=109
anim=12032
trans=addalpha
alpha=floor(256*cos((pi/2/25)*(animelemtime(1)-85))),floor(256*sin((pi/2/25)*(animelemtime(1)-85)))
scale=0.333*(1+1.2*sin((pi/2/45)*(animelemtime(1)-65))),0.333*(1+1.2*sin((pi/2/45)*(animelemtime(1)-65)))
pos=-50+160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=49
trigger1=animelemtime(5)%2=0
value=s100,15
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=0&&animelemtime(5)<=49
trigger1=animelemtime(5)%2=0
value=s10000,14
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=50&&animtime<=-1
trigger1=animelemtime(5)%8=0
value=s10000,15
channel=3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(5)>=50&&animtime<=-1
trigger1=animelemtime(5)%8=4
value=s10000,15
channel=4
ignorehitpause=1



;ʐB
[state ]
type=assertspecial
trigger1=animelemtime(5)>=50&&animtime<=-41
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(5)<=9
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=10&&animelemtime(5)<=49
anim=11000
trans=addalpha
alpha=floor(256*sin((pi/2/40)*(animelemtime(5)-10))),0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=50&&animtime<=-41
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animtime>=-40&&animtime<=-1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/40)*(animtime+40))),floor(256*sin((pi/2/40)*(animtime+40)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=29
trigger1=animelemtime(5)%6=0
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=50&&animelemtime(5)<=99
trigger1=animelemtime(5)%7=1
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=100&&animtime<=-1
trigger1=animelemtime(5)%3=1
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(5)>=0&&animelemtime(5)<=49
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(5)>=50&&animtime<=-1
time=2
freq=180
ampl=2*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;[ƈł獽o鉉oIȁB
[state ]
type=explod
trigger1=animelemtime(5)=0
trigger2=animelemtime(5)=5
trigger3=animelemtime(5)=10
trigger4=animelemtime(5)=15
trigger5=animelemtime(5)=20
trigger6=animelemtime(5)=25
anim=10310
scale=0.1,0.4
pos=-40,-24
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(5)>=0&&animelemtime(5)<=29
anim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
scale=0.3,0.7
pos=-40,-24
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;ѓsS@I
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=45
trigger1=prevstateno!=3401
var(8)=0
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=45
trigger1=prevstateno!=3401
var(9)=5
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=45
trigger1=prevstateno!=3401
var(13)=1
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(5)>=0&&animelemtime(5)<=45
trigger1=prevstateno!=3401
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(5)>=0&&animelemtime(5)<=45
trigger1=prevstateno!=3401
value=3401
ignorehitpause=1

;ѓ̂QłB
[state ]
type=varset
trigger1=animelemtime(11)>=0&&animtime<=-1
trigger1=prevstateno!=3403
var(8)=0
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(11)>=0&&animtime<=-1
trigger1=prevstateno!=3403
var(9)=7
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(11)>=0&&animtime<=-1
trigger1=prevstateno!=3403
var(13)=1
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(11)>=0&&animtime<=-1
trigger1=prevstateno!=3403
var(0)=0
ignorehitpause=1
[state ]
type=changestate
trigger1=animelemtime(11)>=0&&animtime<=-1
trigger1=prevstateno!=3403
value=3403
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 3401]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=var(9)*var(13)
value=3400
ignorehitpause=1



;var(0).........[vpϐB
;var(1).........xNgB
;var(2).........AjixNgˑjB
;var(3).........m̊ԊuB
;var(4).........̔WXB
;var(5).........̔WYB
;var(6).........m̊ԊúA̎ˏox̉{H
;var(7).........̔x́Am̊Ԋủ{H
;var(8)........._u[vpϐB
;var(9).........{B
;var(10).........ct[B
;var(11).........ŃXpB
;var(12).........ŎAjXpB
;var(13).........sXpB
;var(14).........sǗB

;яop[^ijB
[state ]
type=varset
trigger1=1
var(1)=18-1+var(0)/var(13)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=-40
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(5)=-24
ignorehitpause=1

;яop[^i萔jB
[state ]
type=varset
trigger1=1
var(3)=12
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(6)=2
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(7)=2
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(10)=30
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(11)=1
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(12)=1
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)%var(13)=0
var(14)=1
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)%var(13)!=0
var(14)=0
ignorehitpause=1

;яop[^iAjB
[state ]
type=varset
triggerall=var(1)%36>=0&&var(1)%36<=9
trigger1=1
var(2)=10400+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=10&&var(1)%36<=19
trigger1=1
var(2)=70400-10+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=20&&var(1)%36<=29
trigger1=1
var(2)=80400-20+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=30&&var(1)%36<=35
trigger1=1
var(2)=90400-30+var(1)%36
ignorehitpause=1



[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=0
anim=var(2)+0
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=0
anim=var(2)+20
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=var(6)
anim=var(2)+10
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=(animelemtime(5)-var(0))%(var(6)*2)=var(6)
anim=var(2)+30
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=var(10)&&(animelemtime(5)-var(0))<=var(10)+var(11)*(floor(600/var(3))+1)
trigger1=((animelemtime(5)-var(0))-var(10))%(var(11)*var(12))=0
anim=10312
scale=0.1,0.1
pos=floor(var(4)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*sin(pi*(var(1)%36)/18))
vel=-3*cos(pi*(var(1)%36)/18+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*(var(1)%36)/18+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(5)-var(0))>=var(10)&&(animelemtime(5)-var(0))<=var(10)+var(11)*(floor(600/var(3))+1)
trigger1=((animelemtime(5)-var(0))-var(10))%(var(11)*var(12))=0
anim=10033
scale=0.6,0.6
pos=floor(var(4)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(5)-var(0))-var(10))+3)*sin(pi*(var(1)%36)/18))
vel=-3*cos(pi*(var(1)%36)/18+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*(var(1)%36)/18+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



[state ]
type=changestate
triggerall=var(14)=1
triggerall=var(8)=0
triggerall=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8))<=500
value=3402
ignorehitpause=1
[state ]
type=varset
triggerall=var(14)=1
triggerall=var(8)!=0
triggerall=(animelemtime(5)-var(0))>=0&&(animelemtime(5)-var(0))<=var(10)-1
trigger1=var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8))<=500
var(8)=0
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=var(9)*var(13)
value=stateno
persistent=256
ignorehitpause=1

[statedef 3402]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(8)<=-1
trigger2=var(8)>=var(7)
value=3401
ignorehitpause=1



;[܂œ͂܂ŁB
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=0
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=0
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=1
anim=var(2)+10
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=0
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=0
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=1
anim=var(2)+30
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=1
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=1
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=0
anim=var(2)+0
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=1
trigger2=var(7)%2=1
trigger2=(animelemtime(5)-var(0))%2=0
trigger2=var(8)%2=1
trigger3=var(7)%2=1
trigger3=(animelemtime(5)-var(0))%2=1
trigger3=var(8)%2=0
anim=var(2)+20
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(5)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(5)-var(0))/var(6)))+var(8)
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(8)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(8)>=1&&var(8)<=var(7)
value=stateno
persistent=256
ignorehitpause=1

[statedef 3403]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(0)<=-1
trigger2=var(0)>=var(9)*var(13)
value=3400
ignorehitpause=1



;var(0).........[vpϐB
;var(1).........xNgB
;var(2).........AjixNgˑjB
;var(3).........m̊ԊuB
;var(4).........̔WXB
;var(5).........̔WYB
;var(6).........m̊ԊúA̎ˏox̉{H
;var(7).........̔x́Am̊Ԋủ{H
;var(8)........._u[vpϐB
;var(9).........{B
;var(10).........ct[B
;var(11).........ŃXpB
;var(12).........ŎAjXpB
;var(13).........sXpB
;var(14).........sǗB

;яop[^ijB
[state ]
type=varset
trigger1=1
var(1)=36-2+floor(0.5*var(0)/var(13))
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(4)=floor(ifelse(facing=1,-screenpos x,screenpos x-320))
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(5)=55-43*var(0)/var(13)
ignorehitpause=1

;яop[^i萔jB
[state ]
type=varset
trigger1=1
var(3)=12
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(6)=3
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(7)=2
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(10)=50
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(11)=1
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(12)=1
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)%var(13)=0
var(14)=1
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)%var(13)!=0
var(14)=0
ignorehitpause=1

;яop[^iAjB
[state ]
type=varset
triggerall=var(1)%36>=0&&var(1)%36<=9
trigger1=1
var(2)=10400+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=10&&var(1)%36<=19
trigger1=1
var(2)=70400-10+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=20&&var(1)%36<=29
trigger1=1
var(2)=80400-20+var(1)%36
ignorehitpause=1
[state ]
type=varset
triggerall=var(1)%36>=30&&var(1)%36<=35
trigger1=1
var(2)=90400-30+var(1)%36
ignorehitpause=1



[state ]
type=projectile
triggerall=var(14)=1
trigger1=(animelemtime(11)-var(0))>=0&&(animelemtime(11)-var(0))<=var(10)-1
trigger1=(animelemtime(11)-var(0))%(var(6)*2)=0
projanim=40060
projhitanim=ifelse(sysvar(3)%18>=0&&sysvar(3)%18<=9,10190+sysvar(3)%18,70190-10+sysvar(3)%18)
projremanim=-1
projscale=1,1
offset=var(4),var(5)
velocity=var(3)*var(7)*cos(pi*(var(1)%36)/18),var(3)*var(7)*sin(pi*(var(1)%36)/18)
accel=0,0
projremove=1
projremovetime=100
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=m
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=9,2
getpower=0,0
givepower=0,5
hitsound=s100,4
guardsound=s100,4
pausetime=5,10
guard.pausetime=5,10
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=-4
guard.velocity=-4
air.velocity=-4,-3.5
airguard.velocity=-4,-3.5
fall=0
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(11)-var(0))>=0&&(animelemtime(11)-var(0))<=var(10)-1
trigger1=(animelemtime(11)-var(0))%(var(6)*2)=0
anim=var(2)+20
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(11)-var(0))/var(6)))
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(11)-var(0))>=0&&(animelemtime(11)-var(0))<=var(10)-1
trigger1=(animelemtime(11)-var(0))%(var(6)*2)=var(6)
anim=var(2)+30
scale=0.01*var(3),0.01*var(3)
pos=var(4),var(5)
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(11)-var(0))/var(6)))
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(11)-var(0))>=var(10)&&(animelemtime(11)-var(0))<=var(10)+var(11)*(floor(600/var(3))+1)
trigger1=((animelemtime(11)-var(0))-var(10))%(var(11)*var(12))=0
anim=10312
scale=0.1,0.1
pos=floor(var(4)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(11)-var(0))-var(10))+3)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(11)-var(0))-var(10))+3)*sin(pi*(var(1)%36)/18))
vel=-3*cos(pi*(var(1)%36)/18+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*(var(1)%36)/18+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483643
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
triggerall=var(14)=1
trigger1=(animelemtime(11)-var(0))>=var(10)&&(animelemtime(11)-var(0))<=var(10)+var(11)*(floor(600/var(3))+1)
trigger1=((animelemtime(11)-var(0))-var(10))%(var(11)*var(12))=0
anim=10033
scale=0.6,0.6
pos=floor(var(4)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(11)-var(0))-var(10))+3)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*(1.0/var(11))*(1+(1.0/var(6)))*(((animelemtime(11)-var(0))-var(10))+3)*sin(pi*(var(1)%36)/18))
vel=-3*cos(pi*(var(1)%36)/18+(-(sysvar(3)%61)+30)/180.0),-3*sin(pi*(var(1)%36)/18+(-((sysvar(3)**2)%61)+30)/180.0)
accel=0,0
removetime=-2
sprpriority=2147483644
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=changestate
triggerall=var(14)=1
triggerall=var(8)=0
triggerall=(animelemtime(11)-var(0))>=0&&(animelemtime(11)-var(0))<=var(10)-1
trigger1=var(3)*((var(7)+(1.0/var(6)))*(animelemtime(11)-var(0))+var(8))<=500
value=3404
ignorehitpause=1
[state ]
type=varset
triggerall=var(14)=1
triggerall=var(8)!=0
triggerall=(animelemtime(11)-var(0))>=0&&(animelemtime(11)-var(0))<=var(10)-1
trigger1=var(3)*((var(7)+(1.0/var(6)))*(animelemtime(11)-var(0))+var(8))<=500
var(8)=0
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(0)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)>=1&&var(0)<=var(9)*var(13)
value=stateno
persistent=256
ignorehitpause=1

[statedef 3404]

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changestate
trigger1=var(8)<=-1
trigger2=var(8)>=var(7)
value=3403
ignorehitpause=1



;[܂œ͂܂ŁB
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=0
trigger2=var(7)%2=1
trigger2=(animelemtime(11)-var(0))%2=0
trigger2=var(8)%2=0
trigger3=var(7)%2=1
trigger3=(animelemtime(11)-var(0))%2=1
trigger3=var(8)%2=1
anim=var(2)+30
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(11)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(11)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(11)-var(0))/var(6)))+var(8)
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=var(7)%2=0
trigger1=var(8)%2=1
trigger2=var(7)%2=1
trigger2=(animelemtime(11)-var(0))%2=0
trigger2=var(8)%2=1
trigger3=var(7)%2=1
trigger3=(animelemtime(11)-var(0))%2=1
trigger3=var(8)%2=0
anim=var(2)+20
scale=0.01*var(3),0.01*var(3)
pos=floor(var(4)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(11)-var(0))+var(8)+1)*cos(pi*(var(1)%36)/18)),floor(var(5)+var(3)*((var(7)+(1.0/var(6)))*(animelemtime(11)-var(0))+var(8)+1)*sin(pi*(var(1)%36)/18))
vel=var(3)*(1.0/var(6))*cos(pi*(var(1)%36)/18),var(3)*(1.0/var(6))*sin(pi*(var(1)%36)/18)
accel=0,0
removetime=(var(6)+var(11))*(floor((var(10)-1)/var(6))-((animelemtime(11)-var(0))/var(6)))+var(8)
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



[state ]
type=varset
trigger1=1
sysvar(3)=random
ignorehitpause=1



;ށB
[state ]
type=varadd
trigger1=1
var(8)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=var(8)>=1&&var(8)<=var(7)
value=stateno
persistent=256
ignorehitpause=1

[statedef 4000]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4000
value=4000
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=ifelse(!ishelper,palno>=1&&palno<=6,0)*ifelse(floor((sysvar(2)%1000000)/10000)<6,-6000+1000*floor((sysvar(2)%1000000)/10000),0)
movetime=70
time=70
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(1))))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=89
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(7)-70))),floor(256*sin((pi/2/20)*(animelemtime(7)-70)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=floor(sin((pi/2/20)*(animelemtime(7)-30))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;tF[hAEgpʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/30)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,256
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;GtF[hAEgB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12000
trans=addalpha
alpha=floor(256*sin((pi/2/48)*animelemtime(1))),floor(256*cos((pi/2/48)*animelemtime(1)))
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12010
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12020
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12032
scale=0.333,0.333
pos=floor(160+80*(1-sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12000
trans=addalpha
alpha=256,128
scale=0.333,0.333
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12010
scale=0.333,0.333
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12020
scale=0.333,0.333
pos=160,120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ǂǂB
[state ]
type=explod
trigger1=animelemtime(7)>=30&&animelemtime(7)<=59
anim=12032
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(7)-30))),floor(256*sin((pi/2/30)*(animelemtime(7)-30)))
scale=0.333*(1+0.7*sin((pi/2/30)*(animelemtime(7)-30))),0.333*(1+0.7*sin((pi/2/30)*(animelemtime(7)-30)))
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;e̓ł[[B
[state ]
type=explod
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
anim=10024
scale=0.4,0.4
pos=-47,-19
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
anim=10024
scale=0.4,0.4
pos=-47,-19
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎPB
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20)),floor(-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20)),floor(-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎQB
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))),floor(-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))),floor(-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;enʂŔjB
[state ]
type=explod
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
anim=10060
scale=0.123*0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.123*0.3*sin((pi/2/10)*(animelemtime(7)-30))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
anim=10060
scale=0.123*(0.3+0.01*(animelemtime(7)-40)),0.123*(0.3+0.01*(animelemtime(7)-40))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
anim=10060
scale=0.123*(0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))),0.123*(0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(7)>=80&&animelemtime(7)<=159
trigger1=animelemtime(7)%5=1
value=s10000,4
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=80&&animelemtime(7)<=159
trigger1=animelemtime(7)%5=1
value=s10000,11
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=160
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=160
value=s100,30
freqmul=1.2
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=179
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=179
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=180&&animelemtime(7)<=229
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/50)*(animelemtime(7)-180))),floor(256*sin((pi/2/50)*(animelemtime(7)-180)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=159
trigger1=animelemtime(7)%5=1
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(7)-70))),floor(256*sin((pi/2/20)*(animelemtime(7)-70)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=80&&animelemtime(7)<=159
time=2
freq=180
ampl=12*ifelse(animelemtime(1)%2=0,1,-1)
phase=90
ignorehitpause=1



;W
[state ]
type=posset
trigger1=animelemtime(7)=70
x=-facing*160
ignorehitpause=1



;
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=80&&animelemtime(7)<=99
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(7)-80)))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=100&&animelemtime(7)<=179
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=180&&animelemtime(7)<=229
trans=addalpha
alpha=floor(256*sin((pi/2/50)*(animelemtime(7)-180))),0
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*8),floor(-30-screenpos y+24*(animelemtime(7)-(70+0+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(89+0+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+0+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+0+0+0+0))))
pos=floor(-facing*pos x-160+20*8),floor(-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+0+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+0+0+0+0)))
pos=floor(-facing*pos x-160+20*8),floor(-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+0+0+0+0))),2
pos=floor(-facing*pos x-160+20*8),floor(-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+0+0+0+0)&&animelemtime(7)<=(99+0+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+0+0+0+0))),floor(12.8*(animelemtime(7)-(80+0+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+0+0+0+0)),0.11*0.04*(animelemtime(7)-(80+0+0+0+0))
pos=floor(-facing*pos x-160+20*8),floor(-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(-30-screenpos y+24*(animelemtime(7)-(70+0+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(-30-screenpos y+24*(animelemtime(7)-(70+0+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+0+0+0+0)&&animelemtime(7)<=(79+0+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(-30-screenpos y+24*(animelemtime(7)-(70+0+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*2),floor(20-30-screenpos y+24*(animelemtime(7)-(70+5+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(89+5+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+5+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+5+0+0+0))))
pos=floor(-facing*pos x-160+20*2),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+5+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+5+0+0+0)))
pos=floor(-facing*pos x-160+20*2),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+5+0+0+0))),2
pos=floor(-facing*pos x-160+20*2),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+5+0+0+0)&&animelemtime(7)<=(99+5+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+5+0+0+0))),floor(12.8*(animelemtime(7)-(80+5+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+5+0+0+0)),0.11*0.04*(animelemtime(7)-(80+5+0+0+0))
pos=floor(-facing*pos x-160+20*2),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*2),floor(20-30-screenpos y+24*(animelemtime(7)-(70+5+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*2),floor(20-30-screenpos y+24*(animelemtime(7)-(70+5+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+5+0+0+0)&&animelemtime(7)<=(79+5+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*2),floor(20-30-screenpos y+24*(animelemtime(7)-(70+5+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*1),floor(-15-30-screenpos y+24*(animelemtime(7)-(70+10+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(89+10+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+10+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+10+0+0+0))))
pos=floor(-facing*pos x-160+20*1),floor(-15-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+10+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+10+0+0+0)))
pos=floor(-facing*pos x-160+20*1),floor(-15-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+10+0+0+0))),2
pos=floor(-facing*pos x-160+20*1),floor(-15-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+10+0+0+0)&&animelemtime(7)<=(99+10+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+10+0+0+0))),floor(12.8*(animelemtime(7)-(80+10+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+10+0+0+0)),0.11*0.04*(animelemtime(7)-(80+10+0+0+0))
pos=floor(-facing*pos x-160+20*1),floor(-15-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*1),floor(-15-30-screenpos y+24*(animelemtime(7)-(70+10+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*1),floor(-15-30-screenpos y+24*(animelemtime(7)-(70+10+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+10+0+0+0)&&animelemtime(7)<=(79+10+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*1),floor(-15-30-screenpos y+24*(animelemtime(7)-(70+10+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*13),floor(-25-30-screenpos y+24*(animelemtime(7)-(70+15+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(89+15+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+15+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+15+0+0+0))))
pos=floor(-facing*pos x-160+20*13),floor(-25-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+15+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+15+0+0+0)))
pos=floor(-facing*pos x-160+20*13),floor(-25-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+15+0+0+0))),2
pos=floor(-facing*pos x-160+20*13),floor(-25-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+15+0+0+0)&&animelemtime(7)<=(99+15+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+15+0+0+0))),floor(12.8*(animelemtime(7)-(80+15+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+15+0+0+0)),0.11*0.04*(animelemtime(7)-(80+15+0+0+0))
pos=floor(-facing*pos x-160+20*13),floor(-25-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*13),floor(-25-30-screenpos y+24*(animelemtime(7)-(70+15+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*13),floor(-25-30-screenpos y+24*(animelemtime(7)-(70+15+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+15+0+0+0)&&animelemtime(7)<=(79+15+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*13),floor(-25-30-screenpos y+24*(animelemtime(7)-(70+15+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*9),floor(50-30-screenpos y+24*(animelemtime(7)-(70+20+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(89+20+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+20+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+20+0+0+0))))
pos=floor(-facing*pos x-160+20*9),floor(50-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+20+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+20+0+0+0)))
pos=floor(-facing*pos x-160+20*9),floor(50-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+20+0+0+0))),2
pos=floor(-facing*pos x-160+20*9),floor(50-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+20+0+0+0)&&animelemtime(7)<=(99+20+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+20+0+0+0))),floor(12.8*(animelemtime(7)-(80+20+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+20+0+0+0)),0.11*0.04*(animelemtime(7)-(80+20+0+0+0))
pos=floor(-facing*pos x-160+20*9),floor(50-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*9),floor(50-30-screenpos y+24*(animelemtime(7)-(70+20+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*9),floor(50-30-screenpos y+24*(animelemtime(7)-(70+20+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+20+0+0+0)&&animelemtime(7)<=(79+20+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*9),floor(50-30-screenpos y+24*(animelemtime(7)-(70+20+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+25+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(89+25+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+25+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+25+0+0+0))))
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+25+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+25+0+0+0)))
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+25+0+0+0))),2
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+25+0+0+0)&&animelemtime(7)<=(99+25+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+25+0+0+0))),floor(12.8*(animelemtime(7)-(80+25+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+25+0+0+0)),0.11*0.04*(animelemtime(7)-(80+25+0+0+0))
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+25+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+25+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+25+0+0+0)&&animelemtime(7)<=(79+25+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*6),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+25+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+24*(animelemtime(7)-(70+30+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(89+30+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+30+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+30+0+0+0))))
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+30+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+30+0+0+0)))
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+30+0+0+0))),2
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+30+0+0+0)&&animelemtime(7)<=(99+30+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+30+0+0+0))),floor(12.8*(animelemtime(7)-(80+30+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+30+0+0+0)),0.11*0.04*(animelemtime(7)-(80+30+0+0+0))
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+24*(animelemtime(7)-(70+30+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+24*(animelemtime(7)-(70+30+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+30+0+0+0)&&animelemtime(7)<=(79+30+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*4),floor(-30-30-screenpos y+24*(animelemtime(7)-(70+30+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+24*(animelemtime(7)-(70+35+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(89+35+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+35+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+35+0+0+0))))
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+35+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+35+0+0+0)))
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+35+0+0+0))),2
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+35+0+0+0)&&animelemtime(7)<=(99+35+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+35+0+0+0))),floor(12.8*(animelemtime(7)-(80+35+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+35+0+0+0)),0.11*0.04*(animelemtime(7)-(80+35+0+0+0))
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+24*(animelemtime(7)-(70+35+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+24*(animelemtime(7)-(70+35+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+35+0+0+0)&&animelemtime(7)<=(79+35+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*10),floor(10-30-screenpos y+24*(animelemtime(7)-(70+35+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+40+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(89+40+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+40+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+40+0+0+0))))
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+40+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+40+0+0+0)))
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+40+0+0+0))),2
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+40+0+0+0)&&animelemtime(7)<=(99+40+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+40+0+0+0))),floor(12.8*(animelemtime(7)-(80+40+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+40+0+0+0)),0.11*0.04*(animelemtime(7)-(80+40+0+0+0))
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+40+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+40+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+40+0+0+0)&&animelemtime(7)<=(79+40+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*5),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+40+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+45+0+0+0)&&animelemtime(7)<=(79+45+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+24*(animelemtime(7)-(70+45+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+45+0+0+0)&&animelemtime(7)<=(89+45+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+45+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+45+0+0+0))))
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+45+0+0+0)&&animelemtime(7)<=(99+45+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+45+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+45+0+0+0)))
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+45+0+0+0)&&animelemtime(7)<=(99+45+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+45+0+0+0))),2
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+45+0+0+0)&&animelemtime(7)<=(99+45+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+45+0+0+0))),floor(12.8*(animelemtime(7)-(80+45+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+45+0+0+0)),0.11*0.04*(animelemtime(7)-(80+45+0+0+0))
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+45+0+0+0)&&animelemtime(7)<=(79+45+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+24*(animelemtime(7)-(70+45+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+45+0+0+0)&&animelemtime(7)<=(79+45+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+24*(animelemtime(7)-(70+45+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+45+0+0+0)&&animelemtime(7)<=(79+45+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*14),floor(40-30-screenpos y+24*(animelemtime(7)-(70+45+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+50+0+0+0)&&animelemtime(7)<=(79+50+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+50+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+50+0+0+0)&&animelemtime(7)<=(89+50+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+50+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+50+0+0+0))))
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+50+0+0+0)&&animelemtime(7)<=(99+50+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+50+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+50+0+0+0)))
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+50+0+0+0)&&animelemtime(7)<=(99+50+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+50+0+0+0))),2
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+50+0+0+0)&&animelemtime(7)<=(99+50+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+50+0+0+0))),floor(12.8*(animelemtime(7)-(80+50+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+50+0+0+0)),0.11*0.04*(animelemtime(7)-(80+50+0+0+0))
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+50+0+0+0)&&animelemtime(7)<=(79+50+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+50+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+50+0+0+0)&&animelemtime(7)<=(79+50+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+50+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+50+0+0+0)&&animelemtime(7)<=(79+50+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*12),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+50+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+55+0+0+0)&&animelemtime(7)<=(79+55+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*11),floor(40-30-screenpos y+24*(animelemtime(7)-(70+55+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+55+0+0+0)&&animelemtime(7)<=(89+55+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+55+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+55+0+0+0))))
pos=floor(-facing*pos x-160+20*11),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+55+0+0+0)&&animelemtime(7)<=(99+55+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+55+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+55+0+0+0)))
pos=floor(-facing*pos x-160+20*11),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+55+0+0+0)&&animelemtime(7)<=(99+55+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+55+0+0+0))),2
pos=floor(-facing*pos x-160+20*11),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+55+0+0+0)&&animelemtime(7)<=(99+55+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+55+0+0+0))),floor(12.8*(animelemtime(7)-(80+55+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+55+0+0+0)),0.11*0.04*(animelemtime(7)-(80+55+0+0+0))
pos=floor(-facing*pos x-160+20*11),floor(40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+55+0+0+0)&&animelemtime(7)<=(79+55+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*11),floor(40-30-screenpos y+24*(animelemtime(7)-(70+55+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+55+0+0+0)&&animelemtime(7)<=(79+55+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*11),floor(40-30-screenpos y+24*(animelemtime(7)-(70+55+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+55+0+0+0)&&animelemtime(7)<=(79+55+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*11),floor(40-30-screenpos y+24*(animelemtime(7)-(70+55+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+60+0+0+0)&&animelemtime(7)<=(79+60+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*7),floor(10-30-screenpos y+24*(animelemtime(7)-(70+60+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+60+0+0+0)&&animelemtime(7)<=(89+60+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+60+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+60+0+0+0))))
pos=floor(-facing*pos x-160+20*7),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+60+0+0+0)&&animelemtime(7)<=(99+60+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+60+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+60+0+0+0)))
pos=floor(-facing*pos x-160+20*7),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+60+0+0+0)&&animelemtime(7)<=(99+60+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+60+0+0+0))),2
pos=floor(-facing*pos x-160+20*7),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+60+0+0+0)&&animelemtime(7)<=(99+60+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+60+0+0+0))),floor(12.8*(animelemtime(7)-(80+60+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+60+0+0+0)),0.11*0.04*(animelemtime(7)-(80+60+0+0+0))
pos=floor(-facing*pos x-160+20*7),floor(10-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+60+0+0+0)&&animelemtime(7)<=(79+60+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*7),floor(10-30-screenpos y+24*(animelemtime(7)-(70+60+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+60+0+0+0)&&animelemtime(7)<=(79+60+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*7),floor(10-30-screenpos y+24*(animelemtime(7)-(70+60+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+60+0+0+0)&&animelemtime(7)<=(79+60+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*7),floor(10-30-screenpos y+24*(animelemtime(7)-(70+60+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+65+0+0+0)&&animelemtime(7)<=(79+65+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+24*(animelemtime(7)-(70+65+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+65+0+0+0)&&animelemtime(7)<=(89+65+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+65+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+65+0+0+0))))
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+65+0+0+0)&&animelemtime(7)<=(99+65+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+65+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+65+0+0+0)))
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+65+0+0+0)&&animelemtime(7)<=(99+65+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+65+0+0+0))),2
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+65+0+0+0)&&animelemtime(7)<=(99+65+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+65+0+0+0))),floor(12.8*(animelemtime(7)-(80+65+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+65+0+0+0)),0.11*0.04*(animelemtime(7)-(80+65+0+0+0))
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+65+0+0+0)&&animelemtime(7)<=(79+65+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+24*(animelemtime(7)-(70+65+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+65+0+0+0)&&animelemtime(7)<=(79+65+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+24*(animelemtime(7)-(70+65+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+65+0+0+0)&&animelemtime(7)<=(79+65+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*15),floor(-40-30-screenpos y+24*(animelemtime(7)-(70+65+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+70+0+0+0)&&animelemtime(7)<=(79+70+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*3),floor(20-30-screenpos y+24*(animelemtime(7)-(70+70+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+70+0+0+0)&&animelemtime(7)<=(89+70+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+70+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+70+0+0+0))))
pos=floor(-facing*pos x-160+20*3),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+70+0+0+0)&&animelemtime(7)<=(99+70+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+70+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+70+0+0+0)))
pos=floor(-facing*pos x-160+20*3),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+70+0+0+0)&&animelemtime(7)<=(99+70+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+70+0+0+0))),2
pos=floor(-facing*pos x-160+20*3),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+70+0+0+0)&&animelemtime(7)<=(99+70+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+70+0+0+0))),floor(12.8*(animelemtime(7)-(80+70+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+70+0+0+0)),0.11*0.04*(animelemtime(7)-(80+70+0+0+0))
pos=floor(-facing*pos x-160+20*3),floor(20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+70+0+0+0)&&animelemtime(7)<=(79+70+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*3),floor(20-30-screenpos y+24*(animelemtime(7)-(70+70+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+70+0+0+0)&&animelemtime(7)<=(79+70+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*3),floor(20-30-screenpos y+24*(animelemtime(7)-(70+70+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+70+0+0+0)&&animelemtime(7)<=(79+70+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*3),floor(20-30-screenpos y+24*(animelemtime(7)-(70+70+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;iĂājB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+75+0+0+0)&&animelemtime(7)<=(79+75+0+0+0)
anim=10071
scale=0.123*0.5,0.123*2.5
pos=floor(-facing*pos x-160+20*8),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+75+0+0+0)))
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+75+0+0+0)&&animelemtime(7)<=(89+75+0+0+0)
anim=10071
scale=0.123*(0.5-0.5*sin((pi/2/10)*(animelemtime(7)-(80+75+0+0+0)))),0.123*(2.5+2.5*sin((pi/2/10)*(animelemtime(7)-(80+75+0+0+0))))
pos=floor(-facing*pos x-160+20*8),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;tF[hAEgiۂƁAjB
[state ]
type=explod
trigger1=animelemtime(7)>=(80+75+0+0+0)&&animelemtime(7)<=(99+75+0+0+0)
anim=10071
scale=0.123*(0.3-0.015*(animelemtime(7)-(80+75+0+0+0))),0.123*(0.3-0.015*(animelemtime(7)-(80+75+0+0+0)))
pos=floor(-facing*pos x-160+20*8),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(80+75+0+0+0)&&animelemtime(7)<=(99+75+0+0+0)
anim=10290
scale=1-sin((pi/2/20)*(animelemtime(7)-(80+75+0+0+0))),2
pos=floor(-facing*pos x-160+20*8),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;nʂɂčLՌg
[state ]
type=explod
trigger1=animelemtime(7)>=(80+75+0+0+0)&&animelemtime(7)<=(99+75+0+0+0)
anim=10100
trans=addalpha
alpha=floor(256-12.8*(animelemtime(7)-(80+75+0+0+0))),floor(12.8*(animelemtime(7)-(80+75+0+0+0)))
scale=0.11*0.16*(animelemtime(7)-(80+75+0+0+0)),0.11*0.04*(animelemtime(7)-(80+75+0+0+0))
pos=floor(-facing*pos x-160+20*8),floor(-20-30-screenpos y+240)
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483643
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
;юU򖗂RB
[state ]
type=explod
trigger1=animelemtime(7)>=(70+75+0+0+0)&&animelemtime(7)<=(79+75+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+75+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*sysvar(3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*sysvar(3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+75+0+0+0)&&animelemtime(7)<=(79+75+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+75+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**2)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**2))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=(70+75+0+0+0)&&animelemtime(7)<=(79+75+0+0+0)
anim=10034
scale=0.5,0.5
pos=floor(-facing*pos x-160+20*8),floor(-20-30-screenpos y+24*(animelemtime(7)-(70+75+0+0+0)))
vel=(3+3*abs(cos(random)))*cos(1.047+0.001047*(sysvar(3)**3)),-(3+3*abs(cos(random)))*sin(1.047+0.001047*(sysvar(3)**3))
accel=0,0
removetime=-2
sprpriority=-2147483644
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(7)>=80&&animelemtime(7)<=159
trigger1=animelemtime(7)%5=0
projanim=40010
projremanim=-1
projscale=1,1
offset=0,0
velocity=0,0
accel=0,0
projremove=1
projremovetime=15
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=19,4
getpower=0,0
givepower=0,5
hitsound=s100,8
guardsound=s100,8
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,-4
guard.velocity=-4
air.velocity=0,-4
airguard.velocity=0,-4
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=302
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 4100]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4100
value=4100
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=ifelse(!ishelper,palno>=1&&palno<=6,0)*ifelse(floor((sysvar(2)%1000000)/10000)<7,-7000+1000*floor((sysvar(2)%1000000)/10000),0)
movetime=70
time=70
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(1))))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/10)*(animelemtime(7)-70))),floor(256*sin((pi/2/10)*(animelemtime(7)-70)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=floor(sin((pi/2/20)*(animelemtime(7)-30))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;tF[hAEgpʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/30)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,256
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;GtF[hAEgB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12000
trans=addalpha
alpha=floor(256*sin((pi/2/48)*animelemtime(1))),floor(256*cos((pi/2/48)*animelemtime(1)))
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12010
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12020
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12032
scale=0.333,0.333
pos=floor(160+80*(1-sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12000
trans=addalpha
alpha=256,128
scale=0.333,0.333
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12010
scale=0.333,0.333
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12020
scale=0.333,0.333
pos=160,120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ǂǂB
[state ]
type=explod
trigger1=animelemtime(7)>=30&&animelemtime(7)<=59
anim=12032
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(7)-30))),floor(256*sin((pi/2/30)*(animelemtime(7)-30)))
scale=0.333*(1+0.7*sin((pi/2/30)*(animelemtime(7)-30))),0.333*(1+0.7*sin((pi/2/30)*(animelemtime(7)-30)))
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;e̓ł[[B
[state ]
type=explod
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
anim=10024
scale=0.4,0.4
pos=-47,-19
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
anim=10024
scale=0.4,0.4
pos=-47,-19
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎPB
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20)),floor(-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20)),floor(-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎQB
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))),floor(-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))),floor(-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;enʂŔjB
[state ]
type=explod
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
anim=10060
scale=0.123*0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.123*0.3*sin((pi/2/10)*(animelemtime(7)-30))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
anim=10060
scale=0.123*(0.3+0.01*(animelemtime(7)-40)),0.123*(0.3+0.01*(animelemtime(7)-40))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
anim=10060
scale=0.123*(0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))),0.123*(0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s100,30
freqmul=0.8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s100,30
freqmul=1.2
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=229
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=229
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=230&&animelemtime(7)<=279
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/50)*(animelemtime(7)-230))),floor(256*sin((pi/2/50)*(animelemtime(7)-230)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=90&&animelemtime(7)<=149
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
time=2
freq=180
ampl=floor(sin((pi/2/100)*(animelemtime(7)-150))*ifelse(animelemtime(1)%2=1,1,-1))
phase=90
ignorehitpause=1



;W
[state ]
type=posset
trigger1=animelemtime(7)>=90&&animelemtime(7)<=229
x=-facing*160
ignorehitpause=1



;
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=79
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=80&&animelemtime(7)<=99
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(7)-80)))
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=120&&animelemtime(7)<=229
trans=addalpha
alpha=0,0
ignorehitpause=1
[state ]
type=trans
trigger1=animelemtime(7)>=230&&animelemtime(7)<=279
trans=addalpha
alpha=floor(256*sin((pi/2/50)*(animelemtime(7)-230))),0
ignorehitpause=1



;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=249
anim=10034
scale=0.6,0.6
pos=floor(-facing*pos x-160+100*cos(sysvar(3))),floor(-screenpos y+100*sin(sysvar(3)))
vel=5+5*cos(random)*cos(sysvar(3)),3.75+3.75*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;}[^F́A܂B
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
anim=10070
scale=0.123*(2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)),0.123*(2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random))
pos=floor(-facing*pos x-240),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=100&&animelemtime(7)<=149
anim=10070
scale=0.123*(2.4+0.24*cos(random)),0.123*(2.4+0.24*cos(random))
pos=floor(-facing*pos x-240),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
anim=10070
scale=0.123*(2.4*cos((pi/2/100)*(animelemtime(7)-150))+0.12*cos((pi/2/100)*(animelemtime(7)-150))*cos(random)),0.123*(2.4*cos((pi/2/100)*(animelemtime(7)-150))+0.12*cos((pi/2/100)*(animelemtime(7)-150))*cos(random))
pos=floor(-facing*pos x-240),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;}[^F̒AˏoB
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=119
anim=10070
scale=0.123*0.67*(animelemtime(7)-80),0.123*1
pos=floor(-facing*pos x-240),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=120&&animelemtime(7)<=149
anim=10070
scale=0.123*1000,0.123*1
pos=floor(-facing*pos x-240),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=150&&animelemtime(7)<=249
anim=10070
scale=0.123*1000,0.123*cos((pi/2/100)*(animelemtime(7)-150))
pos=floor(-facing*pos x-240),floor(-screenpos y+120)
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(7)>=90&&animelemtime(7)<=189
projanim=40110
projremanim=-1
projscale=1,1
offset=floor(-facing*pos x-280),floor(-screenpos y+120)
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=92,random%2
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=-0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=4101
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 4101]
type=a
movetype=h
physics=n
anim=5030

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=-99999
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=pos y-screenpos y+120-const(size.mid.pos.y)
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=changestate
trigger1=time>40
value=4102
persistent=256
ignorehitpause=1

[statedef 4102]
type=a
movetype=h
physics=n

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=changeanim2
trigger1=time=0
value=803
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=veladd
trigger1=animelemtime(3)>=0
y=.39
ignorehitpause=1
[state ]
type=selfstate
trigger1=vel y>=0
trigger1=pos y>=0
value=5100
persistent=256
ignorehitpause=1

[statedef 4200]
type=s
movetype=a
physics=s
ctrl=0
sprpriority=5

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ifelse(!ishelper,0,floor(sysfvar(1))>=1&&floor(sysfvar(1))<=6||!ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
value=320000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=ifelse(!ishelper,0,ishelper(100000)&&floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
trigger1=1
sysvar(0)=stateno
ignorehitpause=1

[state ]
type=changeanim
trigger1=anim!=4200
value=4200
ignorehitpause=1


;
;Ko
;

;B
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s100,12
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=30
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=40&&animelemtime(7)<=80
value=s10000,3
freqmul=0.5+0.02*(animelemtime(7)-40)
volume=-100
ignorehitpause=1
[state ]
type=stopsnd
trigger1=animelemtime(7)=80
channel=-1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s202,3
volume=255
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=80
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1



;|[YB
[state ]
type=superpause
trigger1=animelemtime(1)=0
anim=-1
darken=0
poweradd=ifelse(!ishelper,palno>=1&&palno<=6,0)*ifelse(floor((sysvar(2)%1000000)/10000)<8,-8000+1000*floor((sysvar(2)%1000000)/10000),0)
movetime=70
time=70
ignorehitpause=1



;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
anim=11000
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(1))))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=20&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=89
anim=11000
trans=addalpha
alpha=floor(256*cos((pi/2/20)*(animelemtime(7)-70))),floor(256*sin((pi/2/20)*(animelemtime(7)-70)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=30&&animelemtime(7)<=49
time=2
freq=180
ampl=floor(sin((pi/2/20)*(animelemtime(7)-30))*ifelse(animelemtime(1)%2=0,1,-1))
phase=90
ignorehitpause=1



;tF[hAEgpʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=29
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/30)*animelemtime(1)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=30&&animelemtime(7)<=69
anim=11000
trans=addalpha
alpha=0,256
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-6
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;GtF[hAEgB
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12000
trans=addalpha
alpha=floor(256*sin((pi/2/48)*animelemtime(1))),floor(256*cos((pi/2/48)*animelemtime(1)))
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12010
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12020
scale=0.333,0.333
pos=floor(160+80*(-1+sin((pi/2/48)*animelemtime(1))**0.6)),120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=18+29
anim=12032
scale=0.333,0.333
pos=floor(160+80*(1-sin((pi/2/48)*animelemtime(1))**0.6)),120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-11
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12000
trans=addalpha
alpha=256,128
scale=0.333,0.333
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-10
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12010
scale=0.333,0.333
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-9
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=18+29+1&&animelemtime(7)<=69
anim=12020
scale=0.333,0.333
pos=160,120
random=2,2
postype=back
vel=0,0
accel=0,0
removetime=2
sprpriority=-8
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ǂǂB
[state ]
type=explod
trigger1=animelemtime(7)>=30&&animelemtime(7)<=59
anim=12032
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(7)-30))),floor(256*sin((pi/2/30)*(animelemtime(7)-30)))
scale=0.333*(1+0.7*sin((pi/2/30)*(animelemtime(7)-30))),0.333*(1+0.7*sin((pi/2/30)*(animelemtime(7)-30)))
pos=160,120
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-7
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;e̓ł[[B
[state ]
type=explod
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
anim=10024
scale=0.4,0.4
pos=-47,-19
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=0&&animelemtime(7)<=19
anim=10024
scale=0.4,0.4
pos=-47,-19
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎPB
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20)),floor(-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(animelemtime(7)-20)+0.5*1.64*(animelemtime(7)-20)*(animelemtime(7)-20)),floor(-19-44.3*(animelemtime(7)-20)+0.5*9.24*(animelemtime(7)-20)*(animelemtime(7)-20))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;eς[ÎQB
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))),floor(-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)))
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=20&&animelemtime(7)<=29
anim=10024
scale=0.4,0.4
pos=floor(-47+5.3*(0.5+(animelemtime(7)-20))+0.5*1.64*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20))),floor(-19-44.3*(0.5+(animelemtime(7)-20))+0.5*9.24*(0.5+(animelemtime(7)-20))*(0.5+(animelemtime(7)-20)))
vel=3+3*cos(random)*cos(sysvar(3)),3+3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;enʂŔjB
[state ]
type=explod
trigger1=animelemtime(7)>=30&&animelemtime(7)<=39
anim=10060
scale=0.123*0.3*sin((pi/2/10)*(animelemtime(7)-30)),0.123*0.3*sin((pi/2/10)*(animelemtime(7)-30))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=40&&animelemtime(7)<=49
anim=10060
scale=0.123*(0.3+0.01*(animelemtime(7)-40)),0.123*(0.3+0.01*(animelemtime(7)-40))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=50&&animelemtime(7)<=69
anim=10060
scale=0.123*(0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50)))),0.123*(0.4+4.6*(1-cos((pi/2/20)*(animelemtime(7)-50))))
pos=88,0
vel=0,0
accel=0,0
removetime=2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1


;
;̌
;

;B
[state ]
type=playsnd
trigger1=animelemtime(7)=120
value=s201,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
value=s300,1
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s201,1
freqmul=1.6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,3
freqmul=1.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,3
freqmul=3.5
volume=-100
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(7)=190
value=s10000,5
freqmul=0.9
ignorehitpause=1



;ʂ[B
[state ]
type=assertspecial
trigger1=animelemtime(1)>=20&&animelemtime(7)<=299
flag=nobardisplay
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=249
anim=11000
trans=addalpha
alpha=256,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=-2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʐFC[AB
[state ]
type=explod
trigger1=animelemtime(7)>=250&&animelemtime(7)<=299
anim=11000
trans=addalpha
alpha=0,0
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
anim=11000
trans=addalpha
alpha=0,floor(256*sin((pi/2/100)*(animelemtime(7)-300)))
scale=1,1
pos=0,0
postype=back
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;ʗh炵B
[state ]
type=envshake
trigger1=animelemtime(7)>=70&&animelemtime(7)<=299
time=2
freq=180
ampl=8*ifelse(animelemtime(1)%2=1,1,-1)
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
time=2
freq=180
ampl=floor(sin((pi/2/100)*(animelemtime(7)-300))*ifelse(animelemtime(1)%2=1,1,-1))
phase=90
ignorehitpause=1



;W
[state ]
type=posset
trigger1=animelemtime(7)=250
x=-facing*50
ignorehitpause=1



;
[state ]
type=trans
trigger1=animelemtime(7)>=70&&animelemtime(7)<=299
trans=addalpha
alpha=0,256
ignorehitpause=1



;}[^F́A܂̂PB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
anim=10070
scale=0.123*(2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)),0.123*(2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random))
pos=floor(-facing*pos x-160+160),floor(-screenpos y+120-230)
vel=0,0
accel=0,0
removetime=3
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=100&&animelemtime(7)<=189
anim=10070
scale=0.123*(2.4+0.24*cos(random)),0.123*(2.4+0.24*cos(random))
pos=floor(-facing*pos x-160+160),floor(-screenpos y+120-230)
vel=0,0
accel=0,0
removetime=3
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=190&&animelemtime(7)<=249
anim=10070
scale=0.123*(2.4+0.3*(animelemtime(7)-190)),0.123*(2.4+0.3*(animelemtime(7)-190))
pos=floor(-facing*pos x-160+160),floor(-screenpos y+120-230)
vel=0,0
accel=0,0
removetime=3
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1

;}[^F́A܂̂QB
[state ]
type=explod
trigger1=animelemtime(7)>=70&&animelemtime(7)<=99
anim=10070
scale=0.123*(2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random)),0.123*(2.4*sin((pi/2/30)*(animelemtime(7)-70))+0.12*sin((pi/2/30)*(animelemtime(7)-70))*cos(random))
pos=floor(-facing*pos x-160+160),floor(-screenpos y+120+230)
vel=0,0
accel=0,0
removetime=3
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=100&&animelemtime(7)<=189
anim=10070
scale=0.123*(2.4+0.24*cos(random)),0.123*(2.4+0.24*cos(random))
pos=floor(-facing*pos x-160+160),floor(-screenpos y+120+230)
vel=0,0
accel=0,0
removetime=3
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=190&&animelemtime(7)<=249
anim=10070
scale=0.123*(2.4+0.3*(animelemtime(7)-190)),0.123*(2.4+0.3*(animelemtime(7)-190))
pos=floor(-facing*pos x-160+160),floor(-screenpos y+120+230)
vel=0,0
accel=0,0
removetime=3
sprpriority=2147483645
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;悭jIȁB
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=129
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/50)*(animelemtime(7)-80))),floor(256*sin((pi/2/50)*(animelemtime(7)-80)))
scale=0.11*4*sin((pi/2/50)*(animelemtime(7)-80)),0.11*4*sin((pi/2/50)*(animelemtime(7)-80))
pos=floor(-facing*pos x-160+160),floor(-screenpos y+120-160)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=80&&animelemtime(7)<=129
anim=10100
trans=addalpha
alpha=floor(256*cos((pi/2/50)*(animelemtime(7)-80))),floor(256*sin((pi/2/50)*(animelemtime(7)-80)))
scale=0.11*4*sin((pi/2/50)*(animelemtime(7)-80)),0.11*4*sin((pi/2/50)*(animelemtime(7)-80))
pos=floor(-facing*pos x-160+160),floor(-screenpos y+120+160)
vel=0,0
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=1
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;}[^F̎̕A_Iɔj]ĚЁB
[state ]
type=explod
trigger1=animelemtime(7)>=90&&animelemtime(7)<=249
anim=10034
scale=0.6,0.6
pos=floor(-facing*pos x-160+100*cos(sysvar(3))),floor(-screenpos y+100*sin(sysvar(3)))
vel=5+5*cos(random)*cos(sysvar(3)),3.75+3.75*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;_
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%10=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
sysvar(3)=random%27
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%10=5
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
sysvar(3)=6+random%27
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=0&&sysvar(3)%33<=9
var(0)=10300+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=10&&sysvar(3)%33<=19
var(0)=70300-10+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=20&&sysvar(3)%33<=29
var(0)=80300-20+sysvar(3)%33
ignorehitpause=1
[state ]
type=varset
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
trigger1=sysvar(3)%33>=30&&sysvar(3)%33<=32
var(0)=90300-30+sysvar(3)%33
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=120&&animelemtime(7)<=169
trigger1=animelemtime(7)%5=0
trigger1=animelemtime(7)!=120
trigger1=animelemtime(7)!=130
trigger1=animelemtime(7)!=165
anim=var(0)
scale=0.7,0.5
pos=floor(80+3.2*(animelemtime(7)-120)),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=120
anim=10303
scale=0.7,0.5
pos=floor(80+3.2*(animelemtime(7)-120)),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=130
anim=70302
scale=0.7,0.5
pos=floor(80+3.2*(animelemtime(7)-120)),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)=165
anim=90302
scale=0.7,0.5
pos=floor(80+3.2*(animelemtime(7)-120)),0
postype=left
vel=0,0
accel=0,0
removetime=250-animelemtime(7)
bindtime=-1
sprpriority=2147483647
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;}[^F̂[B
[state ]
type=explod
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
trigger1=animelemtime(7)%2=0
anim=10024
scale=0.6,0.6
pos=floor(-facing*pos x+200*cos(sysvar(3))),floor(-screenpos y+200+40*sin(sysvar(3)))
vel=3+3*cos(random)*cos(sysvar(3)),-3-3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(7)>=300&&animelemtime(7)<=399
trigger1=animelemtime(7)%2=1
anim=10034
scale=0.6,0.6
pos=floor(-facing*pos x+200*cos(sysvar(3))),floor(-screenpos y+200+40*sin(sysvar(3)))
vel=3+3*cos(random)*cos(sysvar(3)),-3-3*cos(random)*sin(sysvar(3))
accel=0,0
removetime=-2
sprpriority=2147483646
ontop=0
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
ignorehitpause=1



;U{̂ɂȂ܂[B
[state ]
type=projectile
trigger1=animelemtime(7)>=120&&animelemtime(7)<=189
projanim=40120
projremanim=-1
projscale=1,1
offset=-facing*pos x,floor(-screenpos y+120)
velocity=0,0
accel=0,0
projremove=1
projremovetime=1
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=16,0
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=0
guard.kill=0
fall.kill=1
p2stateno=4201
ignorehitpause=1
[state ]
type=projectile
trigger1=animelemtime(7)=190
projanim=40010
projremanim=-1
projscale=1,1
offset=-facing*pos x,floor(-screenpos y+120)
velocity=0,0
accel=0,0
projremove=1
projremovetime=30
projsprpriority=2147483600
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
pausemovetime=2147483647*ifelse(!ishelper,0,floor(sysfvar(1))>=7&&floor(sysfvar(1))<=12)
supermovetime=2147483647
attr=s,hp
hitflag=mafd
guardflag=ma
affectteam=e
animtype=hard
air.animtype=back
fall.animtype=back
priority=2,hit
damage=250,55
numhits=0
getpower=0,0
givepower=0,5
pausetime=5,3
guard.pausetime=5,3
ground.type=high
air.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=10
air.hittime=10
guard.ctrltime=10
airguard.ctrltime=10
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
airguard.velocity=0,0
fall=1
air.fall=1
kill=1
guard.kill=0
fall.kill=1
p2stateno=4202
p2facing=1
ignorehitpause=1



;AҁAB
[state ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[statedef 4201]
type=a
movetype=h
physics=n
anim=5030

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>10
value=5020
persistent=256
ignorehitpause=1

[statedef 4202]
type=a
movetype=h
physics=n
anim=5110

[state ]
type=changestate
triggerall=(sysfvar(0)=256006.0&&sysfvar(0)!=0.0)=0
trigger1=enemy(0),sysfvar(0)=256006.0&&enemy(0),sysfvar(0)!=0.0
trigger1=enemy(0),palno>=7&&enemy(0),palno<=12
trigger1=enemy(0),sysvar(2)=floor(2.0**1)*floor(enemy(0),sysvar(2)/floor(2.0**1))+enemy(0),sysvar(2)%floor(2.0**0)+floor(2.0**0)
trigger2=numenemy=2
trigger2=enemy(1),sysfvar(0)=256006.0&&enemy(1),sysfvar(0)!=0.0
trigger2=enemy(1),palno>=7&&enemy(1),palno<=12
trigger2=enemy(1),sysvar(2)=floor(2.0**1)*floor(enemy(1),sysvar(2)/floor(2.0**1))+enemy(1),sysvar(2)%floor(2.0**0)+floor(2.0**0)
value=320000
persistent=256
ignorehitpause=1

[state ]
type=posset
trigger1=1
x=-facing*50
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=sca
ignorehitpause=1
[state ]
type=selfstate
trigger1=time>200
value=5110
persistent=256
ignorehitpause=1


